Method List
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#addEventListener Rubygame::ListenerList
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#apply_force Rubygame::Sprites::MovingSprite
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#bounds Rubygame::Sprites::BoundedGroup
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default_image Rubygame::Sprites::BasicSprite
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#edges Rubygame::Sprites::EdgeSprite
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#force= Rubygame::Sprites::ForceGroup
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framerate XGame
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#go Rubygame::Sprites::MovingSprite
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#going Rubygame::Sprites::MovingSprite
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#hit Rubygame::Sprites::MovingSprite
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included Rubygame::Sprites::MovingSprite
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#initialize Rubygame::Sprites::MovingSprite
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#initialize Rubygame::Sprites::BasicSprite
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#reference= Rubygame::Sprites::MovingSprite
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run XGame
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#stop Rubygame::Sprites::MovingSprite
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#update Rubygame::Sprites::BoundedGroup
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#update Rubygame::Sprites::BasicSprite
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#update Rubygame::Sprites::CollideGroup
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#update Rubygame::Sprites::ForceGroup
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#update_moving Rubygame::Sprites::MovingSprite
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#velocity Rubygame::Sprites::MovingSprite