Method List
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#% BulldogPhysics::Vector3
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#* BulldogPhysics::Matrix3
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#* BulldogPhysics::Quaternion
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#* BulldogPhysics::Vector3
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#* BulldogPhysics::Matrix4
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#+ BulldogPhysics::Matrix3
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#+ BulldogPhysics::Vector3
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#- BulldogPhysics::Vector3
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#acceleration BulldogPhysics::Particles::Particle
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#acceleration BulldogPhysics::RigidBody
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#active_sets BulldogPhysics::Grid
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#add BulldogPhysics::ForceRegistry
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#add BulldogPhysics::Particles::ParticleForceRegistry
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#add BulldogPhysics::Grid
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#addForce BulldogPhysics::Particles::Particle
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#addScaledVector BulldogPhysics::Vector3
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#addScaledVector BulldogPhysics::Quaternion
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#addVector BulldogPhysics::Vector3
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#add_contact BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#add_contact BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#add_contact BulldogPhysics::Particles::Collisions::ParticleRod
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#add_contact BulldogPhysics::Particles::Collisions::ParticleCable
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#add_contact BulldogPhysics::Joint
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#add_contacts BulldogPhysics::CollisionData
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#add_force BulldogPhysics::RigidBody
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#add_force_at_body_point BulldogPhysics::RigidBody
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#add_force_at_point BulldogPhysics::RigidBody
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#add_gravity BulldogPhysics::Particles::Collisions::ParticleWorld
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#add_gravity BulldogPhysics::World
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#adjust_positions BulldogPhysics::ContactResolver
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#adjust_velocities BulldogPhysics::ContactResolver
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#ambient GlStuff::Material
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#ambient GlStuff::Lighting
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#anchor BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#angular_damping BulldogPhysics::RigidBody
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#apply_impulse BulldogPhysics::Contact
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#apply_position_change BulldogPhysics::Contact
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#apply_velocity_change BulldogPhysics::Contact
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#back BulldogPhysics::BSPNode
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#bodies BulldogPhysics::PotentialContact
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#bodies BulldogPhysics::World
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#body BulldogPhysics::Joint
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#body BulldogPhysics::BVHNode
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#body BulldogPhysics::Contact
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#body BulldogPhysics::BodyRegistration
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#body BulldogPhysics::ForceRegistration
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#body BulldogPhysics::CollisionPrimitive
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box_and_box BulldogPhysics::IntersectionTests
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box_and_box BulldogPhysics::CollisionDetector
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box_and_half_space BulldogPhysics::IntersectionTests
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box_and_half_space BulldogPhysics::CollisionDetector
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#calculate_contact_basis BulldogPhysics::Contact
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#calculate_derived_data BulldogPhysics::RigidBody
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#calculate_desired_delta_velocity BulldogPhysics::Contact
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#calculate_friction_impulse BulldogPhysics::Contact
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#calculate_frictionless_impulse BulldogPhysics::Contact
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#calculate_internals BulldogPhysics::Contact
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#calculate_internals BulldogPhysics::CollisionPrimitive
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#calculate_iterations BulldogPhysics::World
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#calculate_local_velocity BulldogPhysics::Contact
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#calculate_separating_velocity BulldogPhysics::Particles::Collisions::ParticleContact
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calculate_transform_matrix BulldogPhysics::RigidBody
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#center BulldogPhysics::BoundingBox
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#center BulldogPhysics::BoundingSphere
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#center_of_buoyancy BulldogPhysics::Buoyancy
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#children BulldogPhysics::QuadTreeNode
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#children BulldogPhysics::BVHNode
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#children BulldogPhysics::OctTreeNode
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#clear BulldogPhysics::Vector3
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#clear BulldogPhysics::ForceRegistry
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#clear BulldogPhysics::Particles::ParticleForceRegistry
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#clearAccumulator BulldogPhysics::Particles::Particle
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#clear_accumulators BulldogPhysics::RigidBody
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#componentProduct BulldogPhysics::Vector3
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#componentProductUpdate BulldogPhysics::Vector3
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#compute_normals Terrain
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#connection_point BulldogPhysics::Spring
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#contact_generators BulldogPhysics::Particles::Collisions::ParticleWorld
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#contact_generators BulldogPhysics::World
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#contact_normal BulldogPhysics::Contact
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#contact_normal BulldogPhysics::Particles::Collisions::ParticleContact
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#contact_point BulldogPhysics::Contact
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#contact_to_world BulldogPhysics::Contact
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#contact_velocity BulldogPhysics::Contact
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#contacts BulldogPhysics::World
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#contacts BulldogPhysics::CollisionData
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#contacts BulldogPhysics::Particles::Collisions::ParticleWorld
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#contacts_count BulldogPhysics::CollisionData
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#contacts_left BulldogPhysics::CollisionData
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#create_display_list Terrain
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#crossProduct BulldogPhysics::Vector3
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#crossProductUpdate BulldogPhysics::Vector3
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#current_contact BulldogPhysics::CollisionData
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#current_length BulldogPhysics::Particles::Collisions::ParticleCable
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#current_length BulldogPhysics::Particles::Collisions::ParticleRod
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#damping BulldogPhysics::Particles::Particle
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#data BulldogPhysics::Matrix4
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#data BulldogPhysics::Matrix3
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#data BulldogPhysics::Quaternion
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#data= BulldogPhysics::Quaternion
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#desired_delta_velocity BulldogPhysics::Contact
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#destroy_node BulldogPhysics::BVHNode
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#diffuse GlStuff::Material
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#diffuse GlStuff::Lighting
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#direction BulldogPhysics::CollisionPlane
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#direction BulldogPhysics::Plane
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#divideByScalar BulldogPhysics::Vector3
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draw_line GlStuff::GlUtility
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#emission GlStuff::Material
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#error BulldogPhysics::Joint
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#first_body BulldogPhysics::World
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#force_accum BulldogPhysics::Particles::Particle
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#force_accum BulldogPhysics::RigidBody
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#force_generator BulldogPhysics::ForceRegistration
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#friction BulldogPhysics::Contact
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#friction BulldogPhysics::CollisionData
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#front BulldogPhysics::BSPNode
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#frozen BulldogPhysics::Particles::Particle
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#frozen BulldogPhysics::RigidBody
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#gen BulldogPhysics::ContactGenRegistration
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#generate_contacts BulldogPhysics::World
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#generate_contacts BulldogPhysics::Particles::Collisions::ParticleWorld
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#getAxisVector BulldogPhysics::Matrix4
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#getAxisVector BulldogPhysics::Matrix3
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#getDeterminant BulldogPhysics::Matrix4
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#getGLArray BulldogPhysics::Matrix4
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#get_axis BulldogPhysics::CollisionPrimitive
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#get_child_index BulldogPhysics::QuadTreeNode
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#get_child_index BulldogPhysics::OctTreeNode
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#get_gl_transform BulldogPhysics::RigidBody
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#get_location_index BulldogPhysics::Grid
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#get_point_in_local_space BulldogPhysics::RigidBody
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#get_point_in_world_space BulldogPhysics::RigidBody
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#get_potential_contacts BulldogPhysics::BVHNode
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#get_potential_contacts_with BulldogPhysics::BVHNode
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#get_transform BulldogPhysics::CollisionPrimitive
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#gravity BulldogPhysics::Particles::Generators::ParticleGravity
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#gravity BulldogPhysics::Gravity
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#half_size BulldogPhysics::CollisionBox
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#hasFiniteMass BulldogPhysics::RigidBody
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#has_infinite_mass BulldogPhysics::Particles::Particle
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#has_more_contacts BulldogPhysics::CollisionData
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#height_map_image Terrain
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#high_shininess GlStuff::Lighting
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#i BulldogPhysics::Quaternion
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#init_game Game
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#initialize BulldogPhysics::Particles::ParticleForceRegistration
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#initialize BulldogPhysics::World
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#initialize Terrain
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#initialize BulldogPhysics::Plane
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#initialize BulldogPhysics::ContactGenRegistration
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#initialize BulldogPhysics::Particles::Generators::ParticleDrag
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#initialize BulldogPhysics::BodyRegistration
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#initialize BulldogPhysics::Joint
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#initialize GlStuff::Material
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#initialize VirtualMethodCalledError
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#initialize BulldogPhysics::Quaternion
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#initialize BulldogPhysics::CollisionData
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#initialize BulldogPhysics::OctTreeNode
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#initialize BulldogPhysics::Contact
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#initialize BulldogPhysics::Particles::Collisions::ParticleLink
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#initialize BulldogPhysics::Gravity
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#initialize BulldogPhysics::Spring
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#initialize BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#initialize BulldogPhysics::PotentialContact
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#initialize BulldogPhysics::QuadTreeNode
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#initialize BulldogPhysics::Buoyancy
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#initialize BulldogPhysics::ContactResolver
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#initialize BulldogPhysics::Particles::Projectile
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#initialize BulldogPhysics::CollisionSphere
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#initialize Game
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#initialize BulldogPhysics::Particles::Collisions::ParticleRod
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#initialize BulldogPhysics::Particles::Generators::ParticleSpring
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#initialize BulldogPhysics::BVHNode
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#initialize BulldogPhysics::Particles::Collisions::ParticleContact
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#initialize BulldogPhysics::Particles::Particle
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#initialize GlStuff::Lighting
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#initialize BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#initialize BulldogPhysics::Vector3
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#initialize BulldogPhysics::CollisionBox
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#initialize BulldogPhysics::CollisionPrimitive
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#initialize BulldogPhysics::Particles::ParticleForceRegistry
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#initialize BulldogPhysics::Particles::Generators::ParticleGravity
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#initialize BulldogPhysics::Particles::Collisions::ParticleCable
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#initialize BulldogPhysics::Matrix4
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#initialize BulldogPhysics::ForceRegistration
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#initialize BulldogPhysics::BoundingBox
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#initialize BulldogPhysics::CollisionPlane
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#initialize BulldogPhysics::BSPObjectSet
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#initialize BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#initialize BulldogPhysics::BoundingSphere
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#initialize BulldogPhysics::Matrix3
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#initialize BulldogPhysics::Particles::Collisions::ParticleWorld
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#initialize BulldogPhysics::Grid
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#initialize BulldogPhysics::RigidBody
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#initialize BulldogPhysics::BSPNode
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#initialize BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#initialize BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#initialize BulldogPhysics::ForceRegistry
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#initialize_with_bounding_spheres BulldogPhysics::BoundingSphere
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#insert BulldogPhysics::BVHNode
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#integrate BulldogPhysics::Particles::Collisions::ParticleWorld
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#integrate BulldogPhysics::Particles::Particle
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#integrate BulldogPhysics::World
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#integrate BulldogPhysics::RigidBody
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#intialize BulldogPhysics::Quaternion
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#inverse BulldogPhysics::Matrix4
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#inverse BulldogPhysics::Matrix3
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#inverse_cell_size BulldogPhysics::Grid
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#inverse_inertia_tensor BulldogPhysics::RigidBody
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#inverse_inertia_tensor_world BulldogPhysics::RigidBody
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#inverse_mass BulldogPhysics::RigidBody
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#inverse_mass BulldogPhysics::Particles::Particle
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#invert BulldogPhysics::Vector3
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#invert BulldogPhysics::Matrix4
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#invert BulldogPhysics::Matrix3
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#is_awake BulldogPhysics::RigidBody
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#is_leaf BulldogPhysics::BVHNode
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#is_valid BulldogPhysics::ContactResolver
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#iterations BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#iterations_used BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#j BulldogPhysics::Quaternion
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#k BulldogPhysics::Quaternion
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#k2 BulldogPhysics::Particles::Generators::ParticleDrag
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#kl BulldogPhysics::Particles::Generators::ParticleDrag
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#last_frame_acceleration BulldogPhysics::RigidBody
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#length BulldogPhysics::Particles::Collisions::ParticleRod
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linearInterpolate BulldogPhysics::Matrix3
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#linear_damping BulldogPhysics::RigidBody
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#liquid_density BulldogPhysics::Buoyancy
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#lmodel_ambient GlStuff::Lighting
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#load_from_surface Terrain
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#localToWorld BulldogPhysics
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#local_view GlStuff::Lighting
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#locations BulldogPhysics::Grid
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#low_shininess GlStuff::Lighting
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#magnitude BulldogPhysics::Vector3
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#mass BulldogPhysics::Particles::Particle
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#mass BulldogPhysics::RigidBody
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#mat_ambient GlStuff::Lighting
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#mat_ambient_color GlStuff::Lighting
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#mat_diffuse GlStuff::Lighting
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#mat_emission GlStuff::Lighting
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#mat_specular GlStuff::Lighting
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#match_awake_state BulldogPhysics::Contact
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#material BulldogPhysics::Particles::Particle
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#material BulldogPhysics::RigidBody
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#max_contacts BulldogPhysics::World
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#max_depth BulldogPhysics::Buoyancy
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#max_length BulldogPhysics::Particles::Collisions::ParticleCable
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mem_pointer GlStuff::GlUtility
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#motion BulldogPhysics::RigidBody
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#multiplyByMatrix BulldogPhysics::Matrix3
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#multiplyByScalar BulldogPhysics::Vector3
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#multiplyByScalar BulldogPhysics::Matrix3
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#name VirtualMethodCalledError
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#next_body BulldogPhysics::BodyRegistration
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#next_gen BulldogPhysics::ContactGenRegistration
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#no_mat GlStuff::Lighting
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#no_shininess GlStuff::Lighting
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#normalize BulldogPhysics::Quaternion
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#normalize BulldogPhysics::Vector3
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#objects BulldogPhysics::BSPObjectSet
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#offset BulldogPhysics::CollisionPrimitive
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#offset BulldogPhysics::CollisionPlane
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#orientation BulldogPhysics::RigidBody
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#origin BulldogPhysics::Grid
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#other BulldogPhysics::Spring
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#other_connection_point BulldogPhysics::Spring
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#other_particle BulldogPhysics::Particles::Generators::ParticleSpring
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#overlap_on_axis BulldogPhysics
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#overlaps BulldogPhysics::BoundingSphere
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#overlaps BulldogPhysics::BVHNode
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#pad BulldogPhysics::Vector3
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#parent BulldogPhysics::BVHNode
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#particle BulldogPhysics::Particles::Projectile
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#particle BulldogPhysics::Particles::ParticleForceRegistration
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#particle1 BulldogPhysics::Particles::Collisions::ParticleContact
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#particle1 BulldogPhysics::Particles::Collisions::ParticleLink
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#particle2 BulldogPhysics::Particles::Collisions::ParticleContact
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#particle2 BulldogPhysics::Particles::Collisions::ParticleLink
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#particle_force_generator BulldogPhysics::Particles::ParticleForceRegistration
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#particles BulldogPhysics::Particles::Collisions::ParticleParticleContacts
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#particles BulldogPhysics::Particles::Collisions::ParticleGroundContacts
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#particles BulldogPhysics::Particles::Collisions::ParticleWorld
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#penetration BulldogPhysics::Particles::Collisions::ParticleContact
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#penetration BulldogPhysics::Contact
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#plane BulldogPhysics::BSPNode
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#position GlStuff::Lighting
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#position BulldogPhysics::OctTreeNode
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#position BulldogPhysics::QuadTreeNode
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#position BulldogPhysics::RigidBody
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#position BulldogPhysics::Joint
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#position BulldogPhysics::Particles::Particle
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#position BulldogPhysics::Plane
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#position_iterations_used BulldogPhysics::ContactResolver
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#prepare_contacts BulldogPhysics::ContactResolver
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#r BulldogPhysics::Quaternion
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#radius BulldogPhysics::CollisionSphere
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#radius BulldogPhysics::Particles::Particle
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#radius BulldogPhysics::BoundingSphere
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#registrations BulldogPhysics::ForceRegistry
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#registrations BulldogPhysics::Particles::ParticleForceRegistry
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#registrations BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#registry BulldogPhysics::Particles::Collisions::ParticleWorld
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#registry BulldogPhysics::World
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#relative_contact_position BulldogPhysics::Contact
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#remove BulldogPhysics::ForceRegistry
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#remove BulldogPhysics::Grid
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#remove BulldogPhysics::Particles::ParticleForceRegistry
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#reset BulldogPhysics::CollisionData
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#resolve BulldogPhysics::Particles::Collisions::ParticleContact
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#resolve_contacts BulldogPhysics::ContactResolver
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#resolve_contacts BulldogPhysics::Particles::Collisions::ParticleContactResolver
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#resolver BulldogPhysics::World
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#rest_length BulldogPhysics::Particles::Generators::ParticleSpring
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#rest_length BulldogPhysics::Spring
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#rest_length BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#restitution BulldogPhysics::Particles::Collisions::ParticleContact
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#restitution BulldogPhysics::Particles::Collisions::ParticleCable
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#restitution BulldogPhysics::CollisionData
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#restitution BulldogPhysics::Contact
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#rotateByVector BulldogPhysics::Quaternion
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#rotation BulldogPhysics::RigidBody
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#run Game
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#run_physics BulldogPhysics::Particles::Collisions::ParticleWorld
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#run_physics BulldogPhysics::World
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#scalarProduct BulldogPhysics::Vector3
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#set BulldogPhysics::Joint
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#setBlockInertiaTensor BulldogPhysics::Matrix3
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#setComponents BulldogPhysics::Matrix3
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#setDiagonal BulldogPhysics::Matrix3
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#setInertiaTensorCoeffs BulldogPhysics::Matrix3
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#setInverse BulldogPhysics::Matrix4
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#setInverse BulldogPhysics::Matrix3
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#setOrientation BulldogPhysics::Matrix3
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#setOrientationAndPos BulldogPhysics::Matrix4
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#setSkewSymmetric BulldogPhysics::Matrix3
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#setTranspose BulldogPhysics::Matrix3
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#set_body_data BulldogPhysics::Contact
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#set_epsilon BulldogPhysics::ContactResolver
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#set_inertia_tensor BulldogPhysics::RigidBody
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#set_iterations BulldogPhysics::ContactResolver
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#setup GlStuff::Lighting
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#setup_material GlStuff::Material
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#shininess GlStuff::Material
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#sleep_epsilon BulldogPhysics::RigidBody
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#specular GlStuff::Material
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sphere_and_half_space BulldogPhysics::IntersectionTests
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sphere_and_half_space BulldogPhysics::CollisionDetector
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sphere_and_sphere BulldogPhysics::IntersectionTests
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sphere_and_sphere BulldogPhysics::CollisionDetector
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#spring_constant BulldogPhysics::Particles::Generators::ParticleSpring
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#spring_constant BulldogPhysics::Spring
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#spring_constant BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#squareMagnitude BulldogPhysics::Vector3
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#start_frame BulldogPhysics::Particles::Collisions::ParticleWorld
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#start_frame BulldogPhysics::World
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#start_time BulldogPhysics::Particles::Projectile
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#subtractVector BulldogPhysics::Vector3
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#swap_bodies BulldogPhysics::Contact
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#terrain_cross_product Terrain
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#terrain_grid_length Terrain
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#terrain_grid_width Terrain
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#terrain_normals Terrain
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#terrain_scale Terrain
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#to_s BulldogPhysics::Vector3
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#to_s BulldogPhysics::Matrix3
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#tolerance BulldogPhysics::CollisionData
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#torque_accum BulldogPhysics::RigidBody
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#transform BulldogPhysics::Matrix4
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#transform BulldogPhysics::Matrix3
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#transform BulldogPhysics::CollisionPrimitive
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#transformDirection BulldogPhysics::Matrix4
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#transformInverse BulldogPhysics::Matrix4
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#transformInverseDirection BulldogPhysics::Matrix4
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#transformTranspose BulldogPhysics::Matrix3
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transform_inertia_tensor BulldogPhysics::RigidBody
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#transform_matrix BulldogPhysics::RigidBody
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#transform_to_axis BulldogPhysics
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#transform_transpose BulldogPhysics::Matrix3
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#transpose BulldogPhysics::Matrix3
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#unit BulldogPhysics::Vector3
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#update_force BulldogPhysics::Particles::Generators::ParticleGravity
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#update_force BulldogPhysics::Particles::Generators::ParticleSpring
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#update_force BulldogPhysics::Particles::Generators::ParticleDrag
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#update_force BulldogPhysics::Buoyancy
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#update_force BulldogPhysics::Gravity
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#update_force BulldogPhysics::Spring
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#update_force BulldogPhysics::Particles::Generators::ParticleForceGenerator
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#update_force BulldogPhysics::Particles::Generators::ParticleAnchoredSpring
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#update_forces BulldogPhysics::ForceRegistry
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#update_forces BulldogPhysics::Particles::ParticleForceRegistry
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#valid_settings BulldogPhysics::ContactResolver
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#vector_product BulldogPhysics::Vector3
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#velocity BulldogPhysics::Particles::Particle
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#velocity BulldogPhysics::RigidBody
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#velocity_epsilon BulldogPhysics::ContactResolver
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#velocity_iterations BulldogPhysics::ContactResolver
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#velocity_iterations_used BulldogPhysics::ContactResolver
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#virtual Module
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#volume BulldogPhysics::Buoyancy
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#volume BulldogPhysics::BVHNode
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#water_height BulldogPhysics::Buoyancy
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#worldToLocal BulldogPhysics
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#x BulldogPhysics::Vector3
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#x_extent BulldogPhysics::Grid
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#y BulldogPhysics::Vector3
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#z BulldogPhysics::Vector3
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#z_extent BulldogPhysics::Grid