Method List
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#== Mittsu::Box2
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#== Mittsu::Sphere
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#== Mittsu::Quaternion
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#== Mittsu::Box3
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#== Mittsu::Matrix4
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#== Mittsu::Ray
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#== Mittsu::Euler
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#== Mittsu::Vector
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#== Mittsu::Plane
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#== Mittsu::Matrix3
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#[] Mittsu::BufferGeometry
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#[] Mittsu::HashArray
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#[] Mittsu::Vector
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#[]= Mittsu::Vector
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#[]= Mittsu::BufferGeometry
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#[]= Mittsu::HashArray
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#a Mittsu::Triangle
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#a Mittsu::Geometry::Normal
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#a Mittsu::Face3
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#add Mittsu::Object3D
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add Mittsu::Loader::Handlers
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#add Mittsu::Vector
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add Mittsu::Cache
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#add_draw_call Mittsu::BufferGeometry
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#add_event_listener Mittsu::EventDispatcher
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#add_scalar Mittsu::Vector
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#add_scaled_vector Mittsu::Vector3
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#add_vectors Mittsu::Vector
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#alpha_map Mittsu::Material
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#alpha_map Mittsu::MeshBasicMaterial
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#alpha_test Mittsu::Material
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#angle Mittsu::SpotLight
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#angle_to Mittsu::Vector
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#anisotropy Mittsu::Texture
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#anisotropy Mittsu::RenderTarget
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#apply_axis_angle Mittsu::Vector3
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#apply_euler Mittsu::Vector3
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#apply_matrix Mittsu::Geometry
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#apply_matrix Mittsu::Object3D
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#apply_matrix Mittsu::BufferGeometry
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#apply_matrix3 Mittsu::Vector3
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#apply_matrix4 Mittsu::Ray
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#apply_matrix4 Mittsu::Box3
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#apply_matrix4 Mittsu::Vector3
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#apply_matrix4 Mittsu::Sphere
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#apply_matrix4 Mittsu::Vector4
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#apply_matrix4 Mittsu::Plane
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#apply_matrix4 Mittsu::Line3
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#apply_projection Mittsu::Vector3
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#apply_quaternion Mittsu::Vector3
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#apply_to_vector3_array Mittsu::Matrix4
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#apply_to_vector3_array Mittsu::Matrix3
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#area Mittsu::Triangle
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#array Mittsu::Uniform
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#array Mittsu::BufferAttribute
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#aspect Mittsu::PerspectiveCamera
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#at Mittsu::Ray
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#at Mittsu::Line3
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#attributes Mittsu::BufferGeometry
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#attributes Mittsu::Material
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#attributes Mittsu::ShaderMaterial
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#auto_start Mittsu::Clock
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#auto_update Mittsu::Scene
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#b Mittsu::Face3
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#b Mittsu::Geometry::Normal
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#b Mittsu::Triangle
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barycoord_from_point Mittsu::Triangle
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#barycoord_from_point Mittsu::Triangle
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#blend_dst Mittsu::Material
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#blend_dst_alpha Mittsu::Material
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#blend_equation Mittsu::Material
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#blend_equation_alpha Mittsu::Material
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#blend_src Mittsu::Material
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#blend_src_alpha Mittsu::Material
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#blending Mittsu::Material
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#bottom Mittsu::OrthographicCamera
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#bounding_box Mittsu::Geometry
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#bounding_box Mittsu::BufferGeometry
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#bounding_box Mittsu::Sphere
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#bounding_sphere Mittsu::Geometry
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#bounding_sphere Mittsu::Box3
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#bounding_sphere Mittsu::BufferGeometry
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#bump_map Mittsu::Material
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#c Mittsu::Triangle
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#c Mittsu::Geometry::Normal
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#c Mittsu::Face3
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#camera Mittsu::CameraHelper
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#cast_shadow Mittsu::DirectionalLight
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#cast_shadow Mittsu::Object3D
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#cast_shadow Mittsu::SpotLight
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#ceil Mittsu::Vector
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#center Mittsu::Box2
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#center Mittsu::Geometry
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#center Mittsu::Sphere
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#center Mittsu::BufferGeometry
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#center Mittsu::Box3
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#center Mittsu::Line3
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#check_intersection Mittsu::Mesh
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#children Mittsu::Object3D
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#chunks Mittsu::Spline::Length
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#clamp Mittsu::Vector
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clamp Mittsu::Math
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clamp_bottom Mittsu::Math
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#clamp_length Mittsu::Vector3
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#clamp_point Mittsu::Box2
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#clamp_point Mittsu::Box3
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#clamp_point Mittsu::Sphere
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#clamp_scalar Mittsu::Vector
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clear Mittsu::Cache
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#clone Mittsu::LineBasicMaterial
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#clone Mittsu::Mesh
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#clone Mittsu::Box3
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#clone Mittsu::Triangle
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#clone Mittsu::Material
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#clone Mittsu::CubeTexture
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#clone Mittsu::DynamicBufferAttribute
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#clone Mittsu::BufferAttribute
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#clone Mittsu::DirectionalLight
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#clone Mittsu::Frustum
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#clone Mittsu::Plane
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#clone Mittsu::Box2
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#clone Mittsu::Scene
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#clone Mittsu::MeshPhongMaterial
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#clone Mittsu::Geometry
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#clone Mittsu::OrthographicCamera
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#clone Mittsu::PerspectiveCamera
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#clone Mittsu::AmbientLight
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#clone Mittsu::RingGeometry
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#clone Mittsu::HemisphereLight
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#clone Mittsu::Line3
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#clone Mittsu::Ray
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#clone Mittsu::MeshBasicMaterial
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#clone Mittsu::Vector
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#clone Mittsu::PointLight
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#clone Mittsu::PointCloud
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#clone Mittsu::Uniform
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#clone Mittsu::DataTexture
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#clone Mittsu::Matrix3
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#clone Mittsu::RenderTarget
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#clone Mittsu::SpriteMaterial
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#clone Mittsu::Object3D
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#clone Mittsu::MeshFaceMaterial
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#clone Mittsu::MeshLambertMaterial
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#clone Mittsu::BufferGeometry
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#clone Mittsu::Texture
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#clone Mittsu::Matrix4
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#clone Mittsu::Euler
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#clone Mittsu::ShaderMaterial
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#clone Mittsu::Sprite
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#clone Mittsu::Sphere
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#clone Mittsu::Line
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#clone Mittsu::SpotLight
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#clone Mittsu::Face3
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#clone Mittsu::Quaternion
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#clone Mittsu::CompressedTexture
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#clone Mittsu::Camera
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#clone Mittsu::PointCloudMaterial
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#clone Mittsu::Light
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#closest_point_to_point Mittsu::Line3
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#closest_point_to_point Mittsu::Ray
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#closest_point_to_point_parameter Mittsu::Line3
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#color Mittsu::Face3
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#color Mittsu::Light
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#color Mittsu::Material
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#color Mittsu::MeshBasicMaterial
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#color_write Mittsu::Material
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#colors Mittsu::Geometry
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#combine Mittsu::Material
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#combine Mittsu::MeshBasicMaterial
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#compose Mittsu::Matrix4
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#compute_bounding_box Mittsu::BufferGeometry
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#compute_bounding_box Mittsu::Geometry
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#compute_bounding_sphere Mittsu::BufferGeometry
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#compute_bounding_sphere Mittsu::Geometry
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#compute_face_normals Mittsu::Geometry
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#compute_line_distances Mittsu::Geometry
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#compute_morph_normals Mittsu::Geometry
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#compute_offsets Mittsu::BufferGeometry
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#compute_tangents Mittsu::Geometry
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#compute_tangents Mittsu::BufferGeometry
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#compute_vertex_normals Mittsu::BufferGeometry
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#compute_vertex_normals Mittsu::Geometry
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#conjugate Mittsu::Quaternion
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#constant Mittsu::Plane
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#constant_attenuation Mittsu::AreaLight
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#contains_box? Mittsu::Box3
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#contains_box? Mittsu::Box2
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#contains_point? Mittsu::Sphere
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#contains_point? Mittsu::Frustum
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#contains_point? Mittsu::Box3
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#contains_point? Mittsu::Box2
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contains_point? Mittsu::Triangle
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#contains_point? Mittsu::Triangle
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#control_points_array Mittsu::Spline
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#convert Mittsu::MTLLoader::MaterialCreator
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#convert_gamma_to_linear Mittsu::Color
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#convert_linear_to_gamma Mittsu::Color
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#coplanar_point Mittsu::Plane
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#copy Mittsu::Plane
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#copy Mittsu::Euler
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#copy Mittsu::Line3
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#copy Mittsu::Sphere
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#copy Mittsu::Matrix4
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#copy Mittsu::Box3
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#copy Mittsu::Quaternion
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#copy Mittsu::Matrix3
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#copy Mittsu::Box2
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#copy Mittsu::Ray
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#copy Mittsu::Triangle
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#copy Mittsu::Frustum
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#copy Mittsu::Vector
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#copy_at Mittsu::BufferAttribute
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#copy_gamma_to_linear Mittsu::Color
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#copy_linear_to_gamma Mittsu::Color
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#copy_position Mittsu::Matrix4
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#count Mittsu::DynamicBufferAttribute::UpdateRange
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#count Mittsu::BufferGeometry::DrawCall
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#create Mittsu::MTLLoader::MaterialCreator
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#create_material Mittsu::Loader
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#cross Mittsu::Vector3
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#cross_vectors Mittsu::Vector3
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#data Mittsu::Image
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debug? Mittsu
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#decay Mittsu::SpotLight
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#decay Mittsu::PointLight
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#decompose Mittsu::Matrix4
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#default_attribute_values Mittsu::Material
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#defines Mittsu::ShaderMaterial
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#defines Mittsu::Material
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deg_to_rad Mittsu::Math
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#delta Mittsu::Line3
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#depth_buffer Mittsu::RenderTarget
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#depth_test Mittsu::Material
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#depth_write Mittsu::Material
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#determinant Mittsu::Matrix3
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#determinant Mittsu::Matrix4
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#direction Mittsu::Ray
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#dispatch_event Mittsu::EventDispatcher
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#dispose Mittsu::Material
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#dispose Mittsu::BufferGeometry
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#dispose Mittsu::RenderTarget
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#dispose Mittsu::Texture
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#dispose Mittsu::Geometry
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#distance Mittsu::Line3
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#distance Mittsu::Light
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#distance_sq Mittsu::Line3
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#distance_sq_to_segment Mittsu::Ray
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#distance_to Mittsu::Vector
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#distance_to_plane Mittsu::Ray
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#distance_to_point Mittsu::Plane
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#distance_to_point Mittsu::Box3
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#distance_to_point Mittsu::Box2
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#distance_to_point Mittsu::Ray
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#distance_to_point Mittsu::Sphere
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#distance_to_sphere Mittsu::Plane
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#distance_to_squared Mittsu::Vector2
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#distance_to_squared Mittsu::Vector3
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#divide Mittsu::Vector
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#divide_scalar Mittsu::Vector
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#divide_scalar Mittsu::Vector4
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#dot Mittsu::Quaternion
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#dot Mittsu::Vector3
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#dot Mittsu::Vector2
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#dot Mittsu::Vector4
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#draw_calls Mittsu::BufferGeometry
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#dynamic Mittsu::Geometry
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#each Mittsu::HashArray
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#each_dimension Mittsu::Vector
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#elapsed_time Mittsu::Clock
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#elements Mittsu::Matrix3
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#elements Mittsu::Matrix4
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#elements Mittsu::Vector
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#emissive Mittsu::MeshPhongMaterial
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#emissive Mittsu::MeshLambertMaterial
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#empty Mittsu::Sphere
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#empty? Mittsu::Box3
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#empty? Mittsu::Box2
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#end_point Mittsu::Line3
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env Mittsu
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#env_map Mittsu::MeshBasicMaterial
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#env_map Mittsu::Material
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#equals Mittsu::Line3
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#equals Mittsu::Vector3
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#equals Mittsu::Triangle
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#expand_by_point Mittsu::Box3
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#expand_by_point Mittsu::Box2
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#expand_by_scalar Mittsu::Box3
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#expand_by_scalar Mittsu::Box2
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#expand_by_vector Mittsu::Box3
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#expand_by_vector Mittsu::Box2
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#exponent Mittsu::SpotLight
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#extract_basis Mittsu::Matrix4
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#extract_rotation Mittsu::Matrix4
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#face_normals Mittsu::Geometry::MorphNormal
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#face_vertex_uvs Mittsu::Geometry
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#faces Mittsu::Geometry
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#far Mittsu::Raycaster
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#far Mittsu::PerspectiveCamera
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#far Mittsu::OrthographicCamera
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#filp_y Mittsu::Texture
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#flatten_to_array_offset Mittsu::Matrix4
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#flatten_to_array_offset Mittsu::Matrix3
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#floor Mittsu::Vector
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#fog Mittsu::ShaderMaterial
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#fog Mittsu::Material
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#fog Mittsu::MeshBasicMaterial
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#fog Mittsu::Scene
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#fog Mittsu::SpriteMaterial
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#format Mittsu::RenderTarget
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#format Mittsu::Texture
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#fov Mittsu::PerspectiveCamera
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#fragment_shader Mittsu::ShaderMaterial
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#fragment_shader Mittsu::Material
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#framebuffer Mittsu::RenderTarget
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#from_array Mittsu::Vector
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#from_array Mittsu::Euler
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#from_array Mittsu::Matrix4
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#from_array Mittsu::Quaternion
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#from_array Mittsu::Matrix3
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#from_attribute Mittsu::Vector3
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#from_attribute Mittsu::Vector2
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#from_attribute Mittsu::Vector4
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#from_buffer_attribute Mittsu::Vector3
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#from_buffer_geometry Mittsu::Geometry
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#from_geometry Mittsu::BufferGeometry
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#frustum_culled Mittsu::Object3D
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generate_data_texture Mittsu::ImageUtils
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#generate_mipmaps Mittsu::Texture
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#generate_mipmaps Mittsu::RenderTarget
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#geometry Mittsu::Line
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#geometry Mittsu::Object3D
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#geometry Mittsu::CameraHelper
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#geometry Mittsu::PointCloud
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get Mittsu::Cache
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get Mittsu::Loader::Handlers
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#get_as_array Mittsu::MTLLoader::MaterialCreator
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#get_component Mittsu::Vector3
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#get_delta Mittsu::Clock
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#get_elapsed_time Mittsu::Clock
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#get_index Mittsu::MTLLoader::MaterialCreator
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get_normal_map Mittsu::ImageUtils
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#get_object_by_id Mittsu::Object3D
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#get_object_by_name Mittsu::Object3D
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#get_object_by_property Mittsu::Object3D
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#get_world_direction Mittsu::Object3D
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#get_world_direction Mittsu::Camera
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#get_world_position Mittsu::Object3D
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#get_world_quaternion Mittsu::Object3D
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#get_world_rotation Mittsu::Object3D
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#get_world_scale Mittsu::Object3D
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#get_x Mittsu::BufferAttribute
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#get_y Mittsu::BufferAttribute
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#get_z Mittsu::BufferAttribute
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#ground_color Mittsu::HemisphereLight
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#has_event_listener Mittsu::EventDispatcher
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#has_tangents Mittsu::Geometry
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#height Mittsu::Image
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#height Mittsu::AreaLight
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#height Mittsu::RenderTarget
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#hex Mittsu::Color
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#hex_string Mittsu::Color
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#hsl Mittsu::Color
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#id Mittsu::Material
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#id Mittsu::Object3D
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#id Mittsu::BufferGeometry
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#id Mittsu::Texture
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#id Mittsu::Geometry
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#identity Mittsu::Matrix3
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#identity Mittsu::Matrix4
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#image Mittsu::Texture
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#images Mittsu::CubeTexture
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#index Mittsu::Vector
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#index Mittsu::BufferGeometry::DrawCall
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#init_from_array Mittsu::Spline
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#init_materials Mittsu::Loader
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#initialize Mittsu::Matrix3
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#initialize Mittsu::Frustum
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#initialize Mittsu::Group
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#initialize Mittsu::MTLLoader::MaterialCreator
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#initialize Mittsu::Light
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#initialize Mittsu::HashArray
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#initialize Mittsu::Uniform
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#initialize Mittsu::FileLoader
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#initialize Mittsu::PointLight
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#initialize Mittsu::Camera
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#initialize Mittsu::ShaderMaterial
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#initialize Mittsu::AmbientLight
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#initialize Mittsu::Vector
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#initialize Mittsu::PlaneBufferGeometry
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#initialize Mittsu::MeshLambertMaterial
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#initialize Mittsu::Spline
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#initialize Mittsu::CircleGeometry
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#initialize Mittsu::PlaneGeometry
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#initialize Mittsu::Sphere
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#initialize Mittsu::SpriteMaterial
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#initialize Mittsu::DataTexture
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#initialize Mittsu::SphereGeometry
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#initialize Mittsu::Sprite
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#initialize Mittsu::SpotLight
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#initialize Mittsu::Plane
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#initialize Mittsu::Line3
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#initialize Mittsu::ParametricBufferGeometry
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#initialize Mittsu::Quaternion
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#initialize Mittsu::AreaLight
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#initialize Mittsu::Euler
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#initialize Mittsu::CompressedTexture
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#initialize Mittsu::DynamicBufferAttribute
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#initialize Mittsu::VideoTexture
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#initialize Mittsu::Color
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#initialize Mittsu::Face3
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#initialize Mittsu::HemisphereLight
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#initialize Mittsu::DirectionalLight
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#initialize Mittsu::Clock
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#initialize Mittsu::STLLoader
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#initialize Mittsu::MeshFaceMaterial
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#initialize Mittsu::MeshPhongMaterial
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#initialize Mittsu::Object3D
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#initialize Mittsu::Box3
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#initialize Mittsu::BoxGeometry
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#initialize Mittsu::RenderTargetCube
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#initialize Mittsu::Loader
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#initialize Mittsu::OBJLoader
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#initialize Mittsu::Ray
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#initialize Mittsu::RenderTarget
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#initialize Mittsu::CubeCamera
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#initialize Mittsu::Box2
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#initialize Mittsu::TorusKnotGeometry
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#initialize Mittsu::PointCloud
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#initialize Mittsu::DodecahedronGeometry
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#initialize Mittsu::LatheGeometry
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#initialize Mittsu::BufferAttribute
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#initialize Mittsu::Vector4
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#initialize Mittsu::OctahedronGeometry
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#initialize Mittsu::RingGeometry
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#initialize Mittsu::PerspectiveCamera
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#initialize Mittsu::CameraHelper
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#initialize Mittsu::BufferGeometry
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#initialize Mittsu::Raycaster
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#initialize Mittsu::ImageLoader
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#initialize Mittsu::CubeTexture
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#initialize Mittsu::Texture
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#initialize Mittsu::TetrahedronGeometry
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#initialize Mittsu::TorusGeometry
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#initialize Mittsu::Vector3
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#initialize Mittsu::ParametricGeometry
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#initialize Mittsu::Material
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#initialize Mittsu::TorusKnotBufferGeometry
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#initialize Mittsu::Vector2
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#initialize Mittsu::CylinderGeometry
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#initialize Mittsu::MeshBasicMaterial
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#initialize Mittsu::OBJMTLLoader
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#initialize Mittsu::LineBasicMaterial
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#initialize Mittsu::Mesh
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#initialize Mittsu::Scene
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#initialize Mittsu::PointCloudMaterial
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#initialize Mittsu::Line
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#initialize Mittsu::OrthographicCamera
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#initialize Mittsu::LoadingManager
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#initialize Mittsu::Geometry
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#initialize Mittsu::PolyhedronGeometry
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#initialize Mittsu::IcosahedronGeometry
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#initialize Mittsu::Triangle
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#initialize Mittsu::MTLLoader
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#initialize Mittsu::Matrix4
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#intensity Mittsu::HemisphereLight
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#intensity Mittsu::Light
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#intensity Mittsu::AreaLight
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#intersect Mittsu::Box3
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#intersect Mittsu::Box2
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#intersect_box Mittsu::Ray
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#intersect_line Mittsu::Plane
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#intersect_object Mittsu::Raycaster
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#intersect_objects Mittsu::Raycaster
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#intersect_plane Mittsu::Ray
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#intersect_sphere Mittsu::Ray
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#intersect_triangle Mittsu::Ray
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#intersection_box? Mittsu::Box3
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#intersection_box? Mittsu::Box2
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#intersection_box? Mittsu::Ray
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#intersection_line? Mittsu::Plane
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#intersection_plane? Mittsu::Ray
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#intersection_sphere? Mittsu::Ray
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#intersects_box? Mittsu::Frustum
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#intersects_object? Mittsu::Frustum
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#intersects_sphere? Mittsu::Frustum
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#intersects_sphere? Mittsu::Sphere
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#inverse Mittsu::Quaternion
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#inverse Mittsu::Matrix4
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#inverse Mittsu::Matrix3
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#is_virtual= Mittsu::SpotLight
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#item_end Mittsu::LoadingManager
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#item_size Mittsu::BufferAttribute
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#item_start Mittsu::LoadingManager
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#keys Mittsu::BufferGeometry
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klein Mittsu::ParametricGeometry
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#left Mittsu::OrthographicCamera
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#length Mittsu::HashArray
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#length Mittsu::Vector
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#length Mittsu::Quaternion
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#length Mittsu::Spline
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#length Mittsu::BufferAttribute
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#length_manhattan Mittsu::Vector4
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#length_manhattan Mittsu::Vector3
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#length_sq Mittsu::Vector
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#length_sq Mittsu::Quaternion
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#lerp Mittsu::Vector
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#lerp_vectors Mittsu::Vector
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#light_map Mittsu::MeshBasicMaterial
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#light_map Mittsu::Material
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#lights Mittsu::ShaderMaterial
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#lights Mittsu::Material
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#line_cap Mittsu::LineBasicMaterial
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#line_distances Mittsu::Geometry
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#line_join Mittsu::LineBasicMaterial
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#line_width Mittsu::LineBasicMaterial
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#linear_attenuation Mittsu::AreaLight
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#load Mittsu::OBJMTLLoader
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#load Mittsu::FileLoader
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#load Mittsu::OBJLoader
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#load Mittsu::STLLoader
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#load Mittsu::ImageLoader
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#load Mittsu::MTLLoader
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#load_texture Mittsu::MTLLoader::MaterialCreator
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load_texture Mittsu::ImageUtils
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load_texture_cube Mittsu::ImageUtils
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#local_to_world Mittsu::Object3D
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#look_at Mittsu::Matrix4
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#look_at Mittsu::Camera
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#look_at Mittsu::Object3D
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#mag_filter Mittsu::Texture
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#mag_filter Mittsu::RenderTarget
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#make_basis Mittsu::Matrix4
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#make_empty Mittsu::Box3
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#make_empty Mittsu::Box2
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#make_frustum Mittsu::Matrix4
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#make_orthographic Mittsu::Matrix4
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#make_perspective Mittsu::Matrix4
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#make_rotation_axis Mittsu::Matrix4
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#make_rotation_from_euler Mittsu::Matrix4
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#make_rotation_from_quaternion Mittsu::Matrix4
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#make_rotation_x Mittsu::Matrix4
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#make_rotation_y Mittsu::Matrix4
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#make_rotation_z Mittsu::Matrix4
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#make_scale Mittsu::Matrix4
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#make_translation Mittsu::Matrix4
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#manager Mittsu::ImageLoader
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#manhattan_distance_to Mittsu::Vector3
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#map Mittsu::MeshBasicMaterial
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#map Mittsu::SpriteMaterial
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#map Mittsu::Material
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map_linear Mittsu::Math
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#mapping Mittsu::Texture
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#material Mittsu::Mesh
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#material Mittsu::Line
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#material Mittsu::Sprite
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#material Mittsu::PointCloud
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#material Mittsu::CameraHelper
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#material_index Mittsu::Face3
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#materials Mittsu::MeshFaceMaterial
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#matrix Mittsu::CameraHelper
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#matrix Mittsu::Object3D
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#matrix_auto_update Mittsu::CameraHelper
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#matrix_auto_update Mittsu::Object3D
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#matrix_world Mittsu::Object3D
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#matrix_world_inverse Mittsu::Camera
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#matrix_world_needs_update Mittsu::Object3D
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#max Mittsu::Vector
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#max Mittsu::Box3
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#max Mittsu::Box2
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#max_scale_on_axis Mittsu::Matrix4
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#merge Mittsu::Geometry
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#merge Mittsu::BufferGeometry
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#merge_mesh Mittsu::Geometry
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#merge_vertices Mittsu::Geometry
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#metal Mittsu::Material
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#midpoint Mittsu::Triangle
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#min Mittsu::Vector
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#min Mittsu::Box3
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#min Mittsu::Box2
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#min_filter Mittsu::RenderTarget
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#min_filter Mittsu::Texture
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#mipmaps Mittsu::Texture
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#mipmaps Mittsu::CompressedTexture
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mobius Mittsu::ParametricGeometry
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mobius3d Mittsu::ParametricGeometry
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#mode Mittsu::Line
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#morph_colors Mittsu::Geometry
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#morph_normals Mittsu::Geometry
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#morph_normals Mittsu::Material
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#morph_normals Mittsu::ShaderMaterial
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#morph_target_base Mittsu::Mesh
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#morph_target_base Mittsu::Line
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#morph_targets Mittsu::Geometry
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#morph_targets Mittsu::MeshBasicMaterial
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#morph_targets Mittsu::ShaderMaterial
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#morph_targets Mittsu::Material
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#multiply Mittsu::Matrix4
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#multiply Mittsu::Vector
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#multiply Mittsu::Quaternion
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#multiply_matrices Mittsu::Matrix4
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#multiply_quaternions Mittsu::Quaternion
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#multiply_scalar Mittsu::Matrix4
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#multiply_scalar Mittsu::Vector
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#multiply_scalar Mittsu::Matrix3
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#multiply_to_array Mittsu::Matrix4
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#multiply_vectors Mittsu::Vector
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#name Mittsu::Geometry
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#name Mittsu::BufferGeometry
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#name Mittsu::Material
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#name Mittsu::Texture
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#name Mittsu::Object3D
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#near Mittsu::OrthographicCamera
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#near Mittsu::PerspectiveCamera
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#near Mittsu::Raycaster
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#needs_tangents Mittsu::Loader
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#needs_update Mittsu::Uniform
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#needs_update Mittsu::BufferAttribute
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#needs_update= Mittsu::Material
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#needs_update= Mittsu::Texture
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#needs_update? Mittsu::RenderTarget
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#needs_update? Mittsu::Material
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#needs_update? Mittsu::Texture
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#negate Mittsu::Vector
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#negate Mittsu::Plane
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next_power_of_two Mittsu::Math
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#normal Mittsu::AreaLight
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#normal Mittsu::Plane
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#normal Mittsu::Face3
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normal Mittsu::Triangle
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#normal Mittsu::Triangle
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#normal_map Mittsu::Material
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#normal_matrix Mittsu::Matrix3
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#normal_scale Mittsu::MeshPhongMaterial
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#normalize Mittsu::Vector
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#normalize Mittsu::Plane
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#normalize Mittsu::Quaternion
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#normalize_normals Mittsu::BufferGeometry
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#offset Mittsu::RenderTarget
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#offset Mittsu::DynamicBufferAttribute::UpdateRange
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#offset Mittsu::Texture
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#offset_hsl Mittsu::Color
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#old_time Mittsu::Clock
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#on_change Mittsu::Euler
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#on_change Mittsu::Quaternion
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#on_change_callback Mittsu::Euler
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#on_change_callback Mittsu::Quaternion
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#on_update Mittsu::Texture
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#only_shadow Mittsu::Light
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#opacity Mittsu::Material
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#order Mittsu::Euler
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#origin Mittsu::Ray
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#ortho_point Mittsu::Plane
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#overdraw Mittsu::Material
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#override_material Mittsu::Scene
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#parameter Mittsu::Box3
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#parameter Mittsu::Box2
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#params Mittsu::Raycaster
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#parent Mittsu::Object3D
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#parse Mittsu::OBJLoader
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#parse Mittsu::STLLoader
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#parse Mittsu::MTLLoader
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plane Mittsu::ParametricGeometry
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#plane Mittsu::Triangle
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#planes Mittsu::Frustum
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#point Mittsu::Spline
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#point_map Mittsu::CameraHelper
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#points Mittsu::Spline
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#polygon_offset Mittsu::Material
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#polygon_offset_factor Mittsu::Material
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#polygon_offset_units Mittsu::Material
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#position Mittsu::Object3D
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power_of_two? Mittsu::Math
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#precision Mittsu::Raycaster
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#preload Mittsu::MTLLoader::MaterialCreator
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#premultiply_alpha Mittsu::Texture
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#print_tree Mittsu::Object3D
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#program Mittsu::Material
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#project Mittsu::Vector3
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#project_on_plane Mittsu::Vector
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#project_on_vector Mittsu::Vector
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#project_point Mittsu::Plane
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#projection_matrix Mittsu::Camera
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#quadratic_attenuation Mittsu::AreaLight
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#quaternion Mittsu::Object3D
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rad_to_deg Mittsu::Math
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#radius Mittsu::Sphere
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rand_float Mittsu::Math
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rand_float_spread Mittsu::Math
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rand_int Mittsu::Math
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#random Mittsu::Vector3
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random16 Mittsu::Math
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#random_direction Mittsu::Vector3
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#ray Mittsu::Raycaster
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#raycast Mittsu::Mesh
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#raycast Mittsu::Line
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#raycast Mittsu::PointCloud
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#raycast Mittsu::Sprite
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#raycast Mittsu::Object3D
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#recast Mittsu::Ray
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#receive_shadow Mittsu::Object3D
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#reflect Mittsu::Vector
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#reflectivity Mittsu::Material
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#reflectivity Mittsu::MeshBasicMaterial
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#refraction_ratio Mittsu::Material
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#refraction_ratio Mittsu::MeshBasicMaterial
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remove Mittsu::Cache
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#remove Mittsu::Object3D
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#remove_event_listener Mittsu::EventDispatcher
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#render_order Mittsu::Object3D
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#render_target Mittsu::CubeCamera
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#reorder Mittsu::Euler
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#reorder_buffers Mittsu::BufferGeometry
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#reparametrize_by_arc_length Mittsu::Spline
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#repeat Mittsu::RenderTarget
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#repeat Mittsu::Texture
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#right Mittsu::AreaLight
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#right Mittsu::OrthographicCamera
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#rotate_on_axis Mittsu::Object3D
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#rotate_x Mittsu::Object3D
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#rotate_y Mittsu::Object3D
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#rotate_z Mittsu::Object3D
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#rotation Mittsu::SpriteMaterial
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#rotation Mittsu::Object3D
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#rotation_auto_update Mittsu::Object3D
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#round Mittsu::Vector
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#round_to_zero Mittsu::Vector
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#running Mittsu::Clock
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#scale Mittsu::Matrix4
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#scale Mittsu::Object3D
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#set Mittsu::Triangle
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#set Mittsu::Raycaster
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#set Mittsu::Vector4
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#set Mittsu::Vector3
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#set Mittsu::Vector2
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#set Mittsu::Matrix4
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#set Mittsu::Matrix3
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#set Mittsu::Frustum
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#set Mittsu::Vector
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#set Mittsu::Sphere
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#set Mittsu::Plane
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#set Mittsu::Line3
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#set Mittsu::Euler
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#set Mittsu::Color
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#set Mittsu::BufferAttribute
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#set Mittsu::Box3
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#set Mittsu::Box2
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#set Mittsu::Ray
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#set Mittsu::Quaternion
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#set_axis_angle_from_quaternion Mittsu::Vector4
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#set_axis_angle_from_rotation_matrix Mittsu::Vector4
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#set_component Mittsu::Vector3
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#set_components Mittsu::Plane
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#set_from_axis_angle Mittsu::Quaternion
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#set_from_camera Mittsu::Raycaster
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#set_from_center_and_size Mittsu::Box3
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#set_from_center_and_size Mittsu::Box2
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#set_from_coplanar_points Mittsu::Plane
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#set_from_cylindrical Mittsu::Vector3
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#set_from_cylindrical_coords Mittsu::Vector3
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#set_from_euler Mittsu::Quaternion
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#set_from_matrix Mittsu::Frustum
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#set_from_matrix3_column Mittsu::Vector3
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#set_from_matrix_column Mittsu::Vector3
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#set_from_matrix_position Mittsu::Vector3
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#set_from_matrix_scale Mittsu::Vector3
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#set_from_normal_and_coplanar_point Mittsu::Plane
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#set_from_object Mittsu::Box3
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#set_from_points Mittsu::Sphere
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#set_from_points Mittsu::Box3
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#set_from_points Mittsu::Box2
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#set_from_points_and_indices Mittsu::Triangle
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#set_from_quaternion Mittsu::Euler
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#set_from_rotation_matrix Mittsu::Quaternion
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#set_from_rotation_matrix Mittsu::Euler
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#set_from_spherical Mittsu::Vector3
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#set_from_spherical_coords Mittsu::Vector3
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#set_from_unit_vectors Mittsu::Quaternion
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#set_from_vector3 Mittsu::Euler
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#set_hex Mittsu::Color
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#set_hsl Mittsu::Color
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#set_length Mittsu::Vector
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#set_lens Mittsu::PerspectiveCamera
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#set_materials Mittsu::MTLLoader::MaterialCreator
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#set_position Mittsu::Matrix4
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#set_rgb Mittsu::Color
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#set_rotation_from_axis_angle Mittsu::Object3D
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#set_rotation_from_euler Mittsu::Object3D
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#set_rotation_from_matrix Mittsu::Object3D
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#set_rotation_from_quaternion Mittsu::Object3D
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#set_scalar Mittsu::Vector3
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#set_size Mittsu::RenderTarget
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#set_style Mittsu::Color
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#set_values Mittsu::Material
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#set_view_offset Mittsu::PerspectiveCamera
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#set_x Mittsu::BufferAttribute
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#set_xy Mittsu::BufferAttribute
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#set_xyz Mittsu::BufferAttribute
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#set_xyzw Mittsu::BufferAttribute
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#set_y Mittsu::BufferAttribute
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#set_z Mittsu::BufferAttribute
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#shading Mittsu::ShaderMaterial
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#shading Mittsu::Material
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#shading Mittsu::MeshLambertMaterial
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#shading Mittsu::MeshBasicMaterial
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#shadow_bias Mittsu::DirectionalLight
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#shadow_bias Mittsu::SpotLight
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#shadow_camera Mittsu::SpotLight
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#shadow_camera Mittsu::DirectionalLight
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#shadow_camera_bottom Mittsu::DirectionalLight
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#shadow_camera_far Mittsu::SpotLight
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#shadow_camera_far Mittsu::DirectionalLight
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#shadow_camera_fov Mittsu::SpotLight
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#shadow_camera_left Mittsu::DirectionalLight
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#shadow_camera_near Mittsu::SpotLight
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#shadow_camera_near Mittsu::DirectionalLight
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#shadow_camera_right Mittsu::DirectionalLight
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#shadow_camera_top Mittsu::DirectionalLight
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#shadow_camera_visible Mittsu::SpotLight
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#shadow_camera_visible Mittsu::DirectionalLight
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#shadow_cascade Mittsu::DirectionalLight
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#shadow_cascade_array Mittsu::DirectionalLight
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#shadow_cascade_bias Mittsu::DirectionalLight
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#shadow_cascade_count Mittsu::DirectionalLight
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#shadow_cascade_far_z Mittsu::DirectionalLight
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#shadow_cascade_height Mittsu::DirectionalLight
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#shadow_cascade_near_z Mittsu::DirectionalLight
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#shadow_cascade_offset Mittsu::DirectionalLight
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#shadow_cascade_width Mittsu::DirectionalLight
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#shadow_darkness Mittsu::SpotLight
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#shadow_darkness Mittsu::DirectionalLight
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#shadow_map Mittsu::SpotLight
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#shadow_map Mittsu::DirectionalLight
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#shadow_map_height Mittsu::SpotLight
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#shadow_map_height Mittsu::DirectionalLight
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#shadow_map_size Mittsu::SpotLight
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#shadow_map_size Mittsu::DirectionalLight
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#shadow_map_width Mittsu::SpotLight
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#shadow_map_width Mittsu::DirectionalLight
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#shadow_matrix Mittsu::SpotLight
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#shadow_matrix Mittsu::DirectionalLight
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#share_depth_from Mittsu::RenderTarget
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#shininess Mittsu::MeshPhongMaterial
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#side Mittsu::Material
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sign Mittsu::Math
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#size Mittsu::PointCloudMaterial
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#size Mittsu::Box3
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#size Mittsu::Box2
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#size_attenuation Mittsu::Material
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#size_attenuation Mittsu::PointCloudMaterial
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#skin_indices Mittsu::Geometry
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#skin_weights Mittsu::Geometry
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#skinning Mittsu::Material
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#skinning Mittsu::ShaderMaterial
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#skinning Mittsu::MeshBasicMaterial
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slerp Mittsu::Quaternion
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#slerp Mittsu::Quaternion
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smooth_step Mittsu::Math
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smoother_step Mittsu::Math
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#source_file Mittsu::Texture
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#specular Mittsu::MeshPhongMaterial
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#specular_map Mittsu::MeshBasicMaterial
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#specular_map Mittsu::Material
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#start Mittsu::Clock
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#start Mittsu::BufferGeometry::DrawCall
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#start_point Mittsu::Line3
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#start_time Mittsu::Clock
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#stencil_buffer Mittsu::RenderTarget
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#stop Mittsu::Clock
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#style Mittsu::Color
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#sub Mittsu::Vector
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#sub_scalar Mittsu::Vector
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#sub_vectors Mittsu::Vector
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#target Mittsu::SpotLight
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#target Mittsu::DirectionalLight
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#target Mittsu::EventDispatcher::Event
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test? Mittsu
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#to_a Mittsu::Matrix4
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#to_a Mittsu::Matrix3
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#to_a Mittsu::Euler
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#to_array Mittsu::Quaternion
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#to_array Mittsu::Vector
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#to_json Mittsu::Material
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#to_json Mittsu::Object3D
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#to_json Mittsu::Geometry
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#to_json Mittsu::MeshFaceMaterial
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#to_json Mittsu::BufferGeometry
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#to_s Mittsu::Object3D
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#to_s Mittsu::Vector
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#to_vector3 Mittsu::Euler
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#top Mittsu::OrthographicCamera
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#total Mittsu::Spline::Length
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#transform_direction Mittsu::Vector3
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#translate Mittsu::Sphere
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#translate Mittsu::Plane
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#translate Mittsu::Box3
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#translate Mittsu::Box2
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#translate_on_axis Mittsu::Object3D
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#translate_x Mittsu::Object3D
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#translate_y Mittsu::Object3D
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#translate_z Mittsu::Object3D
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#transparent Mittsu::Material
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#transpose Mittsu::Matrix4
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#transpose Mittsu::Matrix3
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#transpose_into_array Mittsu::Matrix3
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#traverse Mittsu::Object3D
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#traverse_ancestors Mittsu::Object3D
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#traverse_visible Mittsu::Object3D
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#type Mittsu::Material
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#type Mittsu::Texture
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#type Mittsu::BufferGeometry
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#type Mittsu::Object3D
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#type Mittsu::Geometry
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#type Mittsu::Line
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#type Mittsu::Uniform
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#type Mittsu::RenderTarget
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#type Mittsu::EventDispatcher::Event
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#uniforms Mittsu::Material
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#union Mittsu::Box3
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#union Mittsu::Box2
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#unpack_alignment Mittsu::Texture
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#unproject Mittsu::Vector3
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#up Mittsu::Object3D
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#update Mittsu::Material
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#update Mittsu::Texture
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#update_cube_map Mittsu::CubeCamera
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#update_matrix Mittsu::Object3D
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#update_matrix_world Mittsu::Object3D
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#update_morph_targets Mittsu::Mesh
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#update_points Mittsu::CameraHelper
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#update_projection_matrix Mittsu::OrthographicCamera
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#update_projection_matrix Mittsu::PerspectiveCamera
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#update_range Mittsu::DynamicBufferAttribute
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#user_data Mittsu::Object3D
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#uuid Mittsu::Material
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#uuid Mittsu::Texture
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#uuid Mittsu::Object3D
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#uuid Mittsu::Geometry
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#uuid Mittsu::BufferGeometry
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#uv Mittsu::Vector
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#value Mittsu::Uniform
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#vertex_colors Mittsu::Material
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#vertex_colors Mittsu::MeshBasicMaterial
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#vertex_colors Mittsu::Face3
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#vertex_colors Mittsu::ShaderMaterial
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#vertex_normals Mittsu::Geometry::MorphNormal
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#vertex_normals Mittsu::Face3
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#vertex_shader Mittsu::Material
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#vertex_shader Mittsu::ShaderMaterial
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#vertex_tangents Mittsu::Face3
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#vertices Mittsu::Geometry
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#virtual? Mittsu::SpotLight
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#virtual? Mittsu::DirectionalLight
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#visible Mittsu::Material
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#visible Mittsu::Object3D
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#w Mittsu::Quaternion
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#w Mittsu::Vector4
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#w= Mittsu::Vector4
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#width Mittsu::AreaLight
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#width Mittsu::Image
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#width Mittsu::RenderTarget
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#wireframe Mittsu::Material
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#wireframe Mittsu::MeshBasicMaterial
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#wireframe Mittsu::ShaderMaterial
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#wireframe_linecap Mittsu::MeshLambertMaterial
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#wireframe_linecap Mittsu::MeshBasicMaterial
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#wireframe_linejoin Mittsu::MeshLambertMaterial
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#wireframe_linejoin Mittsu::MeshBasicMaterial
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#wireframe_linewidth Mittsu::MeshLambertMaterial
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#wireframe_linewidth Mittsu::MeshBasicMaterial
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#wireframe_linewidth Mittsu::ShaderMaterial
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#world_to_local Mittsu::Object3D
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#wrap_around Mittsu::Material
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#wrap_s Mittsu::Texture
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#wrap_s Mittsu::RenderTarget
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#wrap_t Mittsu::Texture
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#wrap_t Mittsu::RenderTarget
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#x Mittsu::Quaternion
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#x Mittsu::Vector4
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#x Mittsu::Vector3
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#x Mittsu::Vector2
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#x Mittsu::Spline::Point
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#x Mittsu::Euler
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#x= Mittsu::Vector4
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#x= Mittsu::Vector3
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#x= Mittsu::Vector2
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#y Mittsu::Quaternion
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#y Mittsu::Vector4
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#y Mittsu::Vector3
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#y Mittsu::Vector2
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#y Mittsu::Spline::Point
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#y Mittsu::Euler
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#y= Mittsu::Vector4
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#y= Mittsu::Vector3
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#y= Mittsu::Vector2
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#z Mittsu::Quaternion
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#z Mittsu::Sprite
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#z Mittsu::Vector4
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#z Mittsu::Vector3
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#z Mittsu::Spline::Point
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#z Mittsu::Euler
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#z= Mittsu::Vector4
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#z= Mittsu::Vector3
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#zoom Mittsu::OrthographicCamera
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#zoom Mittsu::PerspectiveCamera