Class: GameMachine::Application
- Inherits:
-
Object
- Object
- GameMachine::Application
- Defined in:
- lib/game_machine/application.rb
Class Method Summary collapse
- .akka ⇒ Object
- .config ⇒ Object
- .create_grids ⇒ Object
- .data_store ⇒ Object
- .initialize! ⇒ Object
- .load_games ⇒ Object
- .orm_connect ⇒ Object
- .register(system_class) ⇒ Object
- .registered ⇒ Object
- .start ⇒ Object
- .start_actor_system ⇒ Object
-
.start_core_systems ⇒ Object
TODO configurize router sizes.
- .start_development_systems ⇒ Object
- .start_endpoints ⇒ Object
- .start_game_systems ⇒ Object
- .start_handlers ⇒ Object
- .start_http ⇒ Object
- .start_mono ⇒ Object
- .stop ⇒ Object
- .stop_actor_system ⇒ Object
Class Method Details
.akka ⇒ Object
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# File 'lib/game_machine/application.rb', line 15 def akka Akka.instance end |
.config ⇒ Object
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# File 'lib/game_machine/application.rb', line 19 def config AppConfig.instance.config end |
.create_grids ⇒ Object
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# File 'lib/game_machine/application.rb', line 95 def create_grids Grid.load_from_config end |
.data_store ⇒ Object
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# File 'lib/game_machine/application.rb', line 11 def data_store DataStore.instance end |
.initialize! ⇒ Object
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# File 'lib/game_machine/application.rb', line 6 def initialize! AppConfig.instance.load_config akka.initialize! end |
.load_games ⇒ Object
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# File 'lib/game_machine/application.rb', line 99 def load_games require_relative '../../games/routes.rb' require_relative '../../games/boot.rb' end |
.orm_connect ⇒ Object
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# File 'lib/game_machine/application.rb', line 77 def orm_connect if config.orm pool = GameMachine::JavaLib::DbConnectionPool.getInstance unless pool.connect( 'game_machine_orm', config.jdbc.hostname, config.jdbc.port, config.jdbc.database, config.jdbc.ds, config.jdbc.username, config.jdbc.password || '' ) GameMachine.logger.error "Unable to establish database connection, exiting" System.exit 1 end end end |
.register(system_class) ⇒ Object
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# File 'lib/game_machine/application.rb', line 27 def register(system_class) registered << system_class GameMachine.logger.debug "#{system_class} registered" end |
.registered ⇒ Object
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# File 'lib/game_machine/application.rb', line 23 def registered @@registered ||= Set.new end |
.start ⇒ Object
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# File 'lib/game_machine/application.rb', line 45 def start create_grids unless GameMachine.env == 'test' GameMachine::Actor::Reloadable.update_paths(true) end start_actor_system data_store orm_connect start_endpoints start_core_systems start_handlers if GameMachine.env == 'development' start_development_systems end start_game_systems load_games start_mono GameMachine.logger.info("Game Machine start successful") # This call blocks, make it the last thing we do if config.http.enabled Thread.new do start_http end end end |
.start_actor_system ⇒ Object
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# File 'lib/game_machine/application.rb', line 32 def start_actor_system akka.start end |
.start_core_systems ⇒ Object
TODO configurize router sizes
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# File 'lib/game_machine/application.rb', line 143 def start_core_systems JavaLib::GameMachineLoader.StartMessageGateway Actor::Builder.new(CloudUpdater).start Actor::Builder.new(ClusterMonitor).start Actor::Builder.new(ObjectDb).distributed(config.routers.objectdb).start Actor::Builder.new(MessageQueue).start Actor::Builder.new(SystemMonitor).start Actor::Builder.new(ReloadableMonitor).start Actor::Builder.new(Scheduler).start Actor::Builder.new(WriteBehindCache).distributed(config.routers.objectdb).start Actor::Builder.new(ClientManager).start Actor::Builder.new(SystemStats).start Actor::Builder.new(GameSystems::RemoteEcho).with_router(JavaLib::RoundRobinRouter,config.routers.game_handler).start if config.use_regions # Our cluster singleton for managing regions Actor::Builder.new(GameSystems::RegionManager).singleton # Hands out current region info to clients/other actors Actor::Builder.new(GameSystems::RegionService).start end if ENV.has_key?('RESTARTABLE') GameMachine.logger.info "restartable=true. Will respond to tmp/gm_restart.txt" Actor::Builder.new(RestartWatcher).start end end |
.start_development_systems ⇒ Object
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# File 'lib/game_machine/application.rb', line 139 def start_development_systems end |
.start_endpoints ⇒ Object
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# File 'lib/game_machine/application.rb', line 115 def start_endpoints if config.tcp.enabled JavaLib::TcpServer.start(config.tcp.host, config.tcp.port); GameMachine.logger.info( "Tcp starting on #{config.tcp.host}:#{config.tcp.port}" ) end if config.udp.enabled JavaLib::UdpServer.start(config.udp.host,config.udp.port) Actor::Builder.new(Endpoints::UdpIncoming).with_router( JavaLib::RoundRobinRouter,config.routers.udp).start end end |
.start_game_systems ⇒ Object
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# File 'lib/game_machine/application.rb', line 171 def start_game_systems Actor::Builder.new(GameSystems::Devnull).start#.with_router(JavaLib::RoundRobinRouter,4).start Actor::Builder.new(GameSystems::ObjectDbProxy).with_router(JavaLib::RoundRobinRouter,2).start JavaLib::GameMachineLoader.StartEntityTracking Actor::Builder.new(GameSystems::LocalEcho).with_router(JavaLib::RoundRobinRouter,1).start Actor::Builder.new(GameSystems::LocalEcho).with_name('DistributedLocalEcho').distributed(2).start Actor::Builder.new(GameSystems::StressTest).with_router(JavaLib::RoundRobinRouter,1).start Actor::Builder.new(GameSystems::ChatManager).start Actor::Builder.new(GameSystems::TeamManager).start Actor::Builder.new(GameSystems::JsonModelPersistence).start end |
.start_handlers ⇒ Object
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# File 'lib/game_machine/application.rb', line 130 def start_handlers Actor::Builder.new(Handlers::Request).with_router( JavaLib::RoundRobinRouter,config.routers.request_handler ).start Actor::Builder.new(Handlers::Game).with_router( JavaLib::RoundRobinRouter,config.routers.game_handler ).start end |
.start_http ⇒ Object
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# File 'lib/game_machine/application.rb', line 104 def start_http require_relative '../../web/app' end |
.start_mono ⇒ Object
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# File 'lib/game_machine/application.rb', line 108 def start_mono if config.mono_enabled GameMachine.logger.info "Starting mono server" MonoServer.new.run! end end |
.stop ⇒ Object
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# File 'lib/game_machine/application.rb', line 40 def stop stop_actor_system DataStore.instance.shutdown end |
.stop_actor_system ⇒ Object
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# File 'lib/game_machine/application.rb', line 36 def stop_actor_system akka.stop end |