Class: CDK::SWINDOW
Instance Attribute Summary
Attributes included from HasTitle
Attributes included from HasScreen
#is_visible, #screen, #screen_index
Attributes included from ExitConditions
Attributes included from Bindings
Attributes included from Focusable
Attributes included from Borders
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #border_size, #box
Instance Method Summary collapse
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#activate(actions) ⇒ Object
This allows the user to play inside the scrolling window.
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#add(list, insert_pos) ⇒ Object
This adds a line to the scrolling window.
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#clean ⇒ Object
This removes all the lines inside the scrolling window.
- #createList(list_size) ⇒ Object
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#destroy ⇒ Object
This function destroys the scrolling window widget.
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#destroyInfo ⇒ Object
Free any storage associated with the info-list.
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#draw(box) ⇒ Object
This function draws the swindow window widget.
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#drawList(box) ⇒ Object
This draws in the contents of the scrolling window.
-
#dump(filename) ⇒ Object
This actually dumps the information from the scrolling window to a file.
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#erase ⇒ Object
This function erases the scrolling window widget.
-
#exec(command, insert_pos) ⇒ Object
This execs a command and redirects the output to the scrolling window.
- #focus ⇒ Object
- #freeLine(x) ⇒ Object
- #getContents(size) ⇒ Object
-
#initialize(cdkscreen, xplace, yplace, height, width, title, save_lines, box, shadow) ⇒ SWINDOW
constructor
A new instance of SWINDOW.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#jumpToLine(line) ⇒ Object
This jumps to a given line.
-
#loadInformation ⇒ Object
This function allows the user to load new information into the scrolling window.
- #object_type ⇒ Object
- #position ⇒ Object
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#saveInformation ⇒ Object
This function allows the user to dump the information from the scrolling window to a file.
-
#set(list, lines, box) ⇒ Object
This sets the lines and the box attribute of the scrolling window.
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#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#setContents(list, list_size) ⇒ Object
This sets all the lines inside the scrolling window.
- #setupLine(list, x) ⇒ Object
- #showMessage2(msg, msg2, filename) ⇒ Object
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#trim(begin_line, end_line) ⇒ Object
This trims lines from the scrolling window.
- #unfocus ⇒ Object
Methods inherited from CDKOBJS
#setBackgroundColor, #timeout, #validCDKObject, #validObjType
Methods included from WindowHooks
Methods included from WindowInput
#getc, #getch, #setPostProcess, #setPreProcess
Methods included from HasTitle
#cleanTitle, #drawTitle, #init_title, #setTitle
Methods included from HasScreen
#SCREEN_XPOS, #SCREEN_YPOS, #init_screen, #wrefresh
Methods included from ExitConditions
#init_exit_conditions, #resetExitType, #setExitType
Methods included from Bindings
#bind, #bindableObject, #checkBind, #cleanBindings, #init_bindings, #isBind, #unbind
Methods included from Focusable
Methods included from Borders
#getBox, #init_borders, #setBXattr, #setBox, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar
Methods included from Movement
Methods included from Converters
#char2Chtype, #charOf, #chtype2Char, #chtype2String, #decode_attribute, #encode_attribute
Methods included from Justifications
Methods included from Alignments
Constructor Details
#initialize(cdkscreen, xplace, yplace, height, width, title, save_lines, box, shadow) ⇒ SWINDOW
Returns a new instance of SWINDOW.
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# File 'lib/cdk/components/swindow.rb', line 5 def initialize(cdkscreen, xplace, yplace, height, width, title, save_lines, box, shadow) super() parent_width = cdkscreen.window.getmaxx parent_height = cdkscreen.window.getmaxy box_width = width box_height = height bindings = { CDK::BACKCHAR => Ncurses::KEY_PPAGE, 'b' => Ncurses::KEY_PPAGE, 'B' => Ncurses::KEY_PPAGE, CDK::FORCHAR => Ncurses::KEY_NPAGE, ' ' => Ncurses::KEY_NPAGE, 'f' => Ncurses::KEY_NPAGE, 'F' => Ncurses::KEY_NPAGE, '|' => Ncurses::KEY_HOME, '$' => Ncurses::KEY_END, } self.setBox(box) # If the height is a negative value, the height will be # ROWS-height, otherwise the height will be the given height. box_height = CDK.setWidgetDimension(parent_height, height, 0) # If the width is a negative value, the width will be # COLS-width, otherwise the widget will be the given width. box_width = CDK.setWidgetDimension(parent_width, width, 0) box_width = self.setTitle(title, box_width) # Set the box height. box_height += @title_lines + 1 # Make sure we didn't extend beyond the dimensions of the window. box_width = [box_width, parent_width].min box_height = [box_height, parent_height].min # Set the rest of the variables. @title_adj = @title_lines + 1 # Rejustify the x and y positions if we need to. xtmp = [xplace] ytmp = [yplace] alignxy(cdkscreen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the scrolling window. @win = Ncurses::WINDOW.new(box_height, box_width, ypos, xpos) if @win.nil? self.destroy return nil end @win.keypad(true) # Make the field window @field_win = @win.subwin(box_height - @title_lines - 2, box_width - 2, ypos + @title_lines + 1, xpos + 1) @field_win.keypad(true) # Set the rest of the variables @screen = cdkscreen @parent = cdkscreen.window @shadow_win = nil @box_height = box_height @box_width = box_width @view_size = box_height - @title_lines - 2 @current_top = 0 @max_top_line = 0 @left_char = 0 @max_left_char = 0 @list_size = 0 @widest_line = -1 @save_lines = save_lines @accepts_focus = true @input_window = @win @shadow = shadow if !self.createList(save_lines) self.destroy return nil end # Do we need to create a shadow? if shadow @shadow_win = Ncurses::WINDOW.new(box_height, box_width, ypos + 1, xpos + 1) end # Create the key bindings bindings.each do |from, to| self.bind(:SWINDOW, from, :getc, to) end # Register this baby. cdkscreen.register(:SWINDOW, self) end |
Instance Method Details
#activate(actions) ⇒ Object
This allows the user to play inside the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 299 def activate(actions) # Draw the scrolling list. self.draw(@box) if actions.nil? || actions.size == 0 while true input = self.getch([]) # inject the character into the widget. self.inject(input) if @exit_type != :EARLY_EXIT return end end else #Inject each character one at a time actions.each do |action| self.inject(action) if @exit_type != :EARLY_EXIT return end end end # Set the exit type and return. self.setExitType(0) end |
#add(list, insert_pos) ⇒ Object
This adds a line to the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 150 def add(list, insert_pos) # If we are at the maximum number of save lines erase the first # position and bump everything up one spot if @list_size == @save_lines and @list_size > 0 @list = @list[1..-1] @list_pos = @list_pos[1..-1] @list_len = @list_len[1..-1] @list_size -= 1 end # Determine where the line is being added. if insert_pos == CDK::TOP # We need to 'bump' everything down one line... @list = [@list[0]] + @list @list_pos = [@list_pos[0]] + @list_pos @list_len = [@list_len[0]] + @list_len # Add it into the scrolling window. self.setupLine(list, 0) # set some variables. @current_top = 0 if @list_size < @save_lines @list_size += 1 end # Set the maximum top line. @max_top_line = @list_size - @view_size @max_top_line = [@max_top_line, 0].max @max_left_char = @widest_line - (@box_width - 2) else # Add to the bottom. @list += [''] @list_pos += [0] @list_len += [0] self.setupLine(list, @list_size) @max_left_char = @widest_line - (@box_width - 2) # Increment the item count and zero out the next row. if @list_size < @save_lines @list_size += 1 self.freeLine(@list_size) end # Set the maximum top line. if @list_size <= @view_size @max_top_line = 0 @current_top = 0 else @max_top_line = @list_size - @view_size @current_top = @max_top_line end end # Draw in the list. self.drawList(@box) end |
#clean ⇒ Object
This removes all the lines inside the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 238 def clean # Clean up the memory used... (0...@list_size).each do |x| self.freeLine(x) end # Reset some variables. @list_size = 0 @max_left_char = 0 @widest_line = 0 @current_top = 0 @max_top_line = 0 # Redraw the window. self.draw(@box) end |
#createList(list_size) ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 733 def createList(list_size) status = false if list_size >= 0 new_list = [] new_pos = [] new_len = [] status = true self.destroyInfo @list = new_list @list_pos = new_pos @list_len = new_len else self.destroyInfo status = false end return status end |
#destroy ⇒ Object
This function destroys the scrolling window widget.
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# File 'lib/cdk/components/swindow.rb', line 510 def destroy self.destroyInfo self.cleanTitle # Delete the windows. CDK.deleteCursesWindow(@shadow_win) CDK.deleteCursesWindow(@field_win) CDK.deleteCursesWindow(@win) # Clean the key bindings. self.cleanBindings(:SWINDOW) # Unregister this object. CDK::SCREEN.unregister(:SWINDOW, self) end |
#destroyInfo ⇒ Object
Free any storage associated with the info-list.
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# File 'lib/cdk/components/swindow.rb', line 503 def destroyInfo @list = [] @list_pos = [] @list_len = [] end |
#draw(box) ⇒ Object
This function draws the swindow window widget.
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# File 'lib/cdk/components/swindow.rb', line 446 def draw(box) # Do we need to draw in the shadow. unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Box the widget if needed if box Draw.drawObjBox(@win, self) end self.drawTitle(@win) wrefresh # Draw in the list. self.drawList(box) end |
#drawList(box) ⇒ Object
This draws in the contents of the scrolling window
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# File 'lib/cdk/components/swindow.rb', line 466 def drawList(box) # Determine the last line to draw. if @list_size < @view_size last_line = @list_size else last_line = @view_size end # Erase the scrolling window. @field_win.werase # Start drawing in each line. (0...last_line).each do |x| screen_pos = @list_pos[x + @current_top] - @left_char # Write in the correct line. if screen_pos >= 0 Draw.writeChtype(@field_win, screen_pos, x, @list[x + @current_top], CDK::HORIZONTAL, 0, @list_len[x + @current_top]) else Draw.writeChtype(@field_win, 0, x, @list[x + @current_top], CDK::HORIZONTAL, @left_char - @list_pos[x + @current_top], @list_len[x + @current_top]) end end wrefresh(@field_win) end |
#dump(filename) ⇒ Object
This actually dumps the information from the scrolling window to a file.
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# File 'lib/cdk/components/swindow.rb', line 706 def dump(filename) # Try to open the file. #if ((outputFile = fopen (filename, "w")) == 0) #{ # return -1; #} output_file = File.new(filename, 'w') # Start writing out the file. @list.each do |item| raw_line = chtype2Char(item) output_file << "%s\n" % raw_line end # Close the file and return the number of lines written. output_file.close return @list_size end |
#erase ⇒ Object
This function erases the scrolling window widget.
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# File 'lib/cdk/components/swindow.rb', line 528 def erase if self.validCDKObject CDK.eraseCursesWindow(@win) CDK.eraseCursesWindow(@shadow_win) end end |
#exec(command, insert_pos) ⇒ Object
This execs a command and redirects the output to the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 536 def exec(command, insert_pos) count = -1 Ncurses.endwin # Try to open the command. # XXX This especially needs exception handling given how Ruby # implements popen unless (ps = IO.popen(command.split, 'r')).nil? # Start reading. until (temp = ps.gets).nil? if temp.size != 0 && temp[-1] == '\n' temp = temp[0...-1] end # Add the line to the scrolling window. self.add(temp, insert_pos) count += 1 end # Close the pipe ps.close end return count end |
#focus ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 725 def focus self.draw(@box) end |
#freeLine(x) ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 143 def freeLine(x) # if x < @list_size # @list[x] = 0 # end end |
#getContents(size) ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 138 def getContents(size) size << @list_size return @list end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/cdk/components/swindow.rb', line 328 def inject(input) pp_return = 1 ret = -1 @complete = false # Set the exit type. self.setExitType(0) # Draw the window.... self.draw(@box) # Check if there is a pre-process function to be called. unless @pre_process_func.nil? # Call the pre-process function. pp_return = @pre_process_func.call(:SWINDOW, self, @pre_process_data, input) end # Should we continue? if pp_return != 0 # Check for a key binding. if self.checkBind(:SWINDOW, input) @complete = true else case input when Ncurses::KEY_UP if @current_top > 0 @current_top -= 1 else CDK.Beep end when Ncurses::KEY_DOWN if @current_top >= 0 && @current_top < @max_top_line @current_top += 1 else CDK.Beep end when Ncurses::KEY_RIGHT if @left_char < @max_left_char @left_char += 1 else CDK.Beep end when Ncurses::KEY_LEFT if @left_char > 0 @left_char -= 1 else CDK.Beep end when Ncurses::KEY_PPAGE if @current_top != 0 if @current_top >= @view_size @current_top = @current_top - (@view_size - 1) else @current_top = 0 end else CDK.Beep end when Ncurses::KEY_NPAGE if @current_top != @max_top_line if @current_top + @view_size < @max_top_line @current_top = @current_top + (@view_size - 1) else @current_top = @max_top_line end else CDK.Beep end when Ncurses::KEY_HOME @left_char = 0 when Ncurses::KEY_END @left_char = @max_left_char + 1 when 'g'.ord, '1'.ord, '<'.ord @current_top = 0 when 'G'.ord, '>'.ord @current_top = @max_top_line when 'l'.ord, 'L'.ord self.loadInformation when 's'.ord, 'S'.ord self.saveInformation when CDK::KEY_TAB, CDK::KEY_RETURN, Ncurses::KEY_ENTER self.setExitType(input) ret = 1 @complete = true when CDK::KEY_ESC self.setExitType(input) @complete = true when Ncurses::ERR self.setExitType(input) @complete = true when CDK::REFRESH @screen.erase @screen.refresh end end # Should we call a post-process? if !@complete && !(@post_process_func.nil?) @post_process_func.call(:SWINDOW, self, @post_process_data, input) end end if !@complete self.drawList(@box) self.setExitType(0) end @return_data = ret return ret end |
#jumpToLine(line) ⇒ Object
This jumps to a given line.
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# File 'lib/cdk/components/swindow.rb', line 211 def jumpToLine(line) # Make sure the line is in bounds. if line == CDK::BOTTOM || line >= @list_size # We are moving to the last page. @current_top = @list_size - @view_size elsif line == TOP || line <= 0 # We are moving to the top of the page. @current_top = 0 else # We are moving in the middle somewhere. if @view_size + line < @list_size @current_top = line else @current_top = @list_size - @view_size end end # A little sanity check to make sure we don't do something silly if @current_top < 0 @current_top = 0 end # Redraw the window. self.draw(@box) end |
#loadInformation ⇒ Object
This function allows the user to load new information into the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 621 def loadInformation # Create the file selector to choose the file. fselect = CDK::FSELECT.new(@screen, CDK::CENTER, CDK::CENTER, 20, 55, '<C>Load Which File', 'FIlename', Ncurses::A_NORMAL, '.', Ncurses::A_REVERSE, '</5>', '</48>', '</N>', '</N>', true, false) # Get the filename to load. filename = fselect.activate([]) # Make sure they selected a file. if fselect.exit_type == :ESCAPE_HIT # Popup a message. mesg = [ '<C></B/5>Load Canceled.', ' ', '<C>Press any key to continue.', ] @screen.popupLabel(mesg, 3) # Clean up and exit fselect.destroy return end # Copy the filename and destroy the file selector. filename = fselect.pathname fselect.destroy # Maybe we should check before nuking all the information in the # scrolling window... if @list_size > 0 # Create the dialog message. mesg = [ '<C></B/5>Save Information First', '<C>There is information in the scrolling window.', '<C>Do you want to save it to a file first?', ] = ['(Yes)', '(No)'] # Create the dialog widget. dialog = CDK::DIALOG.new(@screen, CDK::CENTER, CDK::CENTER, mesg, 3, , 2, Ncurses.COLOR_PAIR(2) | Ncurses::A_REVERSE, true, true, false) # Activate the widet. answer = dialog.activate([]) dialog.destroy # Check the answer. if (answer == -1 || answer == 0) # Save the information. self.saveInformation end end # Open the file and read it in. f = File.open(filename) file_info = f.readlines.map do |line| if line.size > 0 && line[-1] == "\n" line[0...-1] else line end end.compact # TODO error handling # if (lines == -1) # { # /* The file read didn't work. */ # showMessage2 (swindow, # "<C></B/16>Error", # "<C>Could not read the file", # filename); # freeChar (filename); # return; # } # Clean out the scrolling window. self.clean # Set the new information in the scrolling window. self.set(file_info, file_info.size, @box) end |
#object_type ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 758 def object_type :SWINDOW end |
#position ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 754 def position super(@win) end |
#saveInformation ⇒ Object
This function allows the user to dump the information from the scrolling window to a file.
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# File 'lib/cdk/components/swindow.rb', line 573 def saveInformation # Create the entry field to get the filename. entry = CDK::ENTRY.new(@screen, CDK::CENTER, CDK::CENTER, '<C></B/5>Enter the filename of the save file.', 'Filename: ', Ncurses::A_NORMAL, '_'.ord, :MIXED, 20, 1, 256, true, false) # Get the filename. filename = entry.activate([]) # Did they hit escape? if entry.exit_type == :ESCAPE_HIT # Popup a message. mesg = [ '<C></B/5>Save Canceled.', '<C>Escape hit. Scrolling window information not saved.', ' ', '<C>Press any key to continue.' ] @screen.popupLabel(mesg, 4) # Clean up and exit. entry.destroy end # Write the contents of the scrolling window to the file. lines_saved = self.dump(filename) # Was the save successful? if lines_saved == -1 # Nope, tell 'em self.showMessage2('<C></B/16>Error', '<C>Could not save to the file.', filename) else # Yep, let them know how many lines were saved. self.showMessage2('<C></B/5>Save Successful', '<C>There were %d lines saved to the file' % [lines_saved], filename) end # Clean up and exit. entry.destroy @screen.erase @screen.draw end |
#set(list, lines, box) ⇒ Object
This sets the lines and the box attribute of the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 104 def set(list, lines, box) self.setContents(list, lines) self.setBox(box) end |
#setBKattr(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/cdk/components/swindow.rb', line 497 def setBKattr(attrib) @win.wbkgd(attrib) @field_win.wbkgd(attrib) end |
#setContents(list, list_size) ⇒ Object
This sets all the lines inside the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 119 def setContents(list, list_size) # First let's clean all the lines in the window. self.clean self.createList(list_size) # Now let's set all the lines inside the window. (0...list_size).each do |x| self.setupLine(list[x], x) end # Set some more important members of the scrolling window. @list_size = list_size @max_top_line = @list_size - @view_size @max_top_line = [@max_top_line, 0].max @max_left_char = @widest_line - (@box_width - 2) @current_top = 0 @left_char = 0 end |
#setupLine(list, x) ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 109 def setupLine(list, x) list_len = [] list_pos = [] @list[x] = char2Chtype(list, list_len, list_pos) @list_len[x] = list_len[0] @list_pos[x] = justify_string(@box_width, list_len[0], list_pos[0]) @widest_line = [@widest_line, @list_len[x]].max end |
#showMessage2(msg, msg2, filename) ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 560 def showMessage2(msg, msg2, filename) mesg = [ msg, msg2, "<C>(%s)" % [filename], ' ', '<C> Press any key to continue.', ] @screen.popupLabel(mesg, mesg.size) end |
#trim(begin_line, end_line) ⇒ Object
This trims lines from the scrolling window.
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# File 'lib/cdk/components/swindow.rb', line 256 def trim(begin_line, end_line) # Check the value of begin_line if begin_line < 0 start = 0 elsif begin_line >= @list_size start = @list_size - 1 else start = begin_line end # Check the value of end_line if end_line < 0 finish = 0 elsif end_line >= @list_size finish = @list_size - 1 else finish = end_line end # Make sure the start is lower than the end. if start > finish return end # Start nuking elements from the window (start..finish).each do |x| self.freeLine(x) if x < list_size - 1 @list[x] = @list[x + 1] @list_pos[x] = @list_pos[x + 1] @list_len[x] = @list_len[x + 1] end end # Adjust the item count correctly. @list_size = @list_size - (end_line - begin_line) - 1 # Redraw the window. self.draw(@box) end |
#unfocus ⇒ Object
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# File 'lib/cdk/components/swindow.rb', line 729 def unfocus self.draw(@box) end |