Method List
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#* RGSS::Color
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#+ RGSS::IVec2
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#- RGSS::IVec2
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#== RGSS::GameObject
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#[] RGSS::IVec2
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#[] RGSS::Rect
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#[]= RGSS::IVec2
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#[]= RGSS::Rect
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#a RGSS::Color
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#add RGSS::Batch
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#b RGSS::Tone
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#b RGSS::Color
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#back_color RGSS::TMX::Map
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#back_color RGSS::Viewport
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batch RGSS::Graphics
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#batch RGSS::Viewport
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#bind RGSS::Texture
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bind RGSS::Input
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#bind_framebuffer RGSS::Texture
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#blend RGSS::Renderable
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#blit RGSS::Texture
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#bottom RGSS::Rect
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#brightness RGSS::Color
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center RGSS::Game
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#clear RGSS::Texture
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close RGSS::Game
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closing? RGSS::Game
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#color RGSS::Renderable
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color_id RGSS::Renderable
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#columns RGSS::SpriteAtlas
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#compile RGSS::Shader
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#contains? RGSS::Batch
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#contains? RGSS::Rect
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create RGSS::Game
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create_cursor RGSS::Input
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cursor RGSS::Input
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#cx RGSS::SpriteAtlas
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#cy RGSS::SpriteAtlas
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default RGSS::Blend
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#dispose RGSS::Shader
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#dispose RGSS::GameObject
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#dispose RGSS::Texture
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#dispose RGSS::Renderable
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#dispose RGSS::Viewport
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#dst RGSS::Blend
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#each RGSS::Batch
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empty RGSS::Rect
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#empty? RGSS::Rect
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#empty? RGSS::IVec2
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#fill_rect RGSS::Texture
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#flash RGSS::Renderable
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#flash_color RGSS::Renderable
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flash_id RGSS::Renderable
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#flashing? RGSS::Renderable
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#flip RGSS::Sprite
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fps RGSS::Graphics
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from_hsb RGSS::Color
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from_hsl RGSS::Color
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from_hsv RGSS::Color
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fullscreen RGSS::Game
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#g RGSS::Tone
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#g RGSS::Color
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glActiveTexture RGSS::GL
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glAttachShader RGSS::GL
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glBeginConditionalRender RGSS::GL
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glBeginQuery RGSS::GL
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glBeginTransformFeedback RGSS::GL
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glBindAttribLocation RGSS::GL
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glBindBuffer RGSS::GL
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glBindBufferBase RGSS::GL
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glBindBufferRange RGSS::GL
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glBindFragDataLocation RGSS::GL
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glBindFragDataLocationIndexed RGSS::GL
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glBindFramebuffer RGSS::GL
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glBindRenderbuffer RGSS::GL
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glBindSampler RGSS::GL
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glBindTexture RGSS::GL
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glBindVertexArray RGSS::GL
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glBlendColor RGSS::GL
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glBlendEquation RGSS::GL
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glBlendEquationSeparate RGSS::GL
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glBlendFunc RGSS::GL
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glBlendFuncSeparate RGSS::GL
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glBlitFramebuffer RGSS::GL
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glBufferData RGSS::GL
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glBufferSubData RGSS::GL
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glCheckFramebufferStatus RGSS::GL
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glClampColor RGSS::GL
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glClear RGSS::GL
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glClearBufferfi RGSS::GL
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glClearBufferfv RGSS::GL
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glClearBufferiv RGSS::GL
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glClearBufferuiv RGSS::GL
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glClearColor RGSS::GL
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glClearDepth RGSS::GL
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glClearStencil RGSS::GL
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glClientWaitSync RGSS::GL
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glColorMask RGSS::GL
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glColorMaski RGSS::GL
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glColorP3ui RGSS::GL
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glColorP3uiv RGSS::GL
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glColorP4ui RGSS::GL
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glColorP4uiv RGSS::GL
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glCompileShader RGSS::GL
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glCompressedTexImage1D RGSS::GL
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glCompressedTexImage2D RGSS::GL
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glCompressedTexImage3D RGSS::GL
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glCompressedTexSubImage1D RGSS::GL
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glCompressedTexSubImage2D RGSS::GL
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glCompressedTexSubImage3D RGSS::GL
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glCopyBufferSubData RGSS::GL
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glCopyTexImage1D RGSS::GL
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glCopyTexImage2D RGSS::GL
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glCopyTexSubImage1D RGSS::GL
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glCopyTexSubImage2D RGSS::GL
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glCopyTexSubImage3D RGSS::GL
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glCreateProgram RGSS::GL
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glCreateShader RGSS::GL
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glCullFace RGSS::GL
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glDeleteBuffer RGSS::GL
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glDeleteBuffers RGSS::GL
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glDeleteFramebuffer RGSS::GL
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glDeleteFramebuffers RGSS::GL
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glDeleteProgram RGSS::GL
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glDeleteQueries RGSS::GL
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glDeleteQuery RGSS::GL
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glDeleteRenderbuffer RGSS::GL
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glDeleteRenderbuffers RGSS::GL
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glDeleteSampler RGSS::GL
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glDeleteSamplers RGSS::GL
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glDeleteShader RGSS::GL
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glDeleteSync RGSS::GL
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glDeleteTexture RGSS::GL
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glDeleteTextures RGSS::GL
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glDeleteVertexArray RGSS::GL
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glDeleteVertexArrays RGSS::GL
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glDepthFunc RGSS::GL
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glDepthMask RGSS::GL
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glDepthRange RGSS::GL
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glDetachShader RGSS::GL
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glDisable RGSS::GL
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glDisableVertexAttribArray RGSS::GL
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glDisablei RGSS::GL
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glDrawArrays RGSS::GL
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glDrawArraysInstanced RGSS::GL
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glDrawBuffer RGSS::GL
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glDrawBuffers RGSS::GL
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glDrawElements RGSS::GL
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glDrawElementsBaseVertex RGSS::GL
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glDrawElementsInstanced RGSS::GL
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glDrawElementsInstancedBaseVertex RGSS::GL
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glDrawRangeElements RGSS::GL
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glDrawRangeElementsBaseVertex RGSS::GL
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glEnable RGSS::GL
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glEnableVertexAttribArray RGSS::GL
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glEnablei RGSS::GL
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glEndConditionalRender RGSS::GL
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glEndQuery RGSS::GL
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glEndTransformFeedback RGSS::GL
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glFenceSync RGSS::GL
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glFinish RGSS::GL
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glFlush RGSS::GL
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glFlushMappedBufferRange RGSS::GL
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glFramebufferRenderbuffer RGSS::GL
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glFramebufferTexture RGSS::GL
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glFramebufferTexture1D RGSS::GL
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glFramebufferTexture2D RGSS::GL
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glFramebufferTexture3D RGSS::GL
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glFramebufferTextureLayer RGSS::GL
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glFrontFace RGSS::GL
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glGenBuffer RGSS::GL
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glGenBuffers RGSS::GL
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glGenFramebuffer RGSS::GL
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glGenFramebuffers RGSS::GL
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glGenQueries RGSS::GL
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glGenQuery RGSS::GL
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glGenRenderbuffer RGSS::GL
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glGenRenderbuffers RGSS::GL
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glGenSampler RGSS::GL
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glGenSamplers RGSS::GL
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glGenTexture RGSS::GL
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glGenTextures RGSS::GL
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glGenVertexArray RGSS::GL
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glGenVertexArrays RGSS::GL
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glGenerateMipmap RGSS::GL
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glGetActiveAttrib RGSS::GL
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glGetActiveUniform RGSS::GL
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glGetActiveUniformBlockName RGSS::GL
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glGetActiveUniformBlockiv RGSS::GL
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glGetActiveUniformName RGSS::GL
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glGetActiveUniformsiv RGSS::GL
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glGetAttachedShaders RGSS::GL
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glGetAttribLocation RGSS::GL
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glGetBooleani_v RGSS::GL
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glGetBooleanv RGSS::GL
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glGetBufferParameteri64v RGSS::GL
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glGetBufferParameteriv RGSS::GL
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glGetBufferPointerv RGSS::GL
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glGetBufferSubData RGSS::GL
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glGetCompressedTexImage RGSS::GL
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glGetDoublev RGSS::GL
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glGetError RGSS::GL
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glGetFloat RGSS::GL
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glGetFloatv RGSS::GL
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glGetFragDataIndex RGSS::GL
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glGetFragDataLocation RGSS::GL
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glGetInteger RGSS::GL
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glGetInteger64i_v RGSS::GL
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glGetInteger64v RGSS::GL
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glGetIntegeri_v RGSS::GL
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glGetIntegerv RGSS::GL
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glGetMultisamplefv RGSS::GL
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glGetProgramInfoLog RGSS::GL
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glGetProgramiv RGSS::GL
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glGetQueryObjecti64v RGSS::GL
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glGetQueryObjectiv RGSS::GL
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glGetQueryObjectui64v RGSS::GL
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glGetQueryObjectuiv RGSS::GL
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glGetQueryiv RGSS::GL
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glGetRenderbufferParameteriv RGSS::GL
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glGetSamplerParameterIiv RGSS::GL
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glGetSamplerParameterIuiv RGSS::GL
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glGetSamplerParameterfv RGSS::GL
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glGetSamplerParameteriv RGSS::GL
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glGetShaderInfoLog RGSS::GL
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glGetShaderSource RGSS::GL
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glGetShaderiv RGSS::GL
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glGetString RGSS::GL
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glGetStringi RGSS::GL
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glGetSynciv RGSS::GL
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glGetTexImage RGSS::GL
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glGetTexLevelParameterfv RGSS::GL
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glGetTexLevelParameteriv RGSS::GL
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glGetTexParameterIiv RGSS::GL
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glGetTexParameterIuiv RGSS::GL
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glGetTexParameterfv RGSS::GL
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glGetTexParameteriv RGSS::GL
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glGetTransformFeedbackVarying RGSS::GL
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glGetUniformBlockIndex RGSS::GL
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glGetUniformIndices RGSS::GL
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glGetUniformLocation RGSS::GL
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glGetUniformfv RGSS::GL
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glGetUniformiv RGSS::GL
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glGetUniformuiv RGSS::GL
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glGetVertexAttribIiv RGSS::GL
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glGetVertexAttribIuiv RGSS::GL
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glGetVertexAttribPointerv RGSS::GL
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glGetVertexAttribdv RGSS::GL
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glGetVertexAttribfv RGSS::GL
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glGetVertexAttribiv RGSS::GL
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glHint RGSS::GL
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glIsBuffer RGSS::GL
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glIsEnabled RGSS::GL
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glIsEnabledi RGSS::GL
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glIsFramebuffer RGSS::GL
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glIsProgram RGSS::GL
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glIsQuery RGSS::GL
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glIsRenderbuffer RGSS::GL
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glIsSampler RGSS::GL
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glIsShader RGSS::GL
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glIsSync RGSS::GL
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glIsTexture RGSS::GL
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glIsVertexArray RGSS::GL
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glLineWidth RGSS::GL
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glLinkProgram RGSS::GL
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glLogicOp RGSS::GL
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glMapBuffer RGSS::GL
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glMapBufferRange RGSS::GL
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glMultiDrawArrays RGSS::GL
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glMultiDrawElements RGSS::GL
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glMultiDrawElementsBaseVertex RGSS::GL
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glMultiTexCoordP1ui RGSS::GL
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glMultiTexCoordP1uiv RGSS::GL
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glMultiTexCoordP2ui RGSS::GL
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glMultiTexCoordP2uiv RGSS::GL
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glMultiTexCoordP3ui RGSS::GL
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glMultiTexCoordP3uiv RGSS::GL
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glMultiTexCoordP4ui RGSS::GL
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glMultiTexCoordP4uiv RGSS::GL
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glNormalP3ui RGSS::GL
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glNormalP3uiv RGSS::GL
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glPixelStoref RGSS::GL
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glPixelStorei RGSS::GL
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glPointParameterf RGSS::GL
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glPointParameterfv RGSS::GL
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glPointParameteri RGSS::GL
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glPointParameteriv RGSS::GL
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glPointSize RGSS::GL
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glPolygonMode RGSS::GL
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glPolygonOffset RGSS::GL
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glPrimitiveRestartIndex RGSS::GL
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glProvokingVertex RGSS::GL
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glQueryCounter RGSS::GL
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glReadBuffer RGSS::GL
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glReadPixels RGSS::GL
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glRenderbufferStorage RGSS::GL
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glRenderbufferStorageMultisample RGSS::GL
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glSampleCoverage RGSS::GL
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glSampleMaski RGSS::GL
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glSamplerParameterIiv RGSS::GL
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glSamplerParameterIuiv RGSS::GL
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glSamplerParameterf RGSS::GL
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glSamplerParameterfv RGSS::GL
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glSamplerParameteri RGSS::GL
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glSamplerParameteriv RGSS::GL
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glScissor RGSS::GL
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glSecondaryColorP3ui RGSS::GL
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glSecondaryColorP3uiv RGSS::GL
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glShaderSource RGSS::GL
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glStencilFunc RGSS::GL
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glStencilFuncSeparate RGSS::GL
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glStencilMask RGSS::GL
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glStencilMaskSeparate RGSS::GL
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glStencilOp RGSS::GL
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glStencilOpSeparate RGSS::GL
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glTexBuffer RGSS::GL
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glTexCoordP1ui RGSS::GL
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glTexCoordP1uiv RGSS::GL
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glTexCoordP2ui RGSS::GL
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glTexCoordP2uiv RGSS::GL
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glTexCoordP3ui RGSS::GL
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glTexCoordP3uiv RGSS::GL
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glTexCoordP4ui RGSS::GL
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glTexCoordP4uiv RGSS::GL
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glTexImage1D RGSS::GL
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glTexImage2D RGSS::GL
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glTexImage2DMultisample RGSS::GL
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glTexImage3D RGSS::GL
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glTexImage3DMultisample RGSS::GL
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glTexParameterIiv RGSS::GL
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glTexParameterIuiv RGSS::GL
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glTexParameterf RGSS::GL
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glTexParameterfv RGSS::GL
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glTexParameteri RGSS::GL
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glTexParameteriv RGSS::GL
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glTexSubImage1D RGSS::GL
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glTexSubImage2D RGSS::GL
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glTexSubImage3D RGSS::GL
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glTransformFeedbackVaryings RGSS::GL
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glUniform1f RGSS::GL
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glUniform1fv RGSS::GL
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glUniform1i RGSS::GL
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glUniform1iv RGSS::GL
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glUniform1ui RGSS::GL
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glUniform1uiv RGSS::GL
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glUniform2f RGSS::GL
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glUniform2fv RGSS::GL
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glUniform2i RGSS::GL
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glUniform2iv RGSS::GL
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glUniform2ui RGSS::GL
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glUniform2uiv RGSS::GL
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glUniform3f RGSS::GL
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glUniform3fv RGSS::GL
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glUniform3i RGSS::GL
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glUniform3iv RGSS::GL
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glUniform3ui RGSS::GL
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glUniform3uiv RGSS::GL
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glUniform4f RGSS::GL
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glUniform4fv RGSS::GL
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glUniform4i RGSS::GL
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glUniform4iv RGSS::GL
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glUniform4ui RGSS::GL
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glUniform4uiv RGSS::GL
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glUniformBlockBinding RGSS::GL
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glUniformMatrix2fv RGSS::GL
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glUniformMatrix2x3fv RGSS::GL
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glUniformMatrix2x4fv RGSS::GL
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glUniformMatrix3fv RGSS::GL
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glUniformMatrix3x2fv RGSS::GL
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glUniformMatrix3x4fv RGSS::GL
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glUniformMatrix4fv RGSS::GL
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glUniformMatrix4x2fv RGSS::GL
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glUniformMatrix4x3fv RGSS::GL
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glUnmapBuffer RGSS::GL
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glUseProgram RGSS::GL
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glValidateProgram RGSS::GL
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glVertexAttrib1d RGSS::GL
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glVertexAttrib1dv RGSS::GL
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glVertexAttrib1f RGSS::GL
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glVertexAttrib1fv RGSS::GL
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glVertexAttrib1s RGSS::GL
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glVertexAttrib1sv RGSS::GL
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glVertexAttrib2d RGSS::GL
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glVertexAttrib2dv RGSS::GL
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glVertexAttrib2f RGSS::GL
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glVertexAttrib2fv RGSS::GL
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glVertexAttrib2s RGSS::GL
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glVertexAttrib2sv RGSS::GL
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glVertexAttrib3d RGSS::GL
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glVertexAttrib3dv RGSS::GL
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glVertexAttrib3f RGSS::GL
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glVertexAttrib3fv RGSS::GL
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glVertexAttrib3s RGSS::GL
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glVertexAttrib3sv RGSS::GL
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glVertexAttrib4Nbv RGSS::GL
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glVertexAttrib4Niv RGSS::GL
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glVertexAttrib4Nsv RGSS::GL
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glVertexAttrib4Nub RGSS::GL
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glVertexAttrib4Nubv RGSS::GL
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glVertexAttrib4Nuiv RGSS::GL
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glVertexAttrib4Nusv RGSS::GL
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glVertexAttrib4bv RGSS::GL
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glVertexAttrib4d RGSS::GL
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glVertexAttrib4dv RGSS::GL
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glVertexAttrib4f RGSS::GL
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glVertexAttrib4fv RGSS::GL
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glVertexAttrib4iv RGSS::GL
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glVertexAttrib4s RGSS::GL
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glVertexAttrib4sv RGSS::GL
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glVertexAttrib4ubv RGSS::GL
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glVertexAttrib4uiv RGSS::GL
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glVertexAttrib4usv RGSS::GL
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glVertexAttribDivisor RGSS::GL
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glVertexAttribI1i RGSS::GL
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glVertexAttribI1iv RGSS::GL
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glVertexAttribI1ui RGSS::GL
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glVertexAttribI1uiv RGSS::GL
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glVertexAttribI2i RGSS::GL
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glVertexAttribI2iv RGSS::GL
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glVertexAttribI2ui RGSS::GL
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glVertexAttribI2uiv RGSS::GL
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glVertexAttribI3i RGSS::GL
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glVertexAttribI3iv RGSS::GL
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glVertexAttribI3ui RGSS::GL
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glVertexAttribI3uiv RGSS::GL
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glVertexAttribI4bv RGSS::GL
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glVertexAttribI4i RGSS::GL
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glVertexAttribI4iv RGSS::GL
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glVertexAttribI4sv RGSS::GL
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glVertexAttribI4ubv RGSS::GL
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glVertexAttribI4ui RGSS::GL
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glVertexAttribI4uiv RGSS::GL
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glVertexAttribI4usv RGSS::GL
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glVertexAttribIPointer RGSS::GL
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glVertexAttribP1ui RGSS::GL
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glVertexAttribP1uiv RGSS::GL
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glVertexAttribP2ui RGSS::GL
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glVertexAttribP2uiv RGSS::GL
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glVertexAttribP3ui RGSS::GL
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glVertexAttribP3uiv RGSS::GL
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glVertexAttribP4ui RGSS::GL
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glVertexAttribP4uiv RGSS::GL
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glVertexAttribPointer RGSS::GL
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glVertexP2ui RGSS::GL
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glVertexP2uiv RGSS::GL
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glVertexP3ui RGSS::GL
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glVertexP3uiv RGSS::GL
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glVertexP4ui RGSS::GL
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glVertexP4uiv RGSS::GL
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glViewport RGSS::GL
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glWaitSync RGSS::GL
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glfwCreateCursor RGSS::GLFW
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glfwCreateStandardCursor RGSS::GLFW
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glfwCreateWindow RGSS::GLFW
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glfwDefaultWindowHints RGSS::GLFW
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glfwDestroyCursor RGSS::GLFW
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glfwDestroyWindow RGSS::GLFW
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glfwExtensionSupported RGSS::GLFW
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glfwFocusWindow RGSS::GLFW
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glfwGetClipboardString RGSS::GLFW
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glfwGetCurrentContext RGSS::GLFW
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glfwGetCursorPos RGSS::GLFW
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glfwGetError RGSS::GLFW
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glfwGetFramebufferSize RGSS::GLFW
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glfwGetGamepadName RGSS::GLFW
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glfwGetGamepadState RGSS::GLFW
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glfwGetGammaRamp RGSS::GLFW
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glfwGetInputMode RGSS::GLFW
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glfwGetJoystickAxes RGSS::GLFW
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glfwGetJoystickButtons RGSS::GLFW
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glfwGetJoystickGUID RGSS::GLFW
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glfwGetJoystickHats RGSS::GLFW
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glfwGetJoystickName RGSS::GLFW
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glfwGetKey RGSS::GLFW
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glfwGetKeyName RGSS::GLFW
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glfwGetKeyScancode RGSS::GLFW
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glfwGetMonitorContentScale RGSS::GLFW
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glfwGetMonitorName RGSS::GLFW
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glfwGetMonitorPhysicalSize RGSS::GLFW
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glfwGetMonitorPos RGSS::GLFW
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glfwGetMonitorWorkarea RGSS::GLFW
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glfwGetMonitors RGSS::GLFW
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glfwGetMouseButton RGSS::GLFW
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glfwGetPrimaryMonitor RGSS::GLFW
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glfwGetProcAddress RGSS::GLFW
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glfwGetRequiredInstanceExtensions RGSS::GLFW
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glfwGetTime RGSS::GLFW
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glfwGetTimerFrequency RGSS::GLFW
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glfwGetTimerValue RGSS::GLFW
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glfwGetVersion RGSS::GLFW
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glfwGetVersionString RGSS::GLFW
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glfwGetVideoMode RGSS::GLFW
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glfwGetVideoModes RGSS::GLFW
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glfwGetWindowAttrib RGSS::GLFW
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glfwGetWindowContentScale RGSS::GLFW
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glfwGetWindowFrameSize RGSS::GLFW
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glfwGetWindowMonitor RGSS::GLFW
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glfwGetWindowOpacity RGSS::GLFW
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glfwGetWindowPos RGSS::GLFW
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glfwGetWindowSize RGSS::GLFW
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glfwHideWindow RGSS::GLFW
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glfwIconifyWindow RGSS::GLFW
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glfwInit RGSS::GLFW
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glfwInitHint RGSS::GLFW
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glfwJoystickIsGamepad RGSS::GLFW
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glfwJoystickPresent RGSS::GLFW
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glfwMakeContextCurrent RGSS::GLFW
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glfwMaximizeWindow RGSS::GLFW
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glfwPollEvents RGSS::GLFW
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glfwPostEmptyEvent RGSS::GLFW
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glfwRawMouseMotionSupported RGSS::GLFW
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glfwRequestWindowAttention RGSS::GLFW
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glfwRestoreWindow RGSS::GLFW
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glfwSetCharCallback RGSS::GLFW
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glfwSetClipboardString RGSS::GLFW
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glfwSetCursor RGSS::GLFW
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glfwSetCursorEnterCallback RGSS::GLFW
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glfwSetCursorPos RGSS::GLFW
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glfwSetCursorPosCallback RGSS::GLFW
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glfwSetDropCallback RGSS::GLFW
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glfwSetErrorCallback RGSS::GLFW
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glfwSetFramebufferSizeCallback RGSS::GLFW
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glfwSetGamma RGSS::GLFW
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glfwSetGammaRamp RGSS::GLFW
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glfwSetInputMode RGSS::GLFW
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glfwSetJoystickCallback RGSS::GLFW
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glfwSetKeyCallback RGSS::GLFW
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glfwSetMonitorCallback RGSS::GLFW
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glfwSetMouseButtonCallback RGSS::GLFW
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glfwSetScrollCallback RGSS::GLFW
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glfwSetTime RGSS::GLFW
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glfwSetWindowAspectRatio RGSS::GLFW
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glfwSetWindowAttrib RGSS::GLFW
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glfwSetWindowCloseCallback RGSS::GLFW
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glfwSetWindowContentScaleCallback RGSS::GLFW
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glfwSetWindowFocusCallback RGSS::GLFW
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glfwSetWindowIcon RGSS::GLFW
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glfwSetWindowIconifyCallback RGSS::GLFW
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glfwSetWindowMaximizeCallback RGSS::GLFW
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glfwSetWindowMonitor RGSS::GLFW
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glfwSetWindowOpacity RGSS::GLFW
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glfwSetWindowPos RGSS::GLFW
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glfwSetWindowPosCallback RGSS::GLFW
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glfwSetWindowRefreshCallback RGSS::GLFW
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glfwSetWindowShouldClose RGSS::GLFW
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glfwSetWindowSize RGSS::GLFW
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glfwSetWindowSizeCallback RGSS::GLFW
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glfwSetWindowSizeLimits RGSS::GLFW
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glfwSetWindowTitle RGSS::GLFW
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glfwShowWindow RGSS::GLFW
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glfwSwapBuffers RGSS::GLFW
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glfwSwapInterval RGSS::GLFW
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glfwTerminate RGSS::GLFW
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glfwUpdateGamepadMappings RGSS::GLFW
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glfwVulkanSupported RGSS::GLFW
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glfwWaitEvents RGSS::GLFW
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glfwWaitEventsTimeout RGSS::GLFW
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glfwWindowHint RGSS::GLFW
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glfwWindowHintString RGSS::GLFW
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glfwWindowShouldClose RGSS::GLFW
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#gray RGSS::Tone
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#height RGSS::TMX::Map
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#height RGSS::Texture
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#height RGSS::Size
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#height RGSS::Rect
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#hsl RGSS::Color
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#hsv RGSS::Color
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#hue RGSS::Color
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#hue RGSS::Renderable
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hue_id RGSS::Renderable
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#id RGSS::GameObject
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#infinite? RGSS::TMX::Map
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#inflate RGSS::Rect
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#inflate! RGSS::Rect
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init RGSS::Game
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#initialize RGSS::TMX::Tileset
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#initialize RGSS::Rect
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#initialize RGSS::TMX::Map
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#initialize RGSS::TMX::MapObject
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#initialize RGSS::Texture
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#initialize RGSS::Sprite
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#initialize RGSS::SpriteAtlas
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#initialize RGSS::Shader
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#initialize RGSS::Plane
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#initialize RGSS::Blend
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#initialize RGSS::IVec2
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#initialize RGSS::Batch
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#initialize RGSS::Renderable
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#initialize RGSS::Color
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#initialize RGSS::GameObject
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#initialize RGSS::Tone
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#initialize RGSS::Viewport
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#intersect RGSS::Rect
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#intersect! RGSS::Rect
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#intersects? RGSS::Rect
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#invalidate RGSS::Batch
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#inverse RGSS::Color
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#left RGSS::Rect
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#lightness RGSS::Color
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load RGSS::TMX::Tileset
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load RGSS::TMX::Map
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#locate RGSS::Shader
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#location RGSS::Rect
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ltrb RGSS::Rect
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mix RGSS::Color
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model_id RGSS::Renderable
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none? RGSS::Input
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#offset RGSS::Rect
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#offset RGSS::Size
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#offset! RGSS::Rect
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#offset! RGSS::Size
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#op RGSS::Blend
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#opacity RGSS::Renderable
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opacity_id RGSS::Renderable
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#orientation RGSS::TMX::Map
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#parent RGSS::Renderable
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parse RGSS::TMX::Tileset
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parse RGSS::TMX::Map
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#parse_color RGSS::TMX::MapObject
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#pixel_height RGSS::TMX::Map
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#pixel_width RGSS::TMX::Map
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press? RGSS::Input
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projection_id RGSS::Renderable
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#properties RGSS::TMX::MapObject
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#r RGSS::Tone
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#r RGSS::Color
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#rect RGSS::Texture
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#region RGSS::SpriteAtlas
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release? RGSS::Input
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#remove RGSS::Batch
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#render RGSS::Sprite
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#render RGSS::Plane
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render RGSS::Graphics
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#render RGSS::Renderable
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#render RGSS::Viewport
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#render_order RGSS::TMX::Map
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repeat? RGSS::Input
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#right RGSS::Rect
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#rows RGSS::SpriteAtlas
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#saturation RGSS::Color
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#scroll RGSS::Plane
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scroll_x RGSS::Input
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scroll_y RGSS::Input
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#select RGSS::SpriteAtlas
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#set RGSS::Rect
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#set RGSS::IVec2
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shader RGSS::Renderable
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#side_length RGSS::TMX::Map
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#size RGSS::TMX::Map
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#size RGSS::Texture
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#size RGSS::Rect
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#size= RGSS::Plane
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#src RGSS::Blend
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#src_rect= RGSS::Sprite
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#stagger_axis RGSS::TMX::Map
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#target RGSS::Texture
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terminate RGSS::Game
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#texture RGSS::Sprite
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#texture RGSS::Plane
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#tile_size RGSS::TMX::Map
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#tile_width RGSS::TMX::Map
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title RGSS::Game
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#to_a RGSS::Color
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#to_a RGSS::IVec2
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#to_a RGSS::Rect
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#to_h RGSS::Rect
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#to_h RGSS::Color
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#to_h RGSS::IVec2
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#to_image RGSS::Texture
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#tone RGSS::Renderable
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tone_id RGSS::Renderable
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#top RGSS::Rect
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trigger? RGSS::Input
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#undbind_framebuffer RGSS::Texture
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#update RGSS::Plane
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update RGSS::Game
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#update RGSS::Renderable
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#update_vertices RGSS::Sprite
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#update_vertices RGSS::Plane
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#use RGSS::Shader
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#valid? RGSS::Texture
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#valid? RGSS::Shader
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#valid? RGSS::GameObject
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#version RGSS::TMX::Map
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#vertex_setup RGSS::Renderable
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#visible RGSS::Renderable
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#width RGSS::TMX::Map
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#width RGSS::Texture
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#width RGSS::Size
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#width RGSS::Rect
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#x RGSS::Rect
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#x RGSS::Point
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#y RGSS::Point
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#y RGSS::Rect
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#z= RGSS::Renderable
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#zoom RGSS::Plane