Method List
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<< SDL2::Log
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#== SDL2::Event
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#== SDL2::Struct
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#== FFI::Struct::InlineArray
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[] SDL2::Video::Drivers
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#[] SDL2::Joystick::Balls
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#[] SDL2::Joystick::Buttons
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[] SDL2::Display
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[] SDL2::Renderer::Drivers
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#[] SDL2::StructArray
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#[] SDL2::Joystick::Axes
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[] SDL2::Hint
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#[] SDL2::Display::Modes
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#[] SDL2::Joystick::Hats
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[]= SDL2::Hint
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add SDL2::Event
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#after_loop BadSdl::Application
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#alpha_mod SDL2::Texture
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#alpha_mod= SDL2::Texture
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#api SDL2::Library
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#axes SDL2::Joystick
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#balls SDL2::Joystick
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#before_loop BadSdl::Application
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bitsize SDL2::Audio
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bitsperpixel SDL2
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#blend_mode SDL2::Texture
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#blend_mode= SDL2::Texture
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#blit_in SDL2::Surface
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#blit_out SDL2::Surface
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blit_scaled SDL2
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blit_surface SDL2
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#boolean? SDL2::Library
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#bounds SDL2::Display
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#bounds! SDL2::Display
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#brightness SDL2::Window
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#brightness= SDL2::Window
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button SDL2::Mouse
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#buttons SDL2::Joystick
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bytesperpixel SDL2
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cast SDL2::Color
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cast SDL2::Event
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cast SDL2::Rect
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cast SDL2::Point
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cast SDL2::Struct
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cast_array SDL2::Point
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centered_display SDL2::WINDOWPOS
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#clear SDL2::Renderer
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#clip_rect SDL2::Renderer
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#clip_rect= SDL2::Renderer
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clone_from SDL2::StructArray
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#close SDL2::RWops
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#close SDL2::TTF::Font
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#closest_display_mode SDL2::Display
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#color_mod SDL2::Texture
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#color_mod= SDL2::Texture
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#convert SDL2::Surface
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#copy SDL2::Renderer
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#copy_ex SDL2::Renderer
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#copy_from SDL2::Color
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#count SDL2::Joystick::Axes
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#count SDL2::Joystick::Buttons
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#count SDL2::StructArray
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#count SDL2::Display::Modes
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#count SDL2::Joystick::Balls
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count SDL2::Display
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#count SDL2::Joystick::Hats
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count SDL2::Renderer::Drivers
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create SDL2::Struct
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create SDL2::Window
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create SDL2::Renderer
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create SDL2::PixelFormat
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create SDL2::Color
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create SDL2::Texture
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create SDL2::Palette
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create_color_cursor SDL2::Cursor
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create_from SDL2::Window
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create_rgb SDL2::Surface
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create_rgb_from SDL2::Surface
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create_software SDL2::Renderer
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create_with_renderer SDL2::Window
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critical SDL2::Log
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current SDL2::Display::Mode
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current! SDL2::Display::Mode
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#current_display_mode SDL2::Display
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current_driver SDL2::Video
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#current_engine BadSdl::Engine::Engines
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#current_size SDL2::Window
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#current_size= SDL2::Window
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#data SDL2::Window
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debug SDL2::Log
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default_bg SDL2::TTF::Font
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default_bg= SDL2::TTF::Font
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default_fg SDL2::TTF::Font
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default_fg= SDL2::TTF::Font
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define_pixelformat SDL2
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define_pixelfourcc SDL2
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#destroy SDL2::Renderer
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#destroy SDL2::Texture
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#destroy SDL2::Window
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disable SDL2::ScreenSaver
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#display SDL2::Window
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#display_index SDL2::Window
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#display_mode SDL2::Window
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#draw_blend_mode SDL2::Renderer
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#draw_blend_mode= SDL2::Renderer
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#draw_color SDL2::Renderer
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#draw_color= SDL2::Renderer
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#draw_line SDL2::Renderer
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#draw_lines SDL2::Renderer
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#draw_point SDL2::Renderer
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#draw_points SDL2::Renderer
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#draw_rect SDL2::Renderer
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#draw_rects SDL2::Renderer
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#driverdata= SDL2::Display::Mode
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each SDL2::Video::Drivers
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#each SDL2::Joystick::Components
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#effect_done SDL2::Mixer
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#effect_func SDL2::Mixer
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#empty SDL2::Rect
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enable SDL2::ScreenSaver
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enable SDL2::Debug
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enabled? SDL2::ScreenSaver
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enabled? SDL2::Debug
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#enclose_points SDL2::Rect
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#engines BadSdl::Engine::Engines
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error SDL2::Log
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#event_filter SDL2
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#event_state SDL2::Joystick
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#fill_rect SDL2::Renderer
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#fill_rect SDL2::Surface
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#fill_rects SDL2::Renderer
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filter SDL2::Event
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filter= SDL2::Event
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#first SDL2::StructArray
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#first SDL2::Display::Modes
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first SDL2::Display
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#flags SDL2::Window
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flush SDL2::Event
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for_enum SDL2::Mouse::BUTTONMASK
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#format= SDL2::Display::Mode
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fourcc SDL2
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#free SDL2::Struct
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#free SDL2::Surface
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from_file SDL2::RWops
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from_id SDL2::Window
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#fullscreen= SDL2::Window
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get SDL2::Renderer
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get SDL2::Event
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get SDL2::Clipboard
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#get_color_key SDL2::Surface
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#get_event_state SDL2
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get_focus SDL2::Keyboard
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#get_guid SDL2::Joystick
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get_mod SDL2::Keyboard
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#get_name SDL2::PixelFormat
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get_name SDL2::PixelFormat
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#get_palette SDL2::Surface
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get_priority SDL2::Log
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#get_rgb SDL2::PixelFormat
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#get_rgba SDL2::PixelFormat
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get_state SDL2::Keyboard
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#grab= SDL2::Window
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#grab? SDL2::Window
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#h= SDL2::Display::Mode
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#handle_event BadSdl::Engine
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#handle_event BadSdl::Engine::Engines
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has SDL2::Clipboard
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has? SDL2::Clipboard
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has? SDL2::Event
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#has_intersection? SDL2::Rect
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#hats SDL2::Joystick
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#height SDL2::Window
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#hide SDL2::Window
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#icon= SDL2::Window
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#id SDL2::Display
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#id SDL2::Window
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included EnumerableConstants
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#info SDL2::Renderer
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init SDL2::Video
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#init_sub_system! SDL2
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#initialize BadSdl::Application
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#initialize SDL2::Display
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#initialize SDL2::Window
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#initialize SDL2::Window::Data
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#initialize BadSdl::Engine::BlockEngine
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#initialize SDL2::Struct
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#initialize SDL2::Display::Modes
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#initialize SDL2::ManagedStruct
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#initialize BadSdl::Engine::Engines
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#initialize SDL2::Joystick::Components
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#initialize BadSdl::Engine
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#initialize SDL2::StructArray
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#instance_id SDL2::Joystick
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#intersect_line SDL2::Rect
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#intersection SDL2::Rect
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is_big_endian? SDL2::Audio
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is_centered SDL2::WINDOWPOS
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is_float? SDL2::Audio
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is_int? SDL2::Audio
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is_little_endian? SDL2::Audio
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is_signed? SDL2::Audio
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is_undefined SDL2::WINDOWPOS
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is_unsigned? SDL2::Audio
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ispixelformat_alpha SDL2
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ispixelformat_fourcc SDL2
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#last SDL2::StructArray
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lazy SDL2::Video::Drivers
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load SDL2::Mixer::Music
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load_bmp SDL2
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load_bmp SDL2::Surface
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load_bmp_rw SDL2::Surface
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load_wav SDL2::Mixer::Chunk
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load_wav SDL2::Mixer
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load_wav SDL2
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#lock SDL2::Surface
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#lock SDL2::Texture
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log SDL2::Debug
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#logical_size SDL2::Renderer
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#logical_size= SDL2::Renderer
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#loop BadSdl::Application
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#loop_count_limit BadSdl::Application
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#major SDL2::Version
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#map SDL2::PixelFormat
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#map_rgb SDL2::PixelFormat
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#map_rgba SDL2::PixelFormat
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#maximize SDL2::Window
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#maximum_size SDL2::Window
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#maximum_size= SDL2::Window
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#member_readers SDL2::StructHelper
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#member_writers SDL2::StructHelper
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#metaclass SDL2::Library
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#minimize SDL2::Window
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#minimum_size SDL2::Window
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#minimum_size= SDL2::Window
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#minor SDL2::Version
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#modes SDL2::Display
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#music_finished SDL2::Mixer
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#mustlock? SDL2::Surface
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name SDL2::Joystick
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#name SDL2::Joystick
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#named SDL2::Window::Data
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#named= SDL2::Window::Data
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num SDL2::Display
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num SDL2::Video::Drivers
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num SDL2::Joystick
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#on BadSdl::Engine
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#on_handlers BadSdl::Engine
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open SDL2::TTF::Font
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open SDL2::Joystick
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#output_size SDL2::Renderer
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#paint_to BadSdl::Engine::BlockEngine
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#paint_to BadSdl::Engine
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#paint_to BadSdl::Engine::Engines
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#painter BadSdl::Engine::BlockEngine
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#painter BadSdl::Engine
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#patch SDL2::Version
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pause SDL2::Mixer::Music
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paused? SDL2::Mixer::Music
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peek SDL2::Event
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peep SDL2::Event
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#pixel_format SDL2::Window
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pixelflag SDL2
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pixellayout SDL2
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pixelorder SDL2
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pixeltype SDL2
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#play SDL2::Mixer::Chunk
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play_channel SDL2::Mixer
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playing? SDL2::Mixer::Chunk
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playing? SDL2::Mixer::Music
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#pointer SDL2::StructArray
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poll SDL2::Event
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#poll BadSdl::Application
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#poll_count_limit BadSdl::Application
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#position SDL2::Window
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#position= SDL2::Window
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#present SDL2::Renderer
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pump SDL2::Event
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push SDL2::Event
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#query SDL2::Texture
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#quit BadSdl::Application
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quit SDL2::Video
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#quit BadSdl::Engine::Engines
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#quit BadSdl::Engine
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quit_requested? SDL2::Event
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#raise_above SDL2::Window
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#raise_error SDL2::Library
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#raise_error_if SDL2::Library
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#raise_error_unless SDL2::Library
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#read SDL2::RWops
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#rect SDL2::Surface
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#refresh_rate= SDL2::Display::Mode
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release SDL2::TTF::Font
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release SDL2::GameController
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release SDL2::Renderer
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release SDL2::Joystick
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release SDL2::Version
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release SDL2::Texture
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release SDL2::Surface
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release SDL2::Palette
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release SDL2::PixelFormat
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release SDL2::Window
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release SDL2::Struct
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release SDL2::Haptic
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release SDL2::RWops
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release SDL2::Cursor
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release SDL2::Mixer::Music
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release SDL2::Display::Mode
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release SDL2::Mixer::Chunk
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#render_text_blended SDL2::TTF::Font
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#render_text_blended_wrapped SDL2::TTF::Font
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#render_text_shaded SDL2::TTF::Font
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#render_text_solid SDL2::TTF::Font
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#renderer SDL2::Window
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#renderer_to_surface SDL2::Window
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#restore SDL2::Window
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resume SDL2::Mixer::Music
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#returns_error SDL2::Library
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save_bmp SDL2
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#save_bmp SDL2::Surface
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#save_bmp_rw SDL2::Surface
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#scale SDL2::Renderer
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#scale= SDL2::Renderer
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scancode_to_keycode SDL2
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#seek SDL2::RWops
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#set SDL2::Color
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set SDL2::Clipboard
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#set_color_key SDL2::Surface
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#set_colors SDL2::Palette
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set_mod SDL2::Keyboard
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#set_palette SDL2::Surface
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#set_palette SDL2::PixelFormat
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set_priority SDL2::Log
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#set_rle SDL2::Surface
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set_with_priority SDL2::Hint
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#show SDL2::Window
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#size SDL2::RWops
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state SDL2::Event
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#surface SDL2::Window
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#surface BadSdl::Engine
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#target SDL2::Renderer
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#target= SDL2::Renderer
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#target_supported? SDL2::Renderer
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#tell SDL2::RWops
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#texture_from_surface SDL2::Renderer
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#title SDL2::Window
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#title= SDL2::Window
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#to_a SDL2::Color
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#to_event SDL2::Event::Abstract
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#to_masks SDL2::PixelFormat
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to_masks SDL2::PixelFormat
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#to_s SDL2::Version
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#to_s SDL2::Struct
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type SDL2::TypedPointer
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undefined_display SDL2::WINDOWPOS
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#union SDL2::Rect
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#unlock SDL2::Texture
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#unlock SDL2::Surface
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update SDL2::Joystick
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#update_members SDL2::Struct
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#update_surface SDL2::Window
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#value SDL2::TypedPointer
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verbose SDL2::Log
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#viewport SDL2::Renderer
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#viewport= SDL2::Renderer
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#w= SDL2::Display::Mode
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warn SDL2::Log
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#width SDL2::Window
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#window BadSdl::Application
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with_temp_priority SDL2::Log
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#write SDL2::RWops