Module: StateMachine::Integrations::ActiveModel
- Extended by:
- ClassMethods
- Includes:
- Base
- Included in:
- ActiveRecord, MongoMapper, Mongoid
- Defined in:
- lib/state_machine/integrations/active_model.rb,
lib/state_machine/integrations/active_model/observer.rb,
lib/state_machine/integrations/active_model/versions.rb,
lib/state_machine/integrations/active_model/observer_update.rb
Overview
Adds support for integrating state machines with ActiveModel classes.
Examples
If using ActiveModel directly within your class, then any one of the following features need to be included in order for the integration to be detected:
-
ActiveModel::Observing
-
ActiveModel::Validations
Below is an example of a simple state machine defined within an ActiveModel class:
class Vehicle
include ActiveModel::Observing
include ActiveModel::Validations
attr_accessor :state
define_attribute_methods [:state]
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
The examples in the sections below will use the above class as a reference.
Actions
By default, no action will be invoked when a state is transitioned. This means that if you want to save changes when transitioning, you must define the action yourself like so:
class Vehicle
include ActiveModel::Validations
attr_accessor :state
state_machine :action => :save do
...
end
def save
# Save changes
end
end
Validations
As mentioned in StateMachine::Machine#state, you can define behaviors, like validations, that only execute for certain states. One important caveat here is that, due to a constraint in ActiveModel’s validation framework, custom validators will not work as expected when defined to run in multiple states. For example:
class Vehicle
include ActiveModel::Validations
state_machine do
...
state :first_gear, :second_gear do
validate :speed_is_legal
end
end
end
In this case, the :speed_is_legal
validation will only get run for the :second_gear
state. To avoid this, you can define your custom validation like so:
class Vehicle
include ActiveModel::Validations
state_machine do
...
state :first_gear, :second_gear do
validate {|vehicle| vehicle.speed_is_legal}
end
end
end
Validation errors
In order to hook in validation support for your model, the ActiveModel::Validations feature must be included. If this is included and an event fails to successfully fire because there are no matching transitions for the object, a validation error is added to the object’s state attribute to help in determining why it failed.
For example,
vehicle = Vehicle.new
vehicle.ignite # => false
vehicle.errors. # => ["State cannot transition via \"ignite\""]
In addition, if you’re using the ignite!
version of the event, then the failure reason (such as the current validation errors) will be included in the exception that gets raised when the event fails. For example, assuming there’s a validation on a field called name
on the class:
vehicle = Vehicle.new
vehicle.ignite! # => StateMachine::InvalidTransition: Cannot transition state via :ignite from :parked (Reason(s): Name cannot be blank)
Security implications
Beware that public event attributes mean that events can be fired whenever mass-assignment is being used. If you want to prevent malicious users from tampering with events through URLs / forms, the attribute should be protected like so:
class Vehicle
include ActiveModel::MassAssignmentSecurity
attr_accessor :state
attr_protected :state_event
# attr_accessible ... # Alternative technique
state_machine do
...
end
end
If you want to only have some events be able to fire via mass-assignment, you can build two state machines (one public and one protected) like so:
class Vehicle
include ActiveModel::MassAssignmentSecurity
attr_accessor :state
attr_protected :state_event # Prevent access to events in the first machine
state_machine do
# Define private events here
end
# Public machine targets the same state as the private machine
state_machine :public_state, :attribute => :state do
# Define public events here
end
end
Callbacks
All before/after transition callbacks defined for ActiveModel models behave in the same way that other ActiveSupport callbacks behave. The object involved in the transition is passed in as an argument.
For example,
class Vehicle
include ActiveModel::Validations
attr_accessor :state
state_machine :initial => :parked do
before_transition any => :idling do |vehicle|
vehicle.put_on_seatbelt
end
before_transition do |vehicle, transition|
# log message
end
event :ignite do
transition :parked => :idling
end
end
def put_on_seatbelt
...
end
end
Note, also, that the transition can be accessed by simply defining additional arguments in the callback block.
Observers
In order to hook in observer support for your application, the ActiveModel::Observing feature must be included. Because of the way ActiveModel observers are designed, there is less flexibility around the specific transitions that can be hooked in. However, a large number of hooks are supported. For example, if a transition for a object’s state
attribute changes the state from parked
to idling
via the ignite
event, the following observer methods are supported:
-
before/after/after_failure_to-_ignite_from_parked_to_idling
-
before/after/after_failure_to-_ignite_from_parked
-
before/after/after_failure_to-_ignite_to_idling
-
before/after/after_failure_to-_ignite
-
before/after/after_failure_to-_transition_state_from_parked_to_idling
-
before/after/after_failure_to-_transition_state_from_parked
-
before/after/after_failure_to-_transition_state_to_idling
-
before/after/after_failure_to-_transition_state
-
before/after/after_failure_to-_transition
The following class shows an example of some of these hooks:
class VehicleObserver < ActiveModel::Observer
# Callback for :ignite event *before* the transition is performed
def before_ignite(vehicle, transition)
# log message
end
# Callback for :ignite event *after* the transition has been performed
def after_ignite(vehicle, transition)
# put on seatbelt
end
# Generic transition callback *before* the transition is performed
def after_transition(vehicle, transition)
Audit.log(vehicle, transition)
end
def after_failure_to_transition(vehicle, transition)
Audit.error(vehicle, transition)
end
end
More flexible transition callbacks can be defined directly within the model as described in StateMachine::Machine#before_transition and StateMachine::Machine#after_transition.
To define a single observer for multiple state machines:
class StateMachineObserver < ActiveModel::Observer
observe Vehicle, Switch, Project
def after_transition(object, transition)
Audit.log(object, transition)
end
end
Internationalization
Any error message that is generated from performing invalid transitions can be localized. The following default translations are used:
en:
activemodel:
errors:
messages:
invalid: "is invalid"
# %{value} = attribute value, %{state} = Human state name
invalid_event: "cannot transition when %{state}"
# %{value} = attribute value, %{event} = Human event name, %{state} = Human current state name
invalid_transition: "cannot transition via %{event}"
You can override these for a specific model like so:
en:
activemodel:
errors:
models:
user:
invalid: "is not valid"
In addition to the above, you can also provide translations for the various states / events in each state machine. Using the Vehicle example, state translations will be looked for using the following keys, where model_name
= “vehicle”, machine_name
= “state” and state_name
= “parked”:
-
activemodel.state_machines.#{model_name}.#{machine_name}.states.#{state_name}
-
activemodel.state_machines.#{model_name}.states.#{state_name}
-
activemodel.state_machines.#{machine_name}.states.#{state_name}
-
activemodel.state_machines.states.#{state_name}
Event translations will be looked for using the following keys, where model_name
= “vehicle”, machine_name
= “state” and event_name
= “ignite”:
-
activemodel.state_machines.#{model_name}.#{machine_name}.events.#{event_name}
-
activemodel.state_machines.#{model_name}.events.#{event_name}
-
activemodel.state_machines.#{machine_name}.events.#{event_name}
-
activemodel.state_machines.events.#{event_name}
An example translation configuration might look like so:
es:
activemodel:
state_machines:
states:
parked: 'estacionado'
events:
park: 'estacionarse'
Dirty Attribute Tracking
When using the ActiveModel::Dirty extension, your model will keep track of any changes that are made to attributes. Depending on your ORM, an object will only be saved when there are attributes that have changed on the object. When integrating with state_machine, typically the state
field will be marked as dirty after a transition occurs. In some situations, however, this isn’t the case.
If you define loopback transitions in your state machine, the value for the machine’s attribute (e.g. state) will not change. Unless you explicitly indicate so, this means that your object won’t persist anything on a loopback. For example:
class Vehicle
include ActiveModel::Validations
include ActiveModel::Dirty
attr_accessor :state
state_machine :initial => :parked do
event :park do
transition :parked => :parked, ...
end
end
end
If, instead, you’d like your object to always persist regardless of whether the value actually changed, you can do so by using the #{attribute}_will_change!
helpers or defining a before_transition
callback that actually changes an attribute on the model. For example:
class Vehicle
...
state_machine :initial => :parked do
before_transition all => same do |vehicle|
vehicle.state_will_change!
# Alternative solution, updating timestamp
# vehicle.updated_at = Time.curent
end
end
end
Creating new integrations
If you want to integrate state_machine with an ORM that implements parts or all of the ActiveModel API, only the machine defaults need to be specified. Otherwise, the implementation is similar to any other integration.
For example,
module StateMachine::Integrations::MyORM
include StateMachine::Integrations::ActiveModel
@defaults = {:action = > :persist}
def self.matches?(klass)
defined?(::MyORM::Base) && klass <= ::MyORM::Base
end
protected
def runs_validations_on_action?
action == :persist
end
end
If you wish to implement other features, such as attribute initialization with protected attributes, named scopes, or database transactions, you must add these independent of the ActiveModel integration. See the ActiveRecord implementation for examples of these customizations.
Defined Under Namespace
Modules: Observer Classes: ObserverUpdate
Instance Attribute Summary
Attributes included from Base::ClassMethods
Class Method Summary collapse
-
.included(base) ⇒ Object
:nodoc:.
-
.matching_ancestors ⇒ Object
Classes that include ActiveModel::Observing or ActiveModel::Validations will automatically use the ActiveModel integration.
Instance Method Summary collapse
-
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object.
-
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object.
-
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object.
Methods included from ClassMethods
Methods included from Base::ClassMethods
#available?, #extended, #integration_name, #locale_path, #matches?, #matches_ancestors?, #matching_ancestors, #version, #versions
Class Method Details
.included(base) ⇒ Object
:nodoc:
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# File 'lib/state_machine/integrations/active_model.rb', line 358 def self.included(base) #:nodoc: base.versions.unshift(*versions) end |
.matching_ancestors ⇒ Object
Classes that include ActiveModel::Observing or ActiveModel::Validations will automatically use the ActiveModel integration.
371 372 373 |
# File 'lib/state_machine/integrations/active_model.rb', line 371 def self.matching_ancestors %w(ActiveModel ActiveModel::Observing ActiveModel::Validations) end |
Instance Method Details
#errors_for(object) ⇒ Object
Describes the current validation errors on the given object. If none are specific, then the default error is interpeted as a “halt”.
391 392 393 |
# File 'lib/state_machine/integrations/active_model.rb', line 391 def errors_for(object) object.errors.empty? ? 'Transition halted' : object.errors. * ', ' end |
#invalidate(object, attribute, message, values = []) ⇒ Object
Adds a validation error to the given object
376 377 378 379 380 381 382 383 384 385 386 387 |
# File 'lib/state_machine/integrations/active_model.rb', line 376 def invalidate(object, attribute, , values = []) if supports_validations? attribute = self.attribute(attribute) = values.inject({}) do |h, (key, value)| h[key] = value h end = (object, attribute, ) object.errors.add(attribute, , .merge()) end end |
#reset(object) ⇒ Object
Resets any errors previously added when invalidating the given object
396 397 398 |
# File 'lib/state_machine/integrations/active_model.rb', line 396 def reset(object) object.errors.clear if supports_validations? end |