Method List
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#* V
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#+ V
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#- V
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#-@ V
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#/ V
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#<< Graphics::Trail
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#== V
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#=~ Integer
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#[] SDL::Renderer
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#[] SDL::Surface
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#[]= SDL::Renderer
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#_bodies Graphics::AbstractSimulation
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#_color Graphics::Greyscale
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#_color Graphics::Cubehelix
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#_color Graphics::Hue
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#a Graphics::Body
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#a Graphics::Trail
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#add_key_handler Graphics::AbstractSimulation
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#add_keydown_handler Graphics::AbstractSimulation
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#angle Graphics::AbstractSimulation
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#angle_to Graphics::Body
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#audio Graphics::AbstractSimulation
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#bezier Graphics::AbstractSimulation
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#blit SDL::Renderer
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#blit Graphics::AbstractSimulation
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#bounce Graphics::Body
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#button SDL::Event::Mousedown
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#button SDL::Event::Mouseup
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#c Graphics::Trail
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#cache Graphics::Rainbow
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#cache_colors Graphics::Rainbow
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#check SDL::CollisionMap
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#circle Graphics::AbstractSimulation
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#clamp Graphics::Rainbow
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#clear SDL::Renderer
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#clear Graphics::AbstractSimulation
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#clip Graphics::Body
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#clip_off_wall Graphics::Body
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#close_to? Numeric
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#color Graphics::Rainbow
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#color Graphics::AbstractSimulation
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#copy_texture SDL::Renderer
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#debug Graphics::AbstractSimulation
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#degrees Numeric
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#distance_to_squared Graphics::Body
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#done Graphics::AbstractSimulation
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#draw SDL::TTF
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#draw Graphics::AbstractSimulation
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#draw ShowFPS
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#draw Graphics::Trail
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#draw_and_flip Graphics::AbstractSimulation
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#draw_and_flip Graphics::Drawing
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#draw_bezier SDL::Renderer
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#draw_circle SDL::Renderer
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#draw_collection Graphics::AbstractSimulation
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#draw_ellipse SDL::Renderer
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#draw_line SDL::Renderer
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#draw_on Graphics::Drawing
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#draw_polygon SDL::Renderer
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#draw_rect SDL::Renderer
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#dx_dy Graphics::Body
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#ellipse Graphics::AbstractSimulation
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#fast_rect SDL::Renderer
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#fast_rect Graphics::AbstractSimulation
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#find_font Graphics::AbstractSimulation
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#font Graphics::AbstractSimulation
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#format SDL::Renderer
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#format SDL::Surface
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#fps Graphics::AbstractSimulation
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#from_hsl Graphics::AbstractSimulation
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#from_hsv Graphics::AbstractSimulation
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#ga Graphics::Body
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#get_rgba SDL::PixelFormat
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#h SDL::Surface
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#h SDL::Renderer
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#h Graphics::AbstractSimulation
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#handle_event Graphics::AbstractSimulation
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#handle_keys Graphics::AbstractSimulation
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#height SDL::TTF
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#hline Graphics::AbstractSimulation
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#image Graphics::AbstractSimulation
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init SDL
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#initialize Graphics::Trail
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#initialize Graphics::Rainbow
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#initialize Graphics::Body
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#initialize Graphics::Drawing
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#initialize Graphics::AbstractSimulation
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#initialize_colors Graphics::AbstractSimulation
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#initialize_keys Graphics::AbstractSimulation
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#initialize_rainbow Graphics::Simulation
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#inspect Graphics::Body
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#inspect V
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#iter_per_tick Graphics::AbstractSimulation
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#key_handler Graphics::AbstractSimulation
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#keydown_handler Graphics::AbstractSimulation
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#line Graphics::AbstractSimulation
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load SDL::Surface
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load SDL::Audio
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#m Graphics::Body
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#m_a Graphics::Body
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#make_collision_map SDL::Surface
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#map_rgba SDL::PixelFormat
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#max Graphics::Trail
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#mod SDL::Event::Keydown
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#mod SDL::Event::Keyup
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#mouse Graphics::AbstractSimulation
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#move Graphics::Body
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#move_by Graphics::Body
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#new_texture SDL::Renderer
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open SDL::Screen
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open SDL::TTF
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open SDL::Audio
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#open_mixer Graphics::AbstractSimulation
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#paused Graphics::AbstractSimulation
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#play SDL::Audio
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#point Graphics::AbstractSimulation
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poll SDL::Event
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#polygon Graphics::AbstractSimulation
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#populate Graphics::AbstractSimulation
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#position Graphics::Body
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#position= Graphics::Body
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#post_draw Graphics::AbstractSimulation
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#pre_draw Graphics::AbstractSimulation
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#pre_draw DrawGrid
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#pre_draw Graphics::Drawing
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#present SDL::Renderer
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#press SDL::Event::Keydown
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#press SDL::Event::Keyup
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#press SDL::Event::Mousedown
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#press SDL::Event::Mouseup
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press? SDL::Key
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#project Graphics::AbstractSimulation
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#put Graphics::AbstractSimulation
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#random_angle Graphics::Body
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#random_turn Graphics::Body
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#rect Graphics::AbstractSimulation
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#register_bodies Graphics::AbstractSimulation
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#register_body Graphics::AbstractSimulation
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#register_color Graphics::AbstractSimulation
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#register_hsla Graphics::AbstractSimulation
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#register_hsva Graphics::AbstractSimulation
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#relative_angle Numeric
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#render SDL::TTF
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#render_text Graphics::AbstractSimulation
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#renderer Graphics::AbstractSimulation
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#run Graphics::AbstractSimulation
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#save SDL::Renderer
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#save Graphics::AbstractSimulation
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#scale Graphics::Rainbow
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scan SDL::Key
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#sprite SDL::Renderer
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#sprite Graphics::AbstractSimulation
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#start_time Graphics::AbstractSimulation
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state SDL::Mouse
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#state SDL::Event::Mousemove
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#surface SDL::Renderer
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#sym SDL::Event::Keyup
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#sym SDL::Event::Keydown
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#target SDL::Renderer
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#target= SDL::Renderer
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#text Graphics::AbstractSimulation
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#text_size Graphics::AbstractSimulation
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#text_size SDL::TTF
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#texture Graphics::Drawing
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#title SDL::Renderer
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#title SDL::Window
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#title= SDL::Renderer
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#title= SDL::Window
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#transform SDL::Surface
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#turn Graphics::Body
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#unicode SDL::Event::Keyup
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#update Graphics::AbstractSimulation
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#update Graphics::Body
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#update SDL::Window
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#velocity Graphics::Body
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#velocity= Graphics::Body
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#vline Graphics::AbstractSimulation
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#w Graphics::AbstractSimulation
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#w SDL::Renderer
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#w Graphics::Trail
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#w Graphics::Body
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#w SDL::Surface
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#window SDL::Renderer
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#wrap Graphics::Body
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#x SDL::Event::Mouseup
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#x SDL::Event::Mousedown
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#x SDL::Event::Mousemove
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#x Graphics::Body
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#x V
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#xrel SDL::Event::Mousemove
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#y SDL::Event::Mouseup
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#y SDL::Event::Mousedown
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#y SDL::Event::Mousemove
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#y Graphics::Body
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#y V
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#yrel SDL::Event::Mousemove