Class: GameMachine::ReloadableMonitor
- Inherits:
-
Actor::Base
- Object
- JavaLib::GameActor
- Actor::Base
- GameMachine::ReloadableMonitor
show all
- Defined in:
- lib/game_machine/reloadable_monitor.rb
Constant Summary
Constants inherited
from Actor::Base
Actor::Base::ON_RECEIVE_HOOKS
Instance Method Summary
collapse
Methods inherited from Actor::Base
aspect, aspects, find, find_by_address, find_distributed, find_distributed_local, find_remote, hashring, local_path, model_filter, #onReceive, player_controller, #receive_message, #schedule_message, #sender, set_player_controller
Instance Method Details
#on_receive(message) ⇒ Object
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# File 'lib/game_machine/reloadable_monitor.rb', line 15
def on_receive(message)
if message == 'update_reloadable'
update_reloadable
end
end
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#post_init(*args) ⇒ Object
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# File 'lib/game_machine/reloadable_monitor.rb', line 4
def post_init(*args)
@scheduler = get_context.system.scheduler
@dispatcher = get_context.system.dispatcher
update_interval = 2000
schedule_update(update_interval)
end
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#schedule_update(update_interval) ⇒ Object
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# File 'lib/game_machine/reloadable_monitor.rb', line 21
def schedule_update(update_interval)
duration = JavaLib::Duration.create(update_interval, java.util.concurrent.TimeUnit::MILLISECONDS)
@scheduler.schedule(duration, duration, get_self, "update_reloadable", @dispatcher, nil)
end
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#update_reloadable ⇒ Object