Method List
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#& Miyako::SpriteList
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#* Miyako::SquareStruct
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#* Miyako::SpriteList
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#* Miyako::RectStruct
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#* Miyako::SizeStruct
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#* Miyako::PointStruct
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#* Miyako::SegmentStruct
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#+ Miyako::PointStruct
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#+ Miyako::SizeStruct
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#+ Miyako::RectStruct
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#+ Miyako::SpriteList
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#+ Miyako::SegmentStruct
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#+ Miyako::SquareStruct
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#- Miyako::SizeStruct
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#- Miyako::PointStruct
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#- Miyako::RectStruct
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#- Miyako::SquareStruct
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#- Miyako::SegmentStruct
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#- Miyako::SpriteList
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#/ Miyako::SquareStruct
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#/ Miyako::SegmentStruct
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#/ Miyako::PointStruct
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#/ Miyako::RectStruct
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#/ Miyako::SizeStruct
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#<< Miyako::SpriteList
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#== Miyako::SpriteList
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#[] Miyako::MapEventManager
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#[] Miyako::Diagram::Processor
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#[] Miyako::Diagram::Manager
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[] Miyako::Sprite
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[] Miyako::Color
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[] Miyako::Yuki
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#[] Miyako::Diagram::DiagramBody
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#[] Miyako::Yuki
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[] Miyako::Slide
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#[] Miyako::Map
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#[] Miyako::InitiativeYuki
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#[] Miyako::Segments
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#[] Miyako::FixedMap
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#[] Miyako::Diagram::NodeBase
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[] Miyako::InitiativeYuki
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[] Miyako::Animation
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#[] Miyako::SpriteList
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#[] Miyako::Slide
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[] Miyako::SpriteList
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#[] Miyako::Collisions
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[]= Miyako::Sprite
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#[]= Miyako::SpriteList
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[]= Miyako::Slide
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[]= Miyako::Color
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#[]= Miyako::Parts
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[]= Miyako::InitiativeYuki
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#[]= Miyako::Yuki
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[]= Miyako::Animation
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#[]= Miyako::Diagram::NodeBase
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#[]= Miyako::Diagram::DiagramBody
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#[]= Miyako::InitiativeYuki
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#[]= Miyako::Slide
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[]= Miyako::Yuki
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#__getobj__ Miyako::CollisionsEx
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#__getobj__ Miyako::Choices
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#__getobj__ Miyako::Parts
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#__getobj__ Miyako::Slide
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#__setobj__ Miyako::Choices
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#__setobj__ Miyako::Parts
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#__setobj__ Miyako::CollisionsEx
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#__setobj__ Miyako::Slide
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#aa Miyako::Drawer
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#add Miyako::Diagram::Manager
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#add Miyako::MapEventManager
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#add Miyako::CollisionsEx
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#add Miyako::SpriteList
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#add Miyako::Collisions
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#add_arrow Miyako::Diagram::DiagramBody
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#add_arrow Miyako::Diagram::Manager
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#add_event Miyako::Map
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#add_event Miyako::FixedMap
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add_method Miyako::Yuki
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add_method Miyako::InitiativeYuki
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#add_method Miyako::InitiativeYuki
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#add_method Miyako::Yuki
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#add_snap_child Miyako::Layout
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#additive Miyako::Sprite
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additive Miyako::Bitmap
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#additive! Miyako::Sprite
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after_exec Miyako::Input
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#all Miyako::SpriteList
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all_access_table Miyako::MapChipFactory
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#all_event_move! Miyako::Map
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#all_event_move! Miyako::FixedMap
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#all_event_pos_move! Miyako::FixedMap
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#all_event_pos_move! Miyako::Map
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#all_event_sprite_move! Miyako::Map
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#all_event_sprite_move! Miyako::FixedMap
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#all_event_update Miyako::Map
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#all_event_update Miyako::FixedMap
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#all_event_update2 Miyako::Map
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#all_event_update2 Miyako::FixedMap
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#allow_loop_count_up Miyako::Audio::SE
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#allow_loop_count_up Miyako::Audio::BGM
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#allow_loop_count_up? Miyako::Audio::SE
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#allow_loop_count_up? Miyako::Audio::BGM
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#and Miyako::Sprite
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#and! Miyako::Sprite
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anim_hash Miyako::Animation
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#animation_all Miyako::InitiativeYuki
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#animation_all Miyako::Yuki
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#any_select? Miyako::Choices
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#append Miyako::Collisions
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#append Miyako::CollisionsEx
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#append_callback Miyako::WaitCounter
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#append_event Miyako::Map
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#append_event Miyako::FixedMap
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#append_post_callback Miyako::WaitCounter
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apply Miyako::SpriteUnitFactory
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#arrow Miyako::ChoiceStruct
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#ascent Miyako::Font
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#assoc Miyako::SpriteList
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#attach Miyako::Choices
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#attach? Miyako::Choices
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#attach_any_command? Miyako::TextBox
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#attach_cursor Miyako::TextBox
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#attach_cursor? Miyako::TextBox
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#attribute Miyako::Choices
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auto_render_array Miyako::Screen
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#base Miyako::InitiativeYuki
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#base Miyako::Drawer
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#base Miyako::LayoutStruct
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#between? Miyako::Segments
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#between? Miyako::SquareStruct
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#between? Miyako::SegmentStruct
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#between? Miyako::RectStruct
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#bg_hide Miyako::InitiativeYuki
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#bg_hide Miyako::Yuki
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#bg_show Miyako::Yuki
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#bg_show Miyako::InitiativeYuki
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#bgs Miyako::Yuki
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#bgs Miyako::InitiativeYuki
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#bgs_names Miyako::Yuki
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#bgs_names Miyako::InitiativeYuki
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#bind Miyako::CircleCollision
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#bind Miyako::Collision
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#bitmap Miyako::Sprite
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#bitmap Miyako::SpriteBase
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#bitmap Miyako::SpriteAnimation
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bitmap Miyako::Screen
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#bitmap= Miyako::Sprite
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black_out Miyako::Bitmap
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#black_out Miyako::Sprite
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black_out! Miyako::Bitmap
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#black_out! Miyako::Sprite
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blit_aa Miyako::Bitmap
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blit_and Miyako::Bitmap
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blit_or Miyako::Bitmap
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blit_xor Miyako::Bitmap
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#body Miyako::InitiativeYuki::CommandEX
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#body Miyako::Collision
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#body Miyako::CircleCollision
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#body Miyako::Choices
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#body Miyako::InitiativeYuki::Command
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#body Miyako::Yuki::CommandEX
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#body Miyako::Yuki::Command
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#body_disable Miyako::InitiativeYuki::CommandEX
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#body_disable Miyako::InitiativeYuki::Command
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#body_disable Miyako::Yuki::CommandEX
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#body_disable Miyako::Yuki::Command
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#body_selected Miyako::InitiativeYuki::CommandEX
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#body_selected Miyako::InitiativeYuki::Command
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#body_selected Miyako::Yuki::CommandEX
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#body_selected Miyako::Yuki::Command
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#bold Miyako::Font
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#bold Miyako::InitiativeYuki
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#bold Miyako::Shape
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#bold Miyako::Yuki
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#bold= Miyako::Font
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#bold? Miyako::Font
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#bottom Miyako::Layout
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#bottom! Miyako::Layout
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box Miyako::Shape
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#box Miyako::Shape
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#box_shared? Miyako::InitiativeYuki
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#box_shared? Miyako::Yuki
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#broad_rect Miyako::FixedMap
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#broad_rect Miyako::Sprite
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#broad_rect Miyako::Choices
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#broad_rect Miyako::Layout
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broad_rect Miyako::Screen
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#broad_rect Miyako::Map
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#broad_rect Miyako::Plane
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#broad_rect Miyako::TextBox
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#broad_rect Miyako::SpriteUnitBase
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#broad_rect Miyako::ChoiceStruct
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#broad_rect Miyako::Parts
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#broad_rect Miyako::SpriteAnimation
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btn_state Miyako::Input
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#calc Miyako::Shape
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#call Miyako::WaitCounter
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#call_plot Miyako::InitiativeYuki
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#call_plot Miyako::Yuki
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#call_plot_block Miyako::Yuki
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#call_plot_block Miyako::InitiativeYuki
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#call_plot_params Miyako::InitiativeYuki
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#call_plot_params Miyako::Yuki
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#callback_calls Miyako::WaitCounter
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#callback_count Miyako::WaitCounter
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callback_inner Miyako::WaitCounter
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callbacks Miyako::WaitCounter
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#can_access? Miyako::FixedMap::FixedMapLayer
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#can_access? Miyako::Map::MapLayer
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#cancel_checks Miyako::Yuki
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#cancel_checks Miyako::InitiativeYuki
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#cancel_checks_during Miyako::Yuki
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#cancel_checks_during Miyako::InitiativeYuki
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#canceled? Miyako::Yuki
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#canceled? Miyako::InitiativeYuki
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capture Miyako::Screen
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#center Miyako::CircleCollision
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#center Miyako::Collision
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#center Miyako::Layout
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#center! Miyako::Layout
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center_x Miyako::Screen
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#center_x Miyako::Sprite
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center_x= Miyako::Screen
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#center_x= Miyako::Sprite
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center_y Miyako::Screen
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#center_y Miyako::Sprite
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#center_y= Miyako::Sprite
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center_y= Miyako::Screen
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#centering Miyako::Layout
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#centering! Miyako::Layout
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#changed? Miyako::SpriteAnimation
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channels Miyako::Audio::SE
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channels= Miyako::Audio::SE
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#character Miyako::SpriteAnimation
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#character= Miyako::SpriteAnimation
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#characters Miyako::SpriteAnimation
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check_mode_error Miyako::Screen
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#children Miyako::LayoutSnapStruct
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#chipSize Miyako::FixedMap
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#chip_size Miyako::Map
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#choices Miyako::Choices
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#choices Miyako::TextBox
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#choicing? Miyako::Choices
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circle Miyako::Drawing
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#circle Miyako::Shape
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circle Miyako::Shape
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ck_to_ac Miyako::Bitmap
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ck_to_ac! Miyako::Bitmap
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#clear Miyako::Collisions
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#clear Miyako::MapEventManager
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#clear Miyako::TextBox
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#clear Miyako::InitiativeYuki
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clear Miyako::Screen
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#clear Miyako::Yuki
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#clear Miyako::SpriteList
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#clear! Miyako::Sprite
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#clear_hand_over Miyako::SimpleStory::Scene
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#clear_hand_over Miyako::Story::Scene
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#clear_inner Miyako::InitiativeYukiTemplate
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click? Miyako::Input
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click_interval Miyako::Input
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click_interval= Miyako::Input
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click_mouse_button Miyako::Input
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#clone Miyako::Slide
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#collision Miyako::CollisionsEx
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#collision Miyako::Sprite
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#collision? Miyako::FixedMap::FixedMapLayer
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collision? Miyako::CircleCollisionEx
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collision? Miyako::CircleCollision
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#collision? Miyako::CollisionsEx
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#collision? Miyako::CollisionEx
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#collision? Miyako::Collision
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#collision? Miyako::Map::MapLayer
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#collision? Miyako::CircleCollision
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#collision? Miyako::Collisions
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collision? Miyako::CollisionEx
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#collision? Miyako::SegmentStruct
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collision? Miyako::Collision
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#collision? Miyako::CircleCollisionEx
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#collision_all? Miyako::Collisions
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#color Miyako::InitiativeYuki
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#color Miyako::Shape
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#color Miyako::Font
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#color Miyako::Drawer
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#color Miyako::Yuki
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#color_during Miyako::Font
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#color_during Miyako::TextBox
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#columns Miyako::TextBox
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#combination Miyako::SpriteList
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#command Miyako::Yuki
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#command Miyako::TextBox
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#command Miyako::InitiativeYuki
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#commandbox Miyako::Yuki
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#commandbox Miyako::InitiativeYuki
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#commandbox_all Miyako::InitiativeYuki
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#commandbox_all Miyako::Yuki
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#common_use Miyako::InitiativeYuki
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#common_use Miyako::Yuki
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#concat Miyako::SpriteList
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#condition Miyako::InitiativeYuki::Command
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#condition Miyako::InitiativeYuki::CommandEX
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#condition Miyako::Yuki
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#condition Miyako::Yuki::CommandEX
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#condition Miyako::Yuki::Command
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#condition Miyako::InitiativeYuki
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#convert_position Miyako::FixedMap::FixedMapLayer
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#convert_position Miyako::Map::MapLayer
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#copy_layout Miyako::Layout
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#cover? Miyako::Collisions
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cover? Miyako::CollisionEx
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cover? Miyako::CircleCollisionEx
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#cover? Miyako::CollisionsEx
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cover? Miyako::Collision
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#cover? Miyako::CircleCollision
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#cover? Miyako::CircleCollisionEx
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cover? Miyako::CircleCollision
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#cover? Miyako::Collision
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#cover? Miyako::FixedMap::FixedMapLayer
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#cover? Miyako::CollisionEx
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#cover? Miyako::Map::MapLayer
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#cover_all? Miyako::Collisions
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#covered? Miyako::CircleCollision
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#covered? Miyako::CollisionEx
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covered? Miyako::CircleCollisionEx
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covered? Miyako::Collision
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covered? Miyako::CircleCollision
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covered? Miyako::CollisionEx
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#covered? Miyako::CollisionsEx
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#covered? Miyako::Collisions
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#covered? Miyako::CircleCollisionEx
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#covered? Miyako::Collision
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#covered_all? Miyako::Collisions
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#covers? Miyako::Collisions
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#covers? Miyako::CollisionsEx
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covers? Miyako::Collision
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covers? Miyako::CollisionEx
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#covers? Miyako::CircleCollision
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#covers? Miyako::SegmentStruct
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#covers? Miyako::Collision
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covers? Miyako::CircleCollisionEx
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#covers? Miyako::CollisionEx
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covers? Miyako::CircleCollision
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#covers? Miyako::CircleCollisionEx
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#covers_all? Miyako::Collisions
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#cr Miyako::Yuki
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#cr Miyako::Shape
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#cr Miyako::InitiativeYuki
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#cr Miyako::TextBox
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#cr_inner Miyako::InitiativeYukiTemplate
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create Miyako::SpriteUnitFactory
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create Miyako::MapStructFactory
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create Miyako::Slide
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#create Miyako::MapEventManager
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create Miyako::Bitmap
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create Miyako::Segments
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create Miyako::MapChipFactory
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create_btns Miyako::Input
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create_choice Miyako::Choices
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#create_choices Miyako::Choices
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#create_choices_chain Miyako::TextBox
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#create_engine_stack Miyako::InitiativeYuki
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create_font_path Miyako::Font
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#create_text Miyako::Shape
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create_with_size Miyako::MapChipFactory
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#current Miyako::Movie
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#cycle Miyako::SpriteList
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#dec_alpha Miyako::Sprite
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dec_alpha Miyako::Bitmap
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#dec_alpha! Miyako::Sprite
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dec_alpha! Miyako::Bitmap
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#deep_clone Miyako::ListPairStruct
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#deep_clone Miyako::DeepCopy
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#deep_copy Miyako::SpriteArray
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#deep_dup Miyako::Collisions
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#deep_dup Miyako::ListPairStruct
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#deep_dup Array
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#deep_dup Miyako::DeepCopy
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#deep_dup Miyako::CollisionsEx
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#deep_dup Hash
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#deep_dup_collision Miyako::Collisions
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#deep_dup_collision Miyako::CollisionsEx
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degree Miyako::Utility
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degree2 Miyako::Utility
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#delete Miyako::SpriteList
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#delete Miyako::Collisions
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#delete Miyako::Parts
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#delete_at Miyako::SpriteList
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#delete_if Miyako::SpriteList
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#delete_if! Miyako::SpriteList
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#delete_snap_child Miyako::Layout
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#descent Miyako::Font
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#diagram Miyako::Diagram::Processor
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#disable_mouse Miyako::Yuki
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#disable_mouse Miyako::InitiativeYuki
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disenable_toggle_screen_mode Miyako::Input
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#dispose Miyako::Collisions
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#dispose Miyako::Yuki
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#dispose Miyako::CollisionEx
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#dispose Miyako::CircleCollision
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#dispose Miyako::TextBox
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#dispose Miyako::FixedMap::FixedMapLayer
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#dispose Miyako::CircleCollisionEx
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#dispose Miyako::Diagram::Manager
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#dispose Miyako::Collision
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#dispose Miyako::Viewport
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#dispose Miyako::Diagram::DiagramBody
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#dispose Miyako::Plane
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#dispose Miyako::LayoutSpace
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#dispose Miyako::Font
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#dispose Miyako::MapEventManager
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#dispose Miyako::Story::Scene
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#dispose Miyako::CollisionsEx
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#dispose Miyako::SpriteAnimation
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#dispose Miyako::Map
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#dispose Miyako::SimpleStory::Scene
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#dispose Miyako::Map::MapLayer
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#dispose Miyako::Diagram::Processor
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#dispose Miyako::Parts
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#dispose Miyako::Slide
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#dispose Miyako::MapEvent
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#dispose Miyako::WaitCounter
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#dispose Miyako::FixedMap
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#dispose Miyako::Choices
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#dispose Miyako::Audio::SE
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#dispose Miyako::SimpleStory
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#dispose Miyako::Story
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#dispose Miyako::Diagram::NodeBase
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#dispose Miyako::Audio::BGM
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#dispose Miyako::SpriteList
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#dispose Miyako::Sprite
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#dispose Miyako::InitiativeYuki
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#dispose Miyako::Movie
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#down_choice Miyako::Choices
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#dp Miyako::LayoutSpace
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drag_and_drop? Miyako::Input
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#draw_text Miyako::TextBox
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#draw_text Miyako::Font
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#dummy Miyako::Yuki::Canceled
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#dummy Miyako::InitiativeYuki::Canceled
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#dup Miyako::Slide
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#each SingleEnumerable
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#each Miyako::SpriteList
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#each Miyako::Parts
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#each Miyako::Collisions
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#each_index Miyako::SpriteList
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#each_name Miyako::SpriteList
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#each_pair Miyako::SpriteList
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#each_value Miyako::SpriteList
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#effecting? Miyako::RasterScroll
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#ellipse Miyako::Shape
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ellipse Miyako::Drawing
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ellipse Miyako::Shape
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#empty? Miyako::SpriteList
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#enable Miyako::Yuki::CommandEX
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#enable Miyako::Yuki::Command
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#enable Miyako::InitiativeYuki::Command
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#enable Miyako::InitiativeYuki::CommandEX
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#enable? Miyako::Choices
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#enable_choice? Miyako::TextBox
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#enable_mouse Miyako::Yuki
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#enable_mouse Miyako::InitiativeYuki
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enable_toggle_screen_mode Miyako::Input
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#end_choice Miyako::Choices
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#end_select_proc Miyako::Yuki::CommandEX
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#end_select_proc Miyako::InitiativeYuki::CommandEX
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#engine_stack Miyako::InitiativeYuki
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#eql? Miyako::SpriteList
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escape? Miyako::Input
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#event_move! Miyako::FixedMap
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#event_move! Miyako::Map
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#event_pos_move! Miyako::FixedMap
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#event_pos_move! Miyako::Map
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#event_sprite_move! Miyako::FixedMap
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#event_sprite_move! Miyako::Map
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#event_update Miyako::Map
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#event_update Miyako::FixedMap
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#event_update2 Miyako::FixedMap
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#event_update2 Miyako::Map
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#events Miyako::FixedMap
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#events Miyako::Map
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#exec? Miyako::SpriteAnimation
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#execute Miyako::TextBox
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#execute Miyako::SimpleStory::Scene
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#execute? Miyako::TextBox
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#execute? Miyako::WaitCounter
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#executing? Miyako::Yuki
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#executing? Miyako::MapEvent
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#fade_in Miyako::Audio::SE
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#fade_in Miyako::Audio::BGM
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#fade_in? Miyako::Audio::SE
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#fade_in? Miyako::Audio::BGM
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#fade_out Miyako::Audio::SE
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#fade_out Miyako::Audio::BGM
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#fade_out Miyako::RasterScroll
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#fade_out? Miyako::Audio::SE
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#fade_out? Miyako::Audio::BGM
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#fade_out? Miyako::RasterScroll
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#fetch Miyako::SpriteList
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fill Miyako::Drawing
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#fill Miyako::Sprite
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#final Miyako::FixedMap
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#final Miyako::MapEvent
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#final Miyako::Map
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#final Miyako::Story::Scene
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findFontPath Miyako::Font
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#finish? Miyako::Diagram::NodeBase
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#finish? Miyako::Diagram::Manager
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#finish? Miyako::Diagram::Processor
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#finish? Miyako::WaitCounter
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#finish_command Miyako::TextBox
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#first Miyako::SpriteList
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#first Miyako::Diagram::Manager
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#font Miyako::TextBox
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#font_bold Miyako::TextBox
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#font_italic Miyako::TextBox
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#font_size= Miyako::TextBox
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#font_size_during Miyako::TextBox
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#font_under_line Miyako::TextBox
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fps Miyako::Screen
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fps= Miyako::Screen
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fps_view Miyako::Screen
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fps_view= Miyako::Screen
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#from_children Miyako::CollisionsEx
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getOSName Miyako
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#get_code Miyako::FixedMap
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#get_code Miyako::Map
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#get_code Miyako::FixedMap::FixedMapLayer
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#get_code Miyako::Map::MapLayer
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#get_div_array Miyako::FixedMap::FixedMapLayer
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#get_div_array Miyako::Map::MapLayer
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get_drag_and_drop_range Miyako::Input
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#get_fit_size Miyako::Font
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get_font_inner Miyako::Font
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get_fps_count Miyako::Screen
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#get_mod_array Miyako::FixedMap::FixedMapLayer
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#get_mod_array Miyako::Map::MapLayer
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get_mouse_amount Miyako::Input
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get_mouse_position Miyako::Input
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#get_scene Miyako::Story
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get_second_to_tick Miyako::WaitCounter
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#get_snap_children Miyako::Layout
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#get_snap_sprite Miyako::Layout
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get_step_array_f Miyako::Utility
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#go_next Miyako::Diagram::DiagramBody
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#h Miyako::Layout
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#h Miyako::SpriteAnimation
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#h Miyako::Sprite
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h Miyako::Screen
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#h Miyako::Map
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#hand_over Miyako::SimpleStory
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#hand_over Miyako::SimpleStory::Scene
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#hand_over Miyako::Story::Scene
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#hand_over Miyako::Story::ScenePool
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#hand_over Miyako::Story
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#hand_over= Miyako::SimpleStory::Scene
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#hand_over= Miyako::Story::Scene
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#has_key? Miyako::SpriteList
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#has_name? Miyako::SpriteList
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has_scene? Miyako::SimpleStory::Scene
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has_scene? Miyako::Story::Scene
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#has_value? Miyako::SpriteList
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#height Miyako::Font
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#hide Miyako::SpriteList
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#hide Miyako::Parts
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#hide Miyako::Slide
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#hide Miyako::SpriteBase
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#hide Miyako::InitiativeYuki
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#hide Miyako::Yuki
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#hide Miyako::SpriteAnimation
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#hide_commandbox Miyako::InitiativeYuki
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#hide_commandbox Miyako::Yuki
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#hide_only Miyako::SpriteList
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#hide_textbox Miyako::InitiativeYuki
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#hide_textbox Miyako::Yuki
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#hspace Miyako::Font
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hsv Miyako::Bitmap
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#hsv Miyako::Sprite
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hsv! Miyako::Bitmap
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#hsv! Miyako::Sprite
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#hue Miyako::Sprite
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hue Miyako::Bitmap
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#hue! Miyako::Sprite
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hue! Miyako::Bitmap
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#ignore_list Miyako::FixedMap::FixedMapLayer
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#ignore_list Miyako::Map::MapLayer
-
illegal_file_foramt Miyako::MiyakoIOError
-
illegal_value Miyako::MiyakoValueError
-
#image_rect Miyako::SpriteBase
-
#image_rect Miyako::Sprite
-
#image_size Miyako::SpriteBase
-
#image_size Miyako::Sprite
-
in_bounds? Miyako::Utility
-
#in_bounds? Miyako::SegmentStruct
-
#in_bounds? Miyako::Segments
-
in_bounds_by_size? Miyako::Utility
-
in_bounds_ex? Miyako::Utility
-
#in_bounds_ex? Miyako::SegmentStruct
-
#in_bounds_ex? Miyako::Segments
-
in_bounds_ex_by_size? Miyako::Utility
-
#in_bounds_rev? Miyako::SegmentStruct
-
in_bounds_rev? Miyako::Utility
-
#in_bounds_rev? Miyako::Segments
-
in_bounds_rev_by_size? Miyako::Utility
-
in_bounds_rev_ex? Miyako::Utility
-
#in_bounds_rev_ex? Miyako::Segments
-
#in_bounds_rev_ex? Miyako::SegmentStruct
-
in_bounds_rev_ex_by_size? Miyako::Utility
-
#in_edge? Miyako::SegmentStruct
-
#in_edge? Miyako::Segments
-
#in_range? Miyako::Segments
-
#in_range? Miyako::RectStruct
-
#in_range? Miyako::SquareStruct
-
#in_range? Miyako::SegmentStruct
-
#in_the_loop? Miyako::Audio::SE
-
#in_the_loop? Miyako::Audio::BGM
-
#include? Miyako::SpriteList
-
#include? Miyako::MapEventManager
-
#include_snap_child? Miyako::Layout
-
included Miyako::Story::Scene
-
included Miyako::SimpleStory::Scene
-
index Miyako::MapDir
-
#index Miyako::SpriteList
-
index2 Miyako::MapDir
-
init Miyako::Screen
-
init Miyako::Input
-
#init Miyako::MapEvent
-
init Miyako::Audio
-
init Miyako::Font
-
#init Miyako::SimpleStory::Scene
-
init Miyako
-
#init Miyako::Story::Scene
-
#init_inner Miyako::SimpleStory::Scene
-
#init_inner Miyako::Story::Scene
-
#init_layout Miyako::Layout
-
#init_parameter Miyako::Shape
-
#init_slide Miyako::Slide
-
#initialize Miyako::Plane
-
#initialize Miyako::TextBox
-
#initialize Miyako::Parts
-
#initialize Miyako::Movie
-
#initialize Miyako::SimpleStory::Scene
-
#initialize Miyako::Slide
-
#initialize Miyako::Diagram::Manager
-
#initialize Miyako::Diagram::DiagramBody
-
#initialize Miyako::Audio::SE
-
#initialize Miyako::Choices
-
#initialize Miyako::Diagram::Processor
-
#initialize Miyako::FixedMap
-
#initialize Miyako::Audio::BGM
-
#initialize Miyako::WaitCounter
-
#initialize Miyako::Segments
-
#initialize Miyako::RasterScroll
-
#initialize Miyako::CircleCollisionEx
-
#initialize Miyako::MapEventManager
-
#initialize Miyako::CircleCollision
-
#initialize Miyako::SpriteList
-
#initialize Miyako::Yuki
-
#initialize Miyako::Collisions
-
#initialize Miyako::ChoiceStruct
-
#initialize Miyako::LayoutSpace
-
#initialize Miyako::Font
-
#initialize Miyako::FixedMap::FixedMapLayer
-
#initialize Miyako::SpriteAnimation
-
#initialize Miyako::Map
-
#initialize Miyako::Map::MapLayer
-
#initialize Miyako::CollisionsEx
-
#initialize Miyako::Segment
-
#initialize Miyako::Diagram::Renderer
-
#initialize Miyako::InitiativeYuki
-
#initialize Miyako::Collision
-
#initialize Miyako::MapEvent
-
#initialize Miyako::CollisionEx
-
#initialize Miyako::SimpleStory
-
#initialize Miyako::Sprite
-
#initialize Miyako::Viewport
-
#initialize Miyako::Story::Scene
-
#initialize Miyako::Story
-
#initialize Miyako::Drawer
-
#initialize_copy Miyako::Plane
-
#initialize_copy Miyako::TextBox
-
#initialize_copy Miyako::Diagram::Processor
-
#initialize_copy Miyako::Parts
-
#initialize_copy Miyako::Movie
-
#initialize_copy Miyako::SpriteAnimation
-
#initialize_copy Miyako::Collision
-
#initialize_copy Miyako::Sprite
-
#initialize_copy Miyako::Audio::SE
-
#initialize_copy Miyako::FixedMap::FixedMapLayer
-
#initialize_copy Miyako::Audio::BGM
-
#initialize_copy Miyako::FixedMap
-
#initialize_copy Miyako::Viewport
-
#initialize_copy Miyako::Diagram::Renderer
-
#initialize_copy Miyako::LayoutSpace
-
#initialize_copy Miyako::Yuki
-
#initialize_copy Miyako::SpriteList
-
#initialize_copy Miyako::SimpleStory
-
#initialize_copy Miyako::Font
-
#initialize_copy Miyako::Map
-
#initialize_copy Miyako::Map::MapLayer
-
#initialize_copy Miyako::InitiativeYuki
-
#initialize_copy Miyako::Diagram::Manager
-
#initialize_copy Miyako::Choices
-
#initialize_copy Miyako::CollisionsEx
-
#initialize_copy Miyako::Collisions
-
#initialize_copy Miyako::Story
-
#initialize_copy Miyako::MapEventManager
-
#initialize_copy Miyako::CircleCollision
-
#initialize_copy Miyako::Diagram::DiagramBody
-
initialized? Miyako::Audio
-
initialized? Miyako::Font
-
initialized? Miyako
-
initialized? Miyako::Screen
-
#input_inner Miyako::InitiativeYukiTemplate
-
#insert Miyako::SpriteList
-
#insert_after Miyako::SpriteList
-
interval Miyako::CircleCollision
-
#interval Miyako::CircleCollisionEx
-
#interval Miyako::CircleCollision
-
interval Miyako::Utility
-
interval Miyako::CircleCollisionEx
-
interval2 Miyako::Utility
-
#inverse Miyako::Sprite
-
inverse Miyako::Bitmap
-
#inverse! Miyako::Sprite
-
inverse! Miyako::Bitmap
-
#is_scenario? Miyako::Yuki
-
#is_scenario? Miyako::InitiativeYuki
-
#is_scene? Miyako::Yuki
-
#is_scene? Miyako::InitiativeYuki
-
#italic Miyako::Yuki
-
#italic Miyako::Font
-
#italic Miyako::Shape
-
#italic Miyako::InitiativeYuki
-
#italic= Miyako::Font
-
#italic? Miyako::Font
-
joypad_disable Miyako::Input
-
joypad_enable Miyako::Input
-
joypad_enable? Miyako::Input
-
key_focus? Miyako::Input
-
key_focus_change? Miyako::Input
-
keyboad_enable? Miyako::Input
-
keyboard_disable Miyako::Input
-
keyboard_enable Miyako::Input
-
#last Miyako::SpriteList
-
#layer Miyako::FixedMap::FixedMapLayer
-
#layer Miyako::Map::MapLayer
-
#layout_dispose Miyako::Layout
-
#layout_spaces Miyako::Choices
-
#left Miyako::Layout
-
#left! Miyako::Layout
-
#left_choice Miyako::Choices
-
#length Miyako::SpriteList
-
#length Miyako::Movie
-
#length SingleEnumerable
-
#length Miyako::WaitCounter
-
line Miyako::Drawing
-
#line_height Miyako::Font
-
#line_skip Miyako::Font
-
listup Miyako::SimpleStory::Scene
-
listup Miyako::Story::Scene
-
listup2csv Miyako::Story::Scene
-
listup2csv Miyako::SimpleStory::Scene
-
load Miyako::MapChipFactory
-
load Miyako::MapStructFactory
-
load Miyako::Bitmap
-
#load_bg Miyako::InitiativeYuki
-
#load_bg Miyako::Yuki
-
#load_bgm Miyako::InitiativeYuki
-
#load_bgm Miyako::Yuki
-
#load_se Miyako::InitiativeYuki
-
#load_se Miyako::Yuki
-
#load_sprite Miyako::InitiativeYuki
-
#load_sprite Miyako::Yuki
-
#locate Miyako::TextBox
-
#loop_count Miyako::Audio::SE
-
#loop_count Miyako::Audio::BGM
-
#loop_count_up Miyako::Audio::SE
-
#loop_count_up Miyako::Audio::BGM
-
main_loop Miyako
-
#map_h Miyako::FixedMap
-
#map_layers Miyako::Map
-
#map_layers Miyako::FixedMap
-
#map_size Miyako::FixedMap
-
#map_w Miyako::FixedMap
-
#mapchip Miyako::FixedMap::FixedMapLayer
-
#mapchip Miyako::Map::MapLayer
-
#mapchip_units Miyako::FixedMap::FixedMapLayer
-
#mapchip_units Miyako::Map::MapLayer
-
#mapchips Miyako::FixedMap
-
#mapchips Miyako::Map
-
#margin Miyako::TextBox
-
#margin_during Miyako::TextBox
-
#margin_height Miyako::TextBox
-
#margin_height Miyako::Font
-
#marshal_dump Miyako::Slide
-
#marshal_load Miyako::Slide
-
#max? Miyako::SegmentStruct
-
#max? Miyako::Segments
-
#max_height Miyako::TextBox
-
meet? Miyako::CircleCollision
-
#meet? Miyako::CollisionEx
-
#meet? Miyako::CircleCollisionEx
-
meet? Miyako::Collision
-
#meet? Miyako::Collision
-
meet? Miyako::CollisionEx
-
#meet? Miyako::CircleCollision
-
#meet? Miyako::Collisions
-
meet? Miyako::CircleCollisionEx
-
#meet? Miyako::CollisionsEx
-
#meet? Miyako::FixedMap::FixedMapLayer
-
#meet? Miyako::Map::MapLayer
-
#meet_all? Miyako::Collisions
-
#merge Miyako::SpriteList
-
#merge! Miyako::SpriteList
-
#met? Miyako::MapEvent
-
#method Miyako::Drawer
-
#method_missing Miyako::Slide
-
#middle Miyako::Layout
-
#middle! Miyako::Layout
-
#min? Miyako::SegmentStruct
-
#min? Miyako::Segments
-
mouse_cursor_hide Miyako::Input
-
mouse_cursor_inner? Miyako::Input
-
mouse_cursor_inner_change? Miyako::Input
-
mouse_cursor_show Miyako::Input
-
mouse_disable Miyako::Input
-
mouse_dx Miyako::Input
-
mouse_dy Miyako::Input
-
mouse_enable Miyako::Input
-
#mouse_enable? Miyako::InitiativeYuki
-
mouse_enable? Miyako::Input
-
#mouse_enable? Miyako::Yuki
-
mouse_state Miyako::Input
-
mouse_trigger? Miyako::Input
-
mouse_x Miyako::Input
-
mouse_y Miyako::Input
-
#move Miyako::PointStruct
-
#move Miyako::Viewport
-
#move Miyako::SegmentStruct
-
#move Miyako::Diagram::Manager
-
#move Miyako::Plane
-
#move Miyako::SquareStruct
-
#move Miyako::SpriteUnitBase
-
#move Miyako::RectStruct
-
#move Miyako::Segments
-
#move Miyako::Layout
-
#move Miyako::MapEvent
-
#move Miyako::Map
-
#move! Miyako::SegmentStruct
-
#move! Miyako::SquareStruct
-
#move! Miyako::Plane
-
#move! Miyako::Parts
-
#move! Miyako::PointStruct
-
#move! Miyako::Segments
-
#move! Miyako::SpriteUnitBase
-
#move! Miyako::ListPairStruct
-
#move! Miyako::SpriteList
-
#move! Miyako::MapEvent
-
#move! Miyako::Viewport
-
#move! Miyako::RectStruct
-
#move! Miyako::Map
-
#move! Miyako::SpriteArray
-
#move! Miyako::Layout
-
#move_character Miyako::SpriteAnimation
-
#move_cursor Miyako::TextBox
-
#move_to Miyako::Segments
-
#move_to Miyako::RectStruct
-
#move_to Miyako::SquareStruct
-
#move_to Miyako::Plane
-
#move_to Miyako::SegmentStruct
-
#move_to Miyako::MapEvent
-
#move_to Miyako::Map
-
#move_to Miyako::PointStruct
-
#move_to Miyako::Viewport
-
#move_to Miyako::SpriteUnitBase
-
#move_to Miyako::Layout
-
#move_to! Miyako::SegmentStruct
-
#move_to! Miyako::MapEvent
-
#move_to! Miyako::SpriteUnitBase
-
#move_to! Miyako::PointStruct
-
#move_to! Miyako::Viewport
-
#move_to! Miyako::Plane
-
#move_to! Miyako::Parts
-
#move_to! Miyako::SpriteList
-
#move_to! Miyako::ListPairStruct
-
#move_to! Miyako::Layout
-
#move_to! Miyako::RectStruct
-
#move_to! Miyako::SpriteArray
-
#move_to! Miyako::SquareStruct
-
#move_to! Miyako::Map
-
#move_to! Miyako::Segments
-
#name Miyako::SpriteList
-
#name Miyako::FixedMap
-
#name Miyako::Diagram::DiagramBody
-
#name Miyako::WaitCounter
-
#name_to_choice Miyako::Choices
-
#names Miyako::SpriteList
-
need_block Miyako::MiyakoProcError
-
#next Miyako::Story::ScenePool
-
#next= Miyako::Story::Scene
-
#next= Miyako::SimpleStory::Scene
-
#next_label Miyako::Story
-
#next_label Miyako::SimpleStory
-
#next_scene Miyako::SimpleStory::Scene
-
#next_scene Miyako::Story::Scene
-
no_file Miyako::MiyakoIOError
-
#node Miyako::Diagram::DiagramBody
-
#nodes Miyako::Diagram::Manager
-
#nodes Miyako::Diagram::Processor
-
#non_select Miyako::Choices
-
#normal Miyako::Font
-
normal_to_ac Miyako::Bitmap
-
normal_to_ac! Miyako::Bitmap
-
not_access_table Miyako::MapChipFactory
-
not_copy Miyako::MiyakoCopyError
-
#notice Miyako::SimpleStory::Scene
-
#notice Miyako::Story::Scene
-
#now Miyako::Diagram::Processor
-
#now Miyako::WaitCounter
-
#now Miyako::Diagram::Manager
-
#now_node Miyako::Diagram::Processor
-
#now_node Miyako::Diagram::Manager
-
#now_page Miyako::InitiativeYuki
-
#now_page Miyako::Yuki
-
#now_scene Miyako::Story::Scene
-
#now_scene Miyako::SimpleStory::Scene
-
#offset Miyako::Audio::BGM
-
#offset= Miyako::Audio::BGM
-
#oh Miyako::SpriteBase
-
#oh Miyako::Choices
-
#oh Miyako::SpriteAnimation
-
#oh= Miyako::SpriteBase
-
#oh= Miyako::Sprite
-
#ok_checks Miyako::InitiativeYuki
-
#ok_checks Miyako::Yuki
-
#ok_checks_during Miyako::InitiativeYuki
-
#ok_checks_during Miyako::Yuki
-
#on_disable Miyako::InitiativeYuki
-
#on_disable Miyako::Yuki
-
#on_draw= Miyako::TextBox
-
#on_move Miyako::Layout
-
#on_move Miyako::LayoutStruct
-
#on_pause= Miyako::TextBox
-
#on_release= Miyako::TextBox
-
open Miyako
-
open Miyako::Screen
-
#or Miyako::Sprite
-
#or! Miyako::Sprite
-
#outside_bottom Miyako::Layout
-
#outside_bottom! Miyako::Layout
-
#outside_left Miyako::Layout
-
#outside_left! Miyako::Layout
-
#outside_right Miyako::Layout
-
#outside_right! Miyako::Layout
-
#outside_top Miyako::Layout
-
#outside_top! Miyako::Layout
-
#over_engine Miyako::InitiativeYuki
-
#over_engine Miyako::Yuki
-
#over_engine= Miyako::InitiativeYuki
-
#over_engine= Miyako::Yuki
-
#over_exec Miyako::InitiativeYuki
-
#over_exec Miyako::Yuki
-
over_range Miyako::MiyakoValueError
-
#ow Miyako::SpriteAnimation
-
#ow Miyako::SpriteBase
-
#ow Miyako::Choices
-
#ow= Miyako::SpriteBase
-
#ow= Miyako::Sprite
-
#ox Miyako::SpriteBase
-
#ox= Miyako::SpriteBase
-
#ox= Miyako::Sprite
-
#oy Miyako::SpriteBase
-
#oy= Miyako::SpriteBase
-
#oy= Miyako::Sprite
-
#page Miyako::InitiativeYuki
-
#page Miyako::Yuki
-
#pairs Miyako::SpriteList
-
#pairs_at Miyako::SpriteList
-
#part_move Miyako::Sprite
-
#part_move! Miyako::Sprite
-
#part_move_to Miyako::Sprite
-
#part_move_to! Miyako::Sprite
-
#part_rect Miyako::SpriteBase
-
#part_rect Miyako::Sprite
-
#part_resize Miyako::Sprite
-
#part_resize! Miyako::Sprite
-
#part_resize_to Miyako::Sprite
-
#part_resize_to! Miyako::Sprite
-
#parts Miyako::InitiativeYuki
-
#parts Miyako::Parts
-
#parts Miyako::Yuki
-
#parts_names Miyako::InitiativeYuki
-
#parts_names Miyako::Yuki
-
#pattern Miyako::SpriteAnimation
-
#pattern= Miyako::SpriteAnimation
-
#patterns Miyako::SpriteAnimation
-
#pause Miyako::InitiativeYuki
-
#pause Miyako::Diagram::Manager
-
#pause Miyako::Diagram::Processor
-
#pause Miyako::Diagram::NodeBase
-
#pause Miyako::Movie
-
#pause Miyako::Audio::BGM
-
#pause Miyako::Yuki
-
#pause Miyako::Diagram::DiagramBody
-
#pause Miyako::TextBox
-
#pause? Miyako::TextBox
-
#pause_and_clear Miyako::InitiativeYuki
-
#pause_and_clear Miyako::Yuki
-
#pausing Miyako::Yuki
-
#pausing? Miyako::Audio::BGM
-
#pausing? Miyako::Yuki
-
#pausing_inner Miyako::InitiativeYukiTemplate
-
#percent Numeric
-
#permutation Miyako::SpriteList
-
#pickup Miyako::SpriteList
-
#pickup! Miyako::SpriteList
-
#play Miyako::InitiativeYuki
-
#play Miyako::Audio::SE
-
#play Miyako::Audio::BGM
-
#play Miyako::Yuki
-
#playing? Miyako::Movie
-
#playing? Miyako::Audio::SE
-
#playing? Miyako::Audio::BGM
-
playing_any? Miyako::Audio::SE
-
#playing_without_loop? Miyako::Audio::SE
-
#playing_without_loop? Miyako::Audio::BGM
-
#plot_facade Miyako::InitiativeYuki
-
#plot_facade Miyako::Yuki
-
#point Miyako::Drawer
-
#points Miyako::Drawer
-
#polygon Miyako::Shape
-
polygon Miyako::Shape
-
polygon Miyako::Drawing
-
#pop Miyako::SpriteList
-
#pos Miyako::LayoutStruct
-
#pos Miyako::RectStruct
-
#pos Miyako::Audio::BGM
-
#pos Miyako::Map::MapLayer
-
#pos Miyako::Map
-
#pos Miyako::FixedMap::FixedMapLayer
-
pos Miyako::Screen
-
#pos Miyako::Layout
-
#pos Miyako::SquareStruct
-
#pos Miyako::CollisionEx
-
#pos_move! Miyako::MapEvent
-
#pos_move_to! Miyako::MapEvent
-
post_callbacks Miyako::WaitCounter
-
#post_cancel Miyako::InitiativeYuki
-
#post_cancel Miyako::Yuki
-
#post_command Miyako::InitiativeYuki
-
#post_command Miyako::Yuki
-
#post_pause Miyako::InitiativeYuki
-
#post_pause Miyako::Yuki
-
#post_process Miyako::InitiativeYuki
-
#post_process Miyako::Diagram::TriggerBase
-
#post_render Miyako::Diagram::TriggerBase
-
post_update Miyako::WaitCounter
-
#post_update Miyako::Diagram::TriggerBase
-
#pre_cancel Miyako::InitiativeYuki
-
#pre_cancel Miyako::Yuki
-
#pre_command Miyako::InitiativeYuki
-
#pre_command Miyako::Yuki
-
#pre_hide Miyako::InitiativeYuki
-
#pre_hide Miyako::Yuki
-
#pre_pause Miyako::InitiativeYuki
-
#pre_pause Miyako::Yuki
-
#pre_process Miyako::InitiativeYuki
-
#pre_process Miyako::Diagram::TriggerBase
-
pre_render Miyako::Screen
-
pre_render_array Miyako::Screen
-
#pre_show Miyako::InitiativeYuki
-
#pre_show Miyako::Yuki
-
#pre_visibles Miyako::InitiativeYuki
-
#pre_visibles Miyako::Yuki
-
#pre_visibles_names Miyako::InitiativeYuki
-
#pre_visibles_names Miyako::Yuki
-
#prev Miyako::Story::ScenePool
-
#prev_label Miyako::Story
-
#prev_label Miyako::SimpleStory
-
#prev_scene Miyako::Story::Scene
-
#prev_scene Miyako::SimpleStory::Scene
-
#priority Miyako::Audio::SE
-
#process Miyako::InitiativeYuki
-
#process Miyako::Yuki
-
process_active Miyako::Input
-
process_default Miyako::Input
-
process_joyaxis Miyako::Input
-
process_joybuttondown Miyako::Input
-
process_joybuttonup Miyako::Input
-
process_keydown Miyako::Input
-
process_keyup Miyako::Input
-
process_mousebuttondown Miyako::Input
-
process_mousebuttonup Miyako::Input
-
process_mousemotion Miyako::Input
-
process_quit Miyako::Input
-
#process_sprites Miyako::ChoiceStruct
-
product_inner Miyako::Utility
-
product_inner_f Miyako::Utility
-
product_liner Miyako::Utility
-
product_liner_by_square Miyako::Utility
-
product_liner_by_square_f Miyako::Utility
-
product_liner_f Miyako::Utility
-
product_liner_xy Miyako::Utility
-
product_liner_xy_f Miyako::Utility
-
#product_position Miyako::FixedMap::FixedMapLayer
-
product_position Miyako::Utility
-
#product_position Miyako::Map::MapLayer
-
product_position_by_square Miyako::Utility
-
#product_position_by_square Miyako::FixedMap::FixedMapLayer
-
#product_position_by_square Miyako::Map::MapLayer
-
product_position_by_square_f Miyako::Utility
-
product_position_f Miyako::Utility
-
pset Miyako::Drawing
-
#push Miyako::Parts
-
#push Miyako::SpriteList
-
pushed_all? Miyako::Input
-
pushed_amount Miyako::Input
-
pushed_any? Miyako::Input
-
#px Numeric
-
quit? Miyako::Input
-
quit_or_escape? Miyako::Input
-
#r Miyako::Drawer
-
radian Miyako::Utility
-
radian2 Miyako::Utility
-
#radius Miyako::Collision
-
#radius Miyako::CircleCollision
-
#ratio Numeric
-
#reSize Miyako::FixedMap::FixedMapLayer
-
#rect Miyako::SpriteUnitBase
-
#rect Miyako::SpriteAnimation
-
#rect Miyako::Plane
-
#rect Miyako::Collision
-
#rect Miyako::Map
-
#rect Miyako::CircleCollision
-
#rect Miyako::Choices
-
#rect Miyako::Sprite
-
rect Miyako::Screen
-
#rect Miyako::Layout
-
rect Miyako::Drawing
-
#rect Miyako::SpriteBase
-
#region Miyako::Movie
-
#regist_layout_space Miyako::Choices
-
#regist_parts Miyako::InitiativeYuki
-
#regist_parts Miyako::Yuki
-
#reject Miyako::SpriteList
-
#reject! Miyako::SpriteList
-
#relative_move_to Miyako::Layout
-
#relative_move_to! Miyako::Layout
-
#release Miyako::TextBox
-
#release_checks Miyako::InitiativeYuki
-
#release_checks Miyako::Yuki
-
#release_checks_during Miyako::InitiativeYuki
-
#release_checks_during Miyako::Yuki
-
#remain Miyako::WaitCounter
-
#remove Miyako::Parts
-
#remove_callback Miyako::WaitCounter
-
#remove_parts Miyako::InitiativeYuki
-
#remove_parts Miyako::Yuki
-
#remove_post_callback Miyako::WaitCounter
-
#render Miyako::MapEvent
-
#render Miyako::FixedMap::FixedMapLayer
-
#render Miyako::RasterScroll
-
#render Miyako::Viewport
-
#render Miyako::InitiativeYuki
-
#render Miyako::Story::Scene
-
#render Miyako::Plane
-
#render Miyako::Parts
-
#render Miyako::SpriteAnimation
-
#render Miyako::SpriteList
-
#render Miyako::Movie
-
#render Miyako::FixedMap
-
#render Miyako::ListPairStruct
-
#render Miyako::Yuki
-
#render Miyako::Map
-
#render Miyako::Map::MapLayer
-
#render Miyako::Font
-
#render Miyako::Diagram::NodeBase
-
#render Miyako::Choices
-
#render Miyako::ChoiceStruct
-
#render Miyako::TextBox
-
#render Miyako::Slide
-
#render Miyako::Drawer
-
#render Miyako::Sprite
-
render Miyako::Screen
-
#render Miyako::SpriteArray
-
#render Miyako::SpriteBase
-
#render Miyako::Diagram::Processor
-
#render Miyako::Diagram::Renderer
-
#render Miyako::Diagram::Manager
-
#render Miyako::Diagram::DiagramBody
-
#render? Miyako::Diagram::TriggerBase
-
#render_all Miyako::InitiativeYuki
-
#render_all Miyako::Yuki
-
#render_d Miyako::SpriteList
-
#render_d Miyako::SpriteArray
-
#render_d Miyako::SpriteBase
-
#render_inner Miyako::InitiativeYukiTemplate
-
#render_rect Miyako::Sprite
-
#render_rect2 Miyako::Sprite
-
#render_rect2_to Miyako::Sprite
-
#render_rect2_xy Miyako::Sprite
-
#render_rect2_xy_to Miyako::Sprite
-
#render_rect_to Miyako::Sprite
-
#render_rect_xy Miyako::Sprite
-
#render_rect_xy_to Miyako::Sprite
-
render_screen Miyako::Screen
-
#render_src Miyako::ChoiceStruct
-
#render_str Miyako::Font
-
#render_str_to Miyako::Font
-
#render_to Miyako::Choices
-
#render_to Miyako::ChoiceStruct
-
#render_to Miyako::RasterScroll
-
#render_to Miyako::Slide
-
#render_to Miyako::Sprite
-
#render_to Miyako::SpriteArray
-
#render_to Miyako::TextBox
-
#render_to Miyako::SpriteBase
-
render_to Miyako::Sprite
-
#render_to Miyako::FixedMap::FixedMapLayer
-
#render_to Miyako::InitiativeYuki
-
#render_to Miyako::FixedMap
-
#render_to Miyako::ListPairStruct
-
#render_to Miyako::Plane
-
#render_to Miyako::Parts
-
#render_to Miyako::Yuki
-
#render_to Miyako::SpriteList
-
#render_to Miyako::SpriteAnimation
-
#render_to Miyako::Font
-
#render_to Miyako::Map
-
#render_to Miyako::Map::MapLayer
-
#render_to_all Miyako::InitiativeYuki
-
#render_to_all Miyako::Yuki
-
#render_to_inner Miyako::InitiativeYukiTemplate
-
#render_to_transform Miyako::Sprite
-
#render_transform Miyako::Sprite
-
#render_xy Miyako::SpriteArray
-
#render_xy Miyako::SpriteBase
-
#render_xy Miyako::Drawer
-
#render_xy Miyako::Sprite
-
#render_xy Miyako::SpriteList
-
#render_xy Miyako::Font
-
#render_xy_to Miyako::SpriteArray
-
#render_xy_to Miyako::SpriteBase
-
#render_xy_to Miyako::Sprite
-
#render_xy_to Miyako::Font
-
#render_xy_to Miyako::SpriteList
-
#renderer Miyako::Diagram::Processor
-
#replace Miyako::SpriteList
-
#replace_trigger Miyako::Diagram::DiagramBody
-
#reset Miyako::ListPairStruct
-
#reset Miyako::TextBox
-
#reset Miyako::SpriteAnimation
-
#reset Miyako::SpriteArray
-
#reset Miyako::Animation
-
reset Miyako::Animation
-
#reset Miyako::Choices
-
#reset Miyako::ChoiceStruct
-
#reset Miyako::Slide
-
#reset Miyako::SpriteList
-
#reset Miyako::Parts
-
#reset Miyako::WaitCounter
-
#reset! Miyako::SegmentStruct
-
#reset! Miyako::Segments
-
reset_ac Miyako::Bitmap
-
reset_ac! Miyako::Bitmap
-
#reset_all Miyako::InitiativeYuki
-
#reset_all Miyako::Yuki
-
reset_btn Miyako::Input
-
#reset_cancel_checks Miyako::InitiativeYuki
-
#reset_cancel_checks Miyako::Yuki
-
#reset_input Miyako::Diagram::NodeBase
-
reset_mouse_button Miyako::Input
-
#reset_ok_checks Miyako::InitiativeYuki
-
#reset_ok_checks Miyako::Yuki
-
#reset_pre_post_cancel Miyako::InitiativeYuki
-
#reset_pre_post_cancel Miyako::Yuki
-
#reset_pre_post_command Miyako::InitiativeYuki
-
#reset_pre_post_command Miyako::Yuki
-
#reset_pre_post_release Miyako::InitiativeYuki
-
#reset_pre_post_release Miyako::Yuki
-
#reset_release_checks Miyako::InitiativeYuki
-
#reset_release_checks Miyako::Yuki
-
#reset_select_cursor_position Miyako::TextBox
-
#reset_selecting Miyako::InitiativeYuki
-
#reset_selecting Miyako::Yuki
-
#reset_snap Miyako::Layout
-
#reset_ticks Miyako::Audio::BGM
-
#reset_wait_cursor_position Miyako::TextBox
-
#resize Miyako::SizeStruct
-
#resize Miyako::SquareStruct
-
#resize Miyako::SegmentStruct
-
#resize Miyako::Viewport
-
resize Miyako::Plane
-
#resize Miyako::Plane
-
#resize Miyako::RectStruct
-
#resize Miyako::Segments
-
#resize Miyako::Map::MapLayer
-
#resize! Miyako::Segments
-
#resize! Miyako::SegmentStruct
-
#resize! Miyako::RectStruct
-
#resize! Miyako::SquareStruct
-
#resize! Miyako::SizeStruct
-
#resize! Miyako::Viewport
-
#resize_to Miyako::SquareStruct
-
#resize_to Miyako::SizeStruct
-
#resize_to Miyako::SegmentStruct
-
#resize_to Miyako::Segments
-
#resize_to Miyako::Viewport
-
#resize_to Miyako::RectStruct
-
#resize_to! Miyako::SizeStruct
-
#resize_to! Miyako::SquareStruct
-
#resize_to! Miyako::RectStruct
-
#resize_to! Miyako::Segments
-
#resize_to! Miyako::Viewport
-
#resize_to! Miyako::SegmentStruct
-
#respond_to? Miyako::Slide
-
#result Miyako::TextBox
-
#result Miyako::Choices
-
#result Miyako::InitiativeYuki
-
#result Miyako::InitiativeYuki::Command
-
#result Miyako::InitiativeYuki::CommandEX
-
#result Miyako::Yuki
-
#result Miyako::Yuki::Command
-
#result Miyako::Yuki::CommandEX
-
#result= Miyako::InitiativeYuki
-
#result= Miyako::Yuki
-
#resume Miyako::WaitCounter
-
#resume Miyako::Diagram::Processor
-
#resume Miyako::Diagram::Manager
-
#resume Miyako::Diagram::NodeBase
-
#resume Miyako::Diagram::DiagramBody
-
#resume Miyako::Audio::BGM
-
#reverse Miyako::SpriteList
-
#reverse! Miyako::SpriteList
-
#rewind Miyako::Audio::BGM
-
#right Miyako::Layout
-
#right! Miyako::Layout
-
#right_choice Miyako::Choices
-
rotate Miyako::Bitmap
-
#round Miyako::Map::MapLayer
-
#round Miyako::FixedMap::FixedMapLayer
-
#roundbox Miyako::Shape
-
roundbox Miyako::Shape
-
#rows Miyako::TextBox
-
#run Miyako::SimpleStory
-
#run Miyako::Story
-
#rx Miyako::Drawer
-
#ry Miyako::Drawer
-
#sample Miyako::SpriteList
-
sans_serif Miyako::Font
-
#saturation Miyako::Sprite
-
saturation Miyako::Bitmap
-
#saturation! Miyako::Sprite
-
saturation! Miyako::Bitmap
-
scale Miyako::Bitmap
-
scenes Miyako::Story::Scene
-
scenes Miyako::SimpleStory::Scene
-
screen_to_ac Miyako::Bitmap
-
search_font_path_file Miyako::Font
-
segment Miyako::Screen
-
#segment Miyako::Layout
-
#select Miyako::Choices
-
#select_commandbox Miyako::InitiativeYuki
-
#select_commandbox Miyako::Yuki
-
#select_cursor Miyako::TextBox
-
#select_first_page Miyako::InitiativeYuki
-
#select_first_page Miyako::Yuki
-
#select_key_enable? Miyako::InitiativeYuki
-
#select_mouse_enable? Miyako::InitiativeYuki
-
#select_plot Miyako::InitiativeYuki
-
#select_plot Miyako::Yuki
-
#select_result Miyako::InitiativeYuki
-
#select_result Miyako::Yuki
-
#select_textbox Miyako::InitiativeYuki
-
#select_textbox Miyako::Yuki
-
#selecting Miyako::TextBox
-
#selecting Miyako::Yuki
-
#selecting? Miyako::TextBox
-
#selecting? Miyako::Yuki
-
#selecting_inner Miyako::InitiativeYukiTemplate
-
#selecting_procs Miyako::InitiativeYuki
-
#selecting_procs Miyako::Yuki
-
serif Miyako::Font
-
#set Miyako::MapEventManager
-
setTitle Miyako
-
set_btn Miyako::Input
-
#set_chr Miyako::SpriteAnimation
-
#set_font_size_inner Miyako::Shape
-
#set_layout_size Miyako::Layout
-
#set_mapchip_base Miyako::Map
-
#set_mapchip_base Miyako::FixedMap
-
set_mode Miyako::Screen
-
set_mouse_button Miyako::Input
-
#set_pat Miyako::SpriteAnimation
-
set_screen Miyako::Screen
-
#set_select_cursor_position Miyako::TextBox
-
set_size Miyako::Screen
-
#set_snap_children Miyako::Layout
-
#set_snap_sprite Miyako::Layout
-
#set_volume Miyako::Movie
-
#set_volume Miyako::Audio::SE
-
#set_volume Miyako::Audio::BGM
-
#set_wait_cursor_position Miyako::TextBox
-
#setup Miyako::InitiativeYuki
-
#setup Miyako::Story::Scene
-
#setup Miyako::Yuki
-
#setup_ticks Miyako::Audio::BGM
-
#shadow_color Miyako::Font
-
#shadow_during Miyako::Font
-
#shadow_margin Miyako::Font
-
#shift Miyako::SpriteList
-
#show Miyako::SpriteBase
-
#show Miyako::Slide
-
#show Miyako::SpriteAnimation
-
#show Miyako::InitiativeYuki
-
#show Miyako::Parts
-
#show Miyako::SpriteList
-
#show Miyako::Yuki
-
#show_commandbox Miyako::InitiativeYuki
-
#show_commandbox Miyako::Yuki
-
#show_only Miyako::SpriteList
-
#show_textbox Miyako::InitiativeYuki
-
#show_textbox Miyako::Yuki
-
#shuffle Miyako::SpriteList
-
#shuffle! Miyako::SpriteList
-
#size Miyako::TextBox
-
#size Miyako::SquareStruct
-
size Miyako::Screen
-
#size Miyako::Layout
-
#size Miyako::LayoutStruct
-
#size Miyako::InitiativeYuki
-
#size Miyako::SpriteList
-
#size Miyako::Shape
-
#size Miyako::RectStruct
-
#size Miyako::SegmentStruct
-
#size Miyako::Yuki
-
#size Miyako::Font
-
#size Miyako::Map::MapLayer
-
#size Miyako::Map
-
#size_during Miyako::Font
-
#size_inner Miyako::Shape
-
#slice Miyako::SpriteList
-
#slice! Miyako::SpriteList
-
#slide_body Miyako::Slide
-
#slide_hide Miyako::Slide
-
#slide_render Miyako::Slide
-
#slide_render_to Miyako::Slide
-
#slide_reset Miyako::Slide
-
#slide_show Miyako::Slide
-
#slide_start Miyako::Slide
-
#slide_stop Miyako::Slide
-
#slide_update Miyako::Slide
-
#slide_update_animation Miyako::Slide
-
#snap Miyako::Layout
-
#snap Miyako::LayoutStruct
-
#space Miyako::TextBox
-
#sprite Miyako::LayoutSnapStruct
-
#sprite_list Miyako::Parts
-
#sprite_move! Miyako::MapEvent
-
#sprite_move_to! Miyako::MapEvent
-
#sprite_only Miyako::SpriteList
-
#sprite_only Miyako::SpriteArray
-
#sprite_only! Miyako::SpriteArray
-
#sprite_only! Miyako::SpriteList
-
sprites Miyako::Sprite
-
#square Miyako::Viewport
-
#start Miyako::TextBox
-
#start Miyako::SpriteArray
-
#start Miyako::ListPairStruct
-
#start Miyako::Animation
-
start Miyako::Animation
-
#start Miyako::Diagram::Processor
-
#start Miyako::Diagram::Manager
-
#start Miyako::Diagram::DiagramBody
-
#start Miyako::Diagram::NodeBase
-
#start Miyako::Choices
-
#start Miyako::ChoiceStruct
-
#start Miyako::Slide
-
#start Miyako::MapEvent
-
#start Miyako::RasterScroll
-
#start Miyako::InitiativeYuki
-
#start Miyako::WaitCounter
-
#start Miyako::Parts
-
#start Miyako::Movie
-
#start Miyako::Audio::SE
-
#start Miyako::Audio::BGM
-
#start Miyako::Yuki
-
#start Miyako::SpriteAnimation
-
#start Miyako::SpriteList
-
#start_all Miyako::InitiativeYuki
-
#start_all Miyako::Yuki
-
#start_choice Miyako::Choices
-
#start_command Miyako::TextBox
-
#start_plot Miyako::InitiativeYuki
-
#start_plot Miyako::Yuki
-
#stop Miyako::TextBox
-
#stop Miyako::SpriteArray
-
#stop Miyako::Animation
-
stop Miyako::Animation
-
#stop Miyako::Diagram::Processor
-
#stop Miyako::Diagram::Manager
-
#stop Miyako::Diagram::DiagramBody
-
#stop Miyako::Diagram::NodeBase
-
#stop Miyako::Choices
-
#stop Miyako::ChoiceStruct
-
#stop Miyako::Slide
-
#stop Miyako::WaitCounter
-
#stop Miyako::SpriteList
-
#stop Miyako::SpriteAnimation
-
#stop Miyako::RasterScroll
-
#stop Miyako::InitiativeYuki
-
#stop Miyako::Parts
-
#stop Miyako::Movie
-
#stop Miyako::Audio::SE
-
stop Miyako::Audio::SE
-
#stop Miyako::Audio::BGM
-
#stop Miyako::Yuki
-
#stop Miyako::ListPairStruct
-
#stop Miyako::MapEvent
-
#stop_all Miyako::InitiativeYuki
-
#stop_all Miyako::Yuki
-
#stop_callback_inner Miyako::WaitCounter
-
#story Miyako::SimpleStory::Scene
-
#story Miyako::Story::Scene
-
#story Miyako::Story::ScenePool
-
#subtraction Miyako::Sprite
-
subtraction Miyako::Bitmap
-
#subtraction! Miyako::Sprite
-
#swap Miyako::SpriteList
-
#swap Miyako::SpriteArray
-
system_font Miyako::Font
-
#takahashi Miyako::Shape
-
takahashi Miyako::Shape
-
#tap Miyako::Collisions
-
#tcalc Miyako::Shape
-
#text Miyako::InitiativeYuki
-
#text Miyako::Shape
-
text Miyako::Shape
-
#text Miyako::Yuki
-
#text Miyako::Font
-
#text_by_char Miyako::InitiativeYuki
-
#text_by_char Miyako::Yuki
-
#text_by_char_rapid Miyako::InitiativeYuki
-
#text_by_char_rapid Miyako::Yuki
-
#text_by_str Miyako::InitiativeYuki
-
#text_by_str Miyako::Yuki
-
#text_by_str_rapid Miyako::InitiativeYuki
-
#text_by_str_rapid Miyako::Yuki
-
#text_inner Miyako::InitiativeYukiTemplate
-
#text_method Miyako::InitiativeYuki
-
#text_method Miyako::Yuki
-
#text_size Miyako::TextBox
-
#text_size Miyako::Font
-
#textarea Miyako::TextBox
-
#textbox Miyako::InitiativeYuki
-
#textbox Miyako::Yuki
-
#textbox_all Miyako::InitiativeYuki
-
#textbox_all Miyako::Yuki
-
theta Miyako::Utility
-
theta2 Miyako::Utility
-
tick Miyako::WaitCounter
-
ticks Miyako::WaitCounter
-
#to Miyako::Diagram::Arrow
-
#to_a Miyako::SpriteList
-
#to_a Miyako::ListPairStruct
-
#to_a Miyako::MapStructStruct
-
#to_a Miyako::MapChipStruct
-
#to_ary Miyako::SizeStruct
-
#to_ary Miyako::SegmentStruct
-
#to_ary Miyako::Segments
-
#to_ary Miyako::PointStruct
-
#to_ary Miyako::RectStruct
-
#to_ary Miyako::SquareStruct
-
#to_ary Miyako::ListPairStruct
-
#to_ary Miyako::SpriteList
-
#to_choice Miyako::InitiativeYuki::CommandEx
-
#to_choice Miyako::InitiativeYuki::Command
-
#to_choice Miyako::Yuki::CommandEx
-
#to_choice Miyako::Yuki::Command
-
#to_col Miyako::CircleCollisionEx
-
#to_col Miyako::CollisionEx
-
#to_ex Miyako::CircleCollision
-
#to_ex Miyako::Collision
-
#to_first Miyako::SpriteList
-
#to_first! Miyako::SpriteList
-
#to_hash Miyako::SpriteList
-
#to_id Miyako::MapEventManager
-
#to_last Miyako::SpriteList
-
#to_last! Miyako::SpriteList
-
#to_miyako_color Array
-
#to_miyako_color String
-
#to_miyako_color Object
-
#to_miyako_color Symbol
-
#to_miyako_color Integer
-
#to_plot Miyako::InitiativeYuki
-
#to_plot Miyako::Yuki
-
#to_rect Miyako::SquareStruct
-
to_rgb Miyako::Color
-
to_s Miyako::Color
-
#to_s Miyako::ListPairStruct
-
#to_s Miyako::SpriteList
-
#to_sprite Miyako::TextBox
-
#to_sprite Miyako::SpriteBase
-
#to_sprite Miyako::Choices
-
#to_sprite Miyako::Sprite
-
to_sprite Miyako::Screen
-
#to_sprite String
-
#to_sprite Miyako::Plane
-
#to_sprite Miyako::Parts
-
#to_sprite Miyako::SpriteAnimation
-
#to_sprite Miyako::Map
-
#to_sprite Miyako::SpriteUnitBase
-
#to_sprite Miyako::FixedMap
-
#to_square Miyako::RectStruct
-
#to_unit Miyako::TextBox
-
#to_unit Miyako::SpriteBase
-
#to_unit Miyako::Sprite
-
to_unit Miyako::Screen
-
#to_unit Miyako::SpriteAnimation
-
#to_unit Miyako::Plane
-
#to_unit Miyako::Parts
-
#to_unit Miyako::Map
-
#to_unit Miyako::SpriteUnitBase
-
#to_unit Miyako::FixedMap
-
#toggle_exec Miyako::SpriteAnimation
-
toggle_mode Miyako::Screen
-
toggle_screen_mode? Miyako::Input
-
#top Miyako::Layout
-
#top! Miyako::Layout
-
#tr_color Miyako::Sprite
-
transform Miyako::Bitmap
-
#trigger Miyako::Diagram::Arrow
-
trigger_all? Miyako::Input
-
trigger_amount Miyako::Input
-
trigger_any? Miyako::Input
-
#type Miyako::Sprite
-
undefined_layer Miyako::MapStructFactory
-
#under_engine Miyako::InitiativeYuki
-
#under_engine Miyako::Yuki
-
#under_engine= Miyako::InitiativeYuki
-
#under_engine= Miyako::Yuki
-
#under_line Miyako::InitiativeYuki
-
#under_line Miyako::Shape
-
#under_line Miyako::Yuki
-
#under_line Miyako::Font
-
#under_line= Miyako::Font
-
#under_line? Miyako::Font
-
#unit= Miyako::Sprite
-
#unshift Miyako::SpriteList
-
#up_choice Miyako::Choices
-
#update Miyako::TextBox
-
update Miyako::Animation
-
#update Miyako::SpriteBase
-
#update Miyako::Diagram::Processor
-
#update Miyako::Diagram::Manager
-
#update Miyako::Diagram::NodeBase
-
#update Miyako::Slide
-
#update Miyako::Diagram::DiagramBody
-
#update Miyako::Sprite
-
#update Miyako::RasterScroll
-
update Miyako::WaitCounter
-
#update Miyako::InitiativeYuki
-
#update Miyako::Story::Scene
-
update Miyako::Input
-
update Miyako::Audio::SE
-
update Miyako::Audio
-
update Miyako::Audio::BGM
-
#update Miyako::Yuki
-
#update Miyako::MapEvent
-
#update! Miyako::RectStruct
-
#update! Miyako::SquareStruct
-
#update! Miyako::SegmentStruct
-
#update! Miyako::SizeStruct
-
#update! Miyako::PointStruct
-
#update2 Miyako::MapEvent
-
#update= Miyako::Sprite
-
#update? Miyako::Diagram::TriggerBase
-
#update_animation Miyako::TextBox
-
#update_animation Miyako::SpriteArray
-
#update_animation Miyako::SpriteAnimation
-
update_animation Miyako::Animation
-
#update_animation Miyako::Animation
-
#update_animation Miyako::Choices
-
#update_animation Miyako::ChoiceStruct
-
#update_animation Miyako::Slide
-
#update_animation Miyako::InitiativeYuki
-
#update_animation Miyako::Plane
-
#update_animation Miyako::Parts
-
#update_animation Miyako::Yuki
-
#update_animation Miyako::SpriteList
-
#update_animation Miyako::ListPairStruct
-
#update_animation_all Miyako::InitiativeYuki
-
#update_animation_inner Miyako::InitiativeYukiTemplate
-
#update_by_point! Miyako::SquareStruct
-
#update_by_point! Miyako::PointStruct
-
#update_by_point! Miyako::SizeStruct
-
#update_by_point! Miyako::RectStruct
-
#update_by_rect! Miyako::SquareStruct
-
#update_by_rect! Miyako::PointStruct
-
#update_by_rect! Miyako::SizeStruct
-
#update_by_rect! Miyako::RectStruct
-
#update_by_size! Miyako::PointStruct
-
#update_by_size! Miyako::SizeStruct
-
#update_by_size! Miyako::RectStruct
-
#update_by_size! Miyako::SquareStruct
-
#update_by_square! Miyako::SquareStruct
-
#update_by_square! Miyako::PointStruct
-
#update_by_square! Miyako::SizeStruct
-
#update_by_square! Miyako::RectStruct
-
#update_clear Miyako::Yuki
-
#update_cr Miyako::Yuki
-
#update_frame Miyako::SpriteAnimation
-
#update_inner Miyako::InitiativeYukiTemplate
-
#update_inner Miyako::Yuki
-
#update_input Miyako::Diagram::Processor
-
#update_input Miyako::Diagram::Manager
-
#update_input Miyako::Diagram::NodeBase
-
#update_input Miyako::Diagram::DiagramBody
-
#update_input Miyako::InitiativeYuki
-
#update_layout Miyako::Layout
-
#update_layout_position Miyako::TextBox
-
#update_layout_position Miyako::Choices
-
#update_layout_position Miyako::ChoiceStruct
-
#update_layout_position Miyako::Sprite
-
#update_layout_position Miyako::Layout
-
#update_layout_position Miyako::Movie
-
#update_layout_position Miyako::SpriteAnimation
-
#update_layout_position Miyako::FixedMap
-
#update_layout_size Miyako::ChoiceStruct
-
#update_layout_size Miyako::Choices
-
#update_plot_input Miyako::Yuki
-
#update_text Miyako::Yuki
-
#update_wait_counter Miyako::SpriteAnimation
-
#upper Miyako::Story::ScenePool
-
#upper_label Miyako::Story
-
#upper_label Miyako::SimpleStory
-
#upper_scene Miyako::Story::Scene
-
#upper_scene Miyako::SimpleStory::Scene
-
#use_shadow Miyako::Font
-
#valign Miyako::InitiativeYuki
-
#valign Miyako::Yuki
-
#valign_during Miyako::InitiativeYuki
-
#valign_during Miyako::Yuki
-
#value Miyako::Sprite
-
value Miyako::Bitmap
-
#value! Miyako::Sprite
-
value! Miyako::Bitmap
-
#values Miyako::SpriteList
-
#values_at Miyako::SpriteList
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#vars Miyako::InitiativeYuki
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#vars Miyako::Yuki
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#vars_names Miyako::InitiativeYuki
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#vars_names Miyako::Yuki
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version Miyako
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viewport Miyako::Screen
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#viewport Miyako::Viewport
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#visible Miyako::TextBox
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#visible Miyako::SpriteArray
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#visible Miyako::SpriteBase
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#visible Miyako::Diagram::Processor
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#visible Miyako::Diagram::Renderer
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#visible Miyako::SpriteAnimation
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#visible Miyako::Choices
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#visible Miyako::ChoiceStruct
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#visible Miyako::Drawer
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#visible Miyako::Sprite
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#visible Miyako::LayoutSpace
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#visible Miyako::Parts
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#visible Miyako::Movie
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#visible Miyako::Yuki
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#visible Miyako::Font
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#visible Miyako::Map::MapLayer
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#visible Miyako::Map
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#visible Miyako::SpriteList
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#visible Miyako::Viewport
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#visible Miyako::FixedMap
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#visible Miyako::FixedMap::FixedMapLayer
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#visible= Miyako::SpriteArray
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#visible= Miyako::SpriteBase
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#visible= Miyako::Parts
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#visible= Miyako::Font
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#visibles Miyako::InitiativeYuki
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#visibles Miyako::Yuki
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#visibles_names Miyako::InitiativeYuki
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#visibles_names Miyako::Yuki
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#vspace Miyako::Font
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#w Miyako::Sprite
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w Miyako::Screen
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#w Miyako::Layout
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#w Miyako::Map
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#w Miyako::SpriteAnimation
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#wait Miyako::InitiativeYuki
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#wait Miyako::Yuki
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#wait Miyako::WaitCounter
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#wait_by_cond Miyako::InitiativeYuki
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#wait_by_cond Miyako::Yuki
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#wait_by_finish Miyako::InitiativeYuki
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#wait_by_finish Miyako::Yuki
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#wait_cursor Miyako::TextBox
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#wait_over_exec Miyako::Yuki
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#waiting Miyako::TextBox
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#waiting Miyako::Yuki
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#waiting? Miyako::Yuki
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#waiting? Miyako::WaitCounter
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#waiting_inner Miyako::InitiativeYukiTemplate
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#white_out Miyako::Sprite
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white_out Miyako::Bitmap
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#white_out! Miyako::Sprite
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white_out! Miyako::Bitmap
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window_minimize? Miyako::Input
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window_minimize_change? Miyako::Input
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#x Miyako::Layout
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#x Miyako::Plane
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#x Miyako::SpriteAnimation
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#x Miyako::Segments
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#xor Miyako::Sprite
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#xor! Miyako::Sprite
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#y Miyako::Layout
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#y Miyako::Plane
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#y Miyako::SpriteAnimation
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#y Miyako::Segments
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#zip Miyako::SpriteList
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#| Miyako::SpriteList