Method List
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#[] Table
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#[]= Table
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#actions RPG::Enemy
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#active Window
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#actor_hp RPG::Troop::Page::Condition
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#actor_id RPG::Event::Page::Condition
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#actor_id RPG::System::TestBattler
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#actor_id RPG::Troop::Page::Condition
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#actor_valid RPG::Troop::Page::Condition
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#actor_valid RPG::Event::Page::Condition
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#airship RPG::System
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#alpha Color
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#angle Sprite
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#animation1_hue RPG::Animation
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#animation1_name RPG::Animation
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#animation2_hue RPG::Animation
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#animation2_name RPG::Animation
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#animation_id RPG::UsableItem
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#animation_id RPG::Weapon
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#armor_types RPG::System
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#arrows_visible Window
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#atype_id RPG::Armor
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#auto_removal_timing RPG::State
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#autoplay_bgm RPG::Map
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#autoplay_bgs RPG::Map
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#autorun? RPG::CommonEvent
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#back_opacity Window
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#basic RPG::System::Terms
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#battle_bgm RPG::System
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#battle_end_me RPG::System
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#battle_ok? RPG::UsableItem
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#battleback1_name RPG::System
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#battleback1_name RPG::Map
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#battleback2_name RPG::Map
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#battleback2_name RPG::System
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#battler_hue RPG::Enemy
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#battler_hue RPG::System
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#battler_name RPG::Enemy
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#battler_name RPG::System
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#bgm RPG::System::Vehicle
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#bgm RPG::Map
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bgm_fade Audio
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bgm_play Audio
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bgm_pos Audio
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bgm_stop Audio
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#bgs RPG::Map
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bgs_fade Audio
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bgs_play Audio
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bgs_pos Audio
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bgs_stop Audio
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#bitmap Sprite
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#bitmap Plane
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#bitmaps Tilemap
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#blend_type Plane
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#blend_type Sprite
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#blt Bitmap
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#blue Tone
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#blue Color
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#blur Bitmap
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#boat RPG::System
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#bold Font
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brightness Graphics
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#bush_depth Sprite
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#bush_opacity Sprite
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#cell_data RPG::Animation::Frame
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#cell_max RPG::Animation::Frame
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#certain? RPG::UsableItem
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#chance_by_damage RPG::State
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#character_index RPG::Actor
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#character_index RPG::System::Vehicle
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#character_index RPG::Event::Page::Graphic
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#character_name RPG::Event::Page::Graphic
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#character_name RPG::Actor
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#character_name RPG::System::Vehicle
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#class_id RPG::Actor
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#clear Bitmap
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#clear_rect Bitmap
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#close? Window
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#code RPG::UsableItem::Effect
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#code RPG::MoveCommand
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#code RPG::BaseItem::Feature
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#code RPG::EventCommand
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#color Viewport
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#color Sprite
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#color Plane
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#color Font
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#commands RPG::System::Terms
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#condition RPG::Event::Page
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#condition RPG::Troop::Page
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#condition_param1 RPG::Enemy::Action
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#condition_param2 RPG::Enemy::Action
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#condition_type RPG::Enemy::Action
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#consumable RPG::Item
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#contents Window
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#contents_opacity Window
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#critical RPG::UsableItem::Damage
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#currency_unit RPG::System
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#cursor_rect Window
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#damage RPG::UsableItem
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#data RPG::Map
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#data_id RPG::UsableItem::Effect
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#data_id RPG::Enemy::DropItem
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#data_id RPG::BaseItem::Feature
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default_bold Font
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default_color Font
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default_italic Font
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default_name Font
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default_out_color Font
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default_outline Font
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default_shadow Font
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default_size Font
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#denominator RPG::Enemy::DropItem
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#description RPG::BaseItem
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dir4 Input
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dir8 Input
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#direction RPG::Event::Page::Graphic
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#direction_fix RPG::Event::Page
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#disable_dashing RPG::Map
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#display_name RPG::Map
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#dispose Sprite
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#dispose Viewport
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#dispose Bitmap
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#dispose Plane
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#dispose Tilemap
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#dispose Window
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#disposed? Viewport
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#disposed? Sprite
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#disposed? Window
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#disposed? Bitmap
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#disposed? Plane
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#disposed? Tilemap
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#drain? RPG::UsableItem::Damage
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#draw_text Bitmap
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#drop_items RPG::Enemy
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#edit_map_id RPG::System
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#effects RPG::UsableItem
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#element_id RPG::UsableItem::Damage
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#elements RPG::System
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#empty Rect
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#encounter_list RPG::Map
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#encounter_step RPG::Map
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#enemy_hp RPG::Troop::Page::Condition
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#enemy_id RPG::Troop::Member
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#enemy_index RPG::Troop::Page::Condition
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#enemy_valid RPG::Troop::Page::Condition
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#equips RPG::Actor
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#equips RPG::System::TestBattler
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#etype_id RPG::EquipItem
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#etypes RPG::System::Terms
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#eval RPG::UsableItem::Damage
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#events RPG::Map
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exist? Font
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#exp RPG::Enemy
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#exp_for_level RPG::Class
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#exp_params RPG::Class
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#expanded RPG::MapInfo
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#face_index RPG::Actor
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#face_name RPG::Actor
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fade RPG::ME
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fade RPG::BGM
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fade RPG::BGS
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fadein Graphics
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fadeout Graphics
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#features RPG::BaseItem
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#fill_rect Bitmap
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#flags Tilemap
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#flags RPG::Tileset
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#flash Sprite
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#flash Viewport
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#flash_color RPG::Animation::Timing
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#flash_data Tilemap
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#flash_duration RPG::Animation::Timing
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#flash_scope RPG::Animation::Timing
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#font Bitmap
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#for_all? RPG::UsableItem
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#for_dead_friend? RPG::UsableItem
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#for_friend? RPG::UsableItem
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#for_one? RPG::UsableItem
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#for_opponent? RPG::UsableItem
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#for_random? RPG::UsableItem
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#for_user? RPG::UsableItem
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#formula RPG::UsableItem::Damage
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#frame RPG::Animation::Timing
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frame_count Graphics
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#frame_max RPG::Animation
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frame_rate Graphics
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frame_reset Graphics
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#frames RPG::Animation
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freeze Graphics
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#game_title RPG::System
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#gameover_me RPG::System
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#get_pixel Bitmap
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#gold RPG::Enemy
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#gradient_fill_rect Bitmap
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#graphic RPG::Event::Page
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#gray Tone
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#green Color
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#green Tone
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#height Window
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#height Sprite
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#height Bitmap
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height Graphics
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#height Rect
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#height RPG::Map
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#hidden RPG::Troop::Member
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#hit_type RPG::UsableItem
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#hue_change Bitmap
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#icon_index RPG::BaseItem
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#id RPG::BaseItem
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#id RPG::Troop
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#id RPG::Event
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#id RPG::Animation
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#id RPG::CommonEvent
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#id RPG::Tileset
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#indent RPG::EventCommand
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#initial_level RPG::Actor
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#initialize RPG::Event::Page
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#initialize RPG::Troop::Member
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#initialize RPG::Troop::Page
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#initialize RPG::Animation
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#initialize RPG::MoveCommand
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#initialize RPG::Event
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#initialize RPG::UsableItem::Damage
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#initialize Window
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#initialize RPG::MoveRoute
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#initialize RPG::Map
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#initialize RPG::Map::Encounter
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#initialize Sprite
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#initialize RPG::EventCommand
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#initialize Bitmap
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#initialize Table
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#initialize RPG::BaseItem
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#initialize RPG::State
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#initialize RPG::Class::Learning
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#initialize RPG::Weapon
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#initialize Plane
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#initialize RPG::System::TestBattler
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#initialize Color
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#initialize RPG::UsableItem
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#initialize Tone
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#initialize RPG::Event::Page::Graphic
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#initialize Rect
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#initialize RPG::UsableItem::Effect
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#initialize Font
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#initialize RPG::BaseItem::Feature
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#initialize RPG::System
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#initialize RPG::Skill
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#initialize RPG::Troop::Page::Condition
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#initialize RPG::System::Terms
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#initialize RPG::Item
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#initialize RPG::EquipItem
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#initialize Viewport
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#initialize RPG::Enemy::DropItem
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#initialize RPG::System::Vehicle
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#initialize RPG::Event::Page::Condition
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#initialize RPG::Animation::Frame
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#initialize RPG::Animation::Timing
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#initialize RPG::MapInfo
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#initialize RPG::CommonEvent
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#initialize Tilemap
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#initialize RPG::Actor
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#initialize RPG::Enemy::Action
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#initialize RPG::Enemy
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#initialize RPG::AudioFile
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#initialize RPG::Tileset
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#initialize RPG::Troop
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#initialize RPG::Armor
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#initialize RPG::Class
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#italic Font
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#item_id RPG::Event::Page::Condition
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#item_valid RPG::Event::Page::Condition
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#itype_id RPG::Item
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#japanese RPG::System
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#key_item? RPG::Item
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#kind RPG::Enemy::DropItem
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last RPG::BGS
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last RPG::BGM
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#learnings RPG::Class
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#level RPG::System::TestBattler
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#level RPG::Class::Learning
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#list RPG::CommonEvent
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#list RPG::Event::Page
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#list RPG::Troop::Page
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#list RPG::MoveRoute
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#load_data Top Level Namespace
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#magical? RPG::UsableItem
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#map_data Tilemap
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#max_level RPG::Actor
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#max_turns RPG::State
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me_fade Audio
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me_play Audio
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me_stop Audio
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#members RPG::Troop
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#menu_ok? RPG::UsableItem
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#message1 RPG::State
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#message1 RPG::Skill
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#message2 RPG::Skill
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#message2 RPG::State
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#message3 RPG::State
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#message4 RPG::State
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#min_turns RPG::State
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#mirror Sprite
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#mode RPG::Tileset
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#move Window
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#move_frequency RPG::Event::Page
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#move_route RPG::Event::Page
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#move_speed RPG::Event::Page
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#move_type RPG::Event::Page
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#mp_cost RPG::Skill
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#msgbox Top Level Namespace
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#msgbox_p Top Level Namespace
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#name RPG::Event
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#name RPG::MapInfo
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#name RPG::BaseItem
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#name RPG::Tileset
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#name RPG::CommonEvent
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#name RPG::Animation
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#name Font
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#name RPG::AudioFile
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#name RPG::Troop
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#need_selection? RPG::UsableItem
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#nickname RPG::Actor
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#none? RPG::UsableItem::Damage
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#note RPG::Map
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#note RPG::Tileset
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#note RPG::BaseItem
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#note RPG::Class::Learning
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#number_of_targets RPG::UsableItem
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#occasion RPG::UsableItem
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#opacity Window
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#opacity Sprite
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#opacity Plane
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#open? Window
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#openness Window
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#opt_display_tp RPG::System
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#opt_draw_title RPG::System
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#opt_extra_exp RPG::System
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#opt_floor_death RPG::System
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#opt_followers RPG::System
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#opt_slip_death RPG::System
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#opt_transparent RPG::System
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#opt_use_midi RPG::System
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#order RPG::MapInfo
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#out_color Font
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#outline Font
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#ox Viewport
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#ox Tilemap
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#ox Window
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#ox Sprite
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#ox Plane
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#oy Viewport
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#oy Tilemap
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#oy Window
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#oy Sprite
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#oy Plane
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#padding Window
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#padding_bottom Window
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#pages RPG::Event
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#pages RPG::Troop
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#parallax_loop_x RPG::Map
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#parallax_loop_y RPG::Map
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#parallax_name RPG::Map
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#parallax_show RPG::Map
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#parallax_sx RPG::Map
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#parallax_sy RPG::Map
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#parallel? RPG::CommonEvent
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#parameters RPG::EventCommand
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#parameters RPG::MoveCommand
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#params RPG::Enemy
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#params RPG::Class
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#params RPG::EquipItem
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#params RPG::System::Terms
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#parent_id RPG::MapInfo
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#party_members RPG::System
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#pattern RPG::Event::Page::Graphic
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#pause Window
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#performance RPG::Armor
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#performance RPG::Weapon
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#physical? RPG::UsableItem
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#pitch RPG::AudioFile
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#play RPG::BGS
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#play RPG::BGM
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#play RPG::SE
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#play RPG::ME
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play_movie Graphics
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#pos RPG::BGM
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#pos RPG::BGS
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#position RPG::Animation
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press? Input
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#price RPG::Item
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#price RPG::EquipItem
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#priority RPG::State
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#priority_type RPG::Event::Page
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#radial_blur Bitmap
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#rating RPG::Enemy::Action
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#recover? RPG::UsableItem::Damage
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#rect Viewport
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#rect Bitmap
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#red Color
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#red Tone
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#region_set RPG::Map::Encounter
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#remove_at_battle_end RPG::State
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#remove_by_damage RPG::State
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#remove_by_restriction RPG::State
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#remove_by_walking RPG::State
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#repeat RPG::MoveRoute
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repeat? Input
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#repeats RPG::UsableItem
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#replay RPG::BGS
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#replay RPG::BGM
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#required_wtype_id1 RPG::Skill
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#required_wtype_id2 RPG::Skill
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#resize Table
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resize_screen Graphics
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#restriction RPG::State
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#rgss_main Top Level Namespace
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#rgss_stop Top Level Namespace
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#save_data Top Level Namespace
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#scope RPG::UsableItem
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#scroll_type RPG::Map
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#scroll_x RPG::MapInfo
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#scroll_y RPG::MapInfo
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#se RPG::Animation::Timing
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se_play Audio
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se_stop Audio
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#self_switch_ch RPG::Event::Page::Condition
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#self_switch_valid RPG::Event::Page::Condition
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#set Color
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#set Tone
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#set Rect
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#set_pixel Bitmap
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setup_midi Audio
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#shadow Font
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#ship RPG::System
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#sign RPG::UsableItem::Damage
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#size Font
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#skill_id RPG::Enemy::Action
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#skill_id RPG::Class::Learning
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#skill_types RPG::System
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#skippable RPG::MoveRoute
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snap_to_bitmap Graphics
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#sounds RPG::System
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#span RPG::Troop::Page
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#specify_battleback RPG::Map
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#speed RPG::UsableItem
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#src_rect Sprite
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#start_map_id RPG::System::Vehicle
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#start_map_id RPG::System
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#start_x RPG::System::Vehicle
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#start_x RPG::System
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#start_y RPG::System::Vehicle
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#start_y RPG::System
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#step_anime RPG::Event::Page
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#steps_to_remove RPG::State
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stop RPG::BGS
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stop RPG::BGM
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stop RPG::SE
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stop RPG::ME
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#stretch_blt Bitmap
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#stype_id RPG::Skill
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#success_rate RPG::UsableItem
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#switch1_id RPG::Event::Page::Condition
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#switch1_valid RPG::Event::Page::Condition
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#switch2_id RPG::Event::Page::Condition
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#switch2_valid RPG::Event::Page::Condition
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#switch_id RPG::CommonEvent
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#switch_id RPG::Troop::Page::Condition
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#switch_valid RPG::Troop::Page::Condition
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#switches RPG::System
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#terms RPG::System
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#test_battlers RPG::System
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#test_troop_id RPG::System
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#text_size Bitmap
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#through RPG::Event::Page
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#tile_id RPG::Event::Page::Graphic
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#tileset_id RPG::Map
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#tileset_names RPG::Tileset
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#timings RPG::Animation
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#title1_name RPG::System
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#title2_name RPG::System
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#title_bgm RPG::System
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#to_hp? RPG::UsableItem::Damage
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#to_mp? RPG::UsableItem::Damage
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#to_screen? RPG::Animation
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#tone Viewport
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#tone Window
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#tone Sprite
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#tone Plane
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#tp_cost RPG::Skill
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#tp_gain RPG::UsableItem
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transition Graphics
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#trigger RPG::CommonEvent
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#trigger RPG::Event::Page
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trigger? Input
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#troop_id RPG::Map::Encounter
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#turn_a RPG::Troop::Page::Condition
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#turn_b RPG::Troop::Page::Condition
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#turn_ending RPG::Troop::Page::Condition
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#turn_valid RPG::Troop::Page::Condition
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#type RPG::UsableItem::Damage
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#update Viewport
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update Graphics
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#update Tilemap
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#update Window
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#update Sprite
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update Input
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#value RPG::BaseItem::Feature
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#value1 RPG::UsableItem::Effect
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#value2 RPG::UsableItem::Effect
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#variable_id RPG::Event::Page::Condition
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#variable_valid RPG::Event::Page::Condition
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#variable_value RPG::Event::Page::Condition
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#variables RPG::System
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#variance RPG::UsableItem::Damage
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#version_id RPG::System
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#viewport Tilemap
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#viewport Window
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#viewport Sprite
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#viewport Plane
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#visible Viewport
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#visible Tilemap
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#visible Window
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#visible Sprite
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#visible Plane
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#volume RPG::AudioFile
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#wait RPG::MoveRoute
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wait Graphics
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#walk_anime RPG::Event::Page
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#wave_amp Sprite
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#wave_length Sprite
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#wave_phase Sprite
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#wave_speed Sprite
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#weapon_types RPG::System
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#weight RPG::Map::Encounter
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width Graphics
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#width RPG::Map
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#width Window
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#width Sprite
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#width Bitmap
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#width Rect
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#window_tone RPG::System
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#windowskin Window
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#wtype_id RPG::Weapon
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#x RPG::Event
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#x Sprite
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#x Window
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#x Rect
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#x RPG::Troop::Member
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#xsize Table
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#y RPG::Event
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#y Window
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#y Sprite
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#y Rect
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#y RPG::Troop::Member
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#ysize Table
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#z Viewport
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#z Window
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#z Sprite
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#z Plane
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#zoom_x Sprite
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#zoom_x Plane
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#zoom_y Sprite
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#zoom_y Plane
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#zsize Table