Class: GameMachine::Grid
- Inherits:
-
Object
- Object
- GameMachine::Grid
- Defined in:
- lib/game_machine/grid.rb
Class Method Summary collapse
- .config ⇒ Object
- .default_grid ⇒ Object
- .find_or_create(name) ⇒ Object
- .load_from_config ⇒ Object
- .reset_grids ⇒ Object
- .update_frequency_for(name) ⇒ Object
Class Method Details
.config ⇒ Object
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# File 'lib/game_machine/grid.rb', line 6 def config if @config return @config else @config = java.util.concurrent.ConcurrentHashMap.new end end |
.default_grid ⇒ Object
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# File 'lib/game_machine/grid.rb', line 35 def default_grid find_or_create('default') end |
.find_or_create(name) ⇒ Object
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# File 'lib/game_machine/grid.rb', line 39 def find_or_create(name) grid_config = config.fetch(name) JavaLib::Grid.find_or_create(name,grid_config.fetch(:grid_size), grid_config.fetch(:cell_size)) end |
.load_from_config ⇒ Object
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# File 'lib/game_machine/grid.rb', line 18 def load_from_config ['default','local_chat','aoe'].each do |name| value = Application.config.grids.send(name.to_sym) grid_size,cell_size,update_frequency = value.split(',') config[name] = { :grid_size => grid_size.to_i, :cell_size => cell_size.to_i, :update_frequency => update_frequency.to_i } find_or_create(name) end end |
.reset_grids ⇒ Object
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# File 'lib/game_machine/grid.rb', line 31 def reset_grids JavaLib::Grid.reset_grids end |
.update_frequency_for(name) ⇒ Object
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# File 'lib/game_machine/grid.rb', line 14 def update_frequency_for(name) config.fetch(name)[:update_frequency] end |