Method List
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<< Ruby2D::Camera
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#_draw Ruby2D::Camera::Quad
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#_draw Ruby2D::Camera::Text
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#_draw Ruby2D::Camera::Circle
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#_draw Ruby2D::Camera::Line
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#_draw Camera::Image
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#_draw Ruby2D::Camera::Triangle
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#_draw Ruby2D::Camera::Rectangle
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#_draw Ruby2D::Camera::Sprite
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#_draw Ruby2D::Camera::Square
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_redraw Ruby2D::Camera
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_resolve_z_sorting Ruby2D::Camera
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_sort_by_z Ruby2D::Camera
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_x Ruby2D::Camera
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_y Ruby2D::Camera
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#add Ruby2D::Camera::Rectangle
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#add Ruby2D::Camera::Circle
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#add Ruby2D::Camera::Triangle
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#add Camera::Image
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#add Ruby2D::Camera::Sprite
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#add Ruby2D::Camera::Line
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#add Ruby2D::Camera::Text
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#add Ruby2D::Camera::Quad
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#add Ruby2D::Camera::Square
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angle Ruby2D::Camera
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angle= Ruby2D::Camera
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#center Ruby2D::Camera::Text
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coordinate_to_screenspace Ruby2D::Camera
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coordinate_to_worldspace Ruby2D::Camera
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debug_x Ruby2D::Camera
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debug_x= Ruby2D::Camera
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debug_y Ruby2D::Camera
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debug_y= Ruby2D::Camera
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#initialize Ruby2D::Camera::Line
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#initialize Ruby2D::Camera::Square
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#initialize Ruby2D::Camera::Quad
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#initialize Ruby2D::Camera::Circle
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#initialize Camera::Image
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#initialize Ruby2D::Camera::Text
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#initialize Ruby2D::Camera::Triangle
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#initialize Ruby2D::Camera::Rectangle
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#initialize Ruby2D::Camera::Sprite
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#remove Ruby2D::Camera::Sprite
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#remove Ruby2D::Camera::Square
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#remove Ruby2D::Camera::Quad
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#remove Ruby2D::Camera::Text
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#remove Ruby2D::Camera::Rectangle
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#remove Camera::Image
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#remove Ruby2D::Camera::Line
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#remove Ruby2D::Camera::Triangle
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remove Ruby2D::Camera
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#remove Ruby2D::Camera::Circle
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#update Ruby2D::Window
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#x Ruby2D::Camera::Rectangle
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#x Ruby2D::Camera::Line
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#x Ruby2D::Camera::Quad
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#x Ruby2D::Camera::Square
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x Ruby2D::Camera
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#x Ruby2D::Camera::Triangle
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x= Ruby2D::Camera
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#y Ruby2D::Camera::Quad
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#y Ruby2D::Camera::Rectangle
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#y Ruby2D::Camera::Line
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y Ruby2D::Camera
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#y Ruby2D::Camera::Square
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#y Ruby2D::Camera::Triangle
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y= Ruby2D::Camera
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#z= Ruby2D::Camera::Square
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#z= Ruby2D::Camera::Sprite
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#z= Camera::Image
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#z= Ruby2D::Camera::Circle
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#z= Ruby2D::Camera::Quad
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#z= Ruby2D::Camera::Text
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#z= Ruby2D::Camera::Line
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#z= Ruby2D::Camera::Triangle
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#z= Ruby2D::Camera::Rectangle
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zoom Ruby2D::Camera
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zoom= Ruby2D::Camera