Method List
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#angle Rubots::Robot
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#angle Rubots::Beam
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#apply_to Rubots::Command::DoNothing
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#apply_to Rubots::Command::RotateTo
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#apply_to Rubots::Command::Fire
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#apply_to Rubots::Command::Throttle
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#apply_to Rubots::Command::RotateGunTo
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#check_hit Rubots::Beam
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#command Rubots::Samples::Rotator
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#command Rubots::Samples::Artillery
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#command Rubots::Strategy
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#command Rubots::Samples::TargetFinder
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#cooldown Rubots::Command::Throttle
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#cooldown Rubots::Command::Base
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#cooldown Rubots::Command::Fire
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#decay Rubots::Graphics::Beam
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default_lineup Rubots::StrategyLoader
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#destroy Rubots::Robot
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#destroyed? Rubots::Robot
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#distance_to Rubots::Robot
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#do_fire Rubots::Robot
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#draw Rubots::Graphics::Window
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#draw Rubots::Graphics::Beam
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#draw Rubots::Graphics::Robot
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#expired? Rubots::Graphics::Beam
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#find_x Rubots::Samples::TargetFinder
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#find_y Rubots::Samples::TargetFinder
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#found_hit? Rubots::Beam
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from Rubots::Beam
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#get_command Rubots::Strategy
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#gun_angle Rubots::Robot
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#initialize Rubots::Robot
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#initialize Rubots::Samples::Artillery
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#initialize Rubots::Command::RotateTo
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#initialize Rubots::Game
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#initialize Rubots::Command::Throttle
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#initialize Rubots::Beam
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#initialize Rubots::Strategy
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#initialize Rubots::Graphics::Beam
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#initialize Rubots::Graphics::Robot
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#initialize Rubots::Samples::TargetFinder
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#initialize Rubots::Command::RotateGunTo
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#initialize Rubots::StrategyLoader
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#initialize Rubots::Graphics::Window
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#initialize Rubots::Samples::Rotator
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#laser_beams Rubots::Game
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#laser_fire Rubots::Game
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load Rubots::StrategyLoader
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#map Rubots::Game
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#name Rubots::Strategy
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#name Rubots::Samples::SittingDuck
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#name Rubots::Robot
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#name Rubots::Samples::Artillery
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#name Rubots::Samples::Rotator
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#name Rubots::Samples::TargetFinder
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#over? Rubots::Game
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#process_command Rubots::Robot
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#robots Rubots::Game
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run_game Rubots
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#source_x Rubots::Beam
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#source_y Rubots::Beam
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#strategy_class Rubots::StrategyLoader
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#tick Rubots::Robot
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#tick Rubots::Game
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#update Rubots::Graphics::Window
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#winner Rubots::Game
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#x Rubots::Robot
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#y Rubots::Robot