Method List
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#* Tabletop::Pool
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#+ Tabletop::Pool
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#- Tabletop::Pool
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#<< Tabletop::Deck
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#<=> Tabletop::Die
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#<=> Tabletop::Pool
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#<=> Tabletop::TokenStack
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#add Tabletop::Roll
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#add Tabletop::TokenStack
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#at_least Tabletop::Roll
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#chance_to_draw Tabletop::Deck
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#check Tabletop::Roll
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#coerce Tabletop::Pool
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#conditions Tabletop::Possibility
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#count Tabletop::TokenStack
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#dF Fixnum
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#dX Fixnum
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#d_notation Tabletop::Pool
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#deck_size Tabletop::Deck
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#draw Tabletop::Deck
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#drop Tabletop::Pool
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#drop_highest Tabletop::Pool
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#drop_lowest Tabletop::Pool
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#effects Tabletop::Roll
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#equals Tabletop::Roll
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#flip Tabletop::Coin
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#heads? Tabletop::Coin
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#highest Tabletop::Pool
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#initialize Tabletop::Coin
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#initialize Tabletop::TokenStack
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#initialize Tabletop::Pool
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#initialize Tabletop::FudgeDie
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#initialize Tabletop::Deck
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#initialize Tabletop::Die
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#initialize Tabletop::NotEnoughTokensError
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#initialize Tabletop::Roll
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#initialize Tabletop::Possibility
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#initialize Tabletop::Condition
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#lowest Tabletop::Pool
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#max Tabletop::TokenStack
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#met_by? Tabletop::Condition
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#method_missing Fixnum
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#move Tabletop::TokenStack
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new_from_string Tabletop::Die
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#outcomes Tabletop::Possibility
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#pool Tabletop::Roll
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#possible_hand? Tabletop::Deck
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#possible_starting_hands Tabletop::Deck
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#raise_if_over_max Tabletop::TokenStack
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#refresh Tabletop::TokenStack
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#remove Tabletop::TokenStack
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#respond_to? Fixnum
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#roll Tabletop::Roll
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#roll Tabletop::Coin
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#roll Tabletop::Pool
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#roll Tabletop::FudgeDie
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#roll Tabletop::Die
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#roll_if Tabletop::Pool
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#set_result Tabletop::Roll
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#sets Tabletop::Pool
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#sides Tabletop::Die
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#sides Tabletop::Roll
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#sum Tabletop::Roll
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#sum Tabletop::Pool
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#tails? Tabletop::Coin
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#to_int Tabletop::Die
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#to_int Tabletop::Pool
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#to_s Tabletop::Die
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#to_s Tabletop::FudgeDie
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#to_s Tabletop::Coin
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#value Tabletop::Die
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#values Tabletop::Pool