Method List
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#== Mittsu::Euler
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#== Mittsu::Matrix3
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#== Mittsu::Matrix4
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#== Mittsu::Box3
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#== Mittsu::Plane
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#== Mittsu::Sphere
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#== Mittsu::Ray
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#== Mittsu::Box2
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#== Mittsu::Quaternion
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#== Mittsu::Vector
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#[] Mittsu::Vector
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#[] Mittsu::BufferGeometry
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[] Mittsu::ShaderLib
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#[] Mittsu::HashArray
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#[]= Mittsu::HashArray
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#[]= Mittsu::Vector
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#[]= Mittsu::BufferGeometry
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#a Mittsu::Geometry::Normal
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#a Mittsu::Triangle
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#a Mittsu::Face3
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#active? Mittsu::Object3D
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#add Mittsu::Vector
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#add Mittsu::Object3D
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add Mittsu::Cache
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add Mittsu::Loader::Handlers
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#add_draw_call Mittsu::BufferGeometry
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#add_event_listener Mittsu::EventDispatcher
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#add_opengl_object Mittsu::Mesh
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#add_opengl_object Mittsu::OpenGLRenderer
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#add_opengl_object Mittsu::PointCloud
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#add_opengl_object Mittsu::Line
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#add_opengl_object Mittsu::Object3D
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#add_scalar Mittsu::Vector
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#add_scaled_vector Mittsu::Vector3
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#add_vectors Mittsu::Vector
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#alpha_map Mittsu::Material
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#alpha_map Mittsu::MeshBasicMaterial
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#alpha_test Mittsu::Material
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#angle Mittsu::SpotLight
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#angle_to Mittsu::Vector
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#angles_cos Mittsu::SpotLight::Cache
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#anisotropy Mittsu::Texture
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#anisotropy Mittsu::OpenGLRenderTarget
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#apply_axis_angle Mittsu::Vector3
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#apply_euler Mittsu::Vector3
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#apply_matrix Mittsu::Geometry
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#apply_matrix Mittsu::BufferGeometry
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#apply_matrix Mittsu::Object3D
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#apply_matrix3 Mittsu::Vector3
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#apply_matrix4 Mittsu::Ray
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#apply_matrix4 Mittsu::Vector3
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#apply_matrix4 Mittsu::Line3
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#apply_matrix4 Mittsu::Vector4
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#apply_matrix4 Mittsu::Plane
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#apply_matrix4 Mittsu::Box3
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#apply_matrix4 Mittsu::Sphere
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#apply_projection Mittsu::Vector3
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#apply_quaternion Mittsu::Vector3
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#apply_to_vector3_array Mittsu::Matrix3
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#apply_to_vector3_array Mittsu::Matrix4
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#area Mittsu::Triangle
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#array Mittsu::BufferAttribute
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#array Mittsu::Uniform
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#array_to_ptr Mittsu::OpenGLHelper
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#array_to_ptr_easy Mittsu::OpenGLHelper
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#aspect Mittsu::PerspectiveCamera
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#at Mittsu::Ray
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#at Mittsu::Line3
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#attributes Mittsu::ShaderMaterial
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#attributes Mittsu::OpenGLProgram
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#attributes Mittsu::Material
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#attributes Mittsu::BufferGeometry
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#auto_clear Mittsu::OpenGLRenderer
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#auto_clear_color Mittsu::OpenGLRenderer
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#auto_clear_depth Mittsu::OpenGLRenderer
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#auto_clear_stencil Mittsu::OpenGLRenderer
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#auto_start Mittsu::Clock
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#auto_update Mittsu::Scene
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#b Mittsu::Geometry::Normal
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#b Mittsu::Triangle
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#b Mittsu::Face3
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#barycoord_from_point Mittsu::Triangle
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barycoord_from_point Mittsu::Triangle
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#bind_vertex_array_object Mittsu::OpenGLGeometryLike
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#blend_dst Mittsu::Material
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#blend_dst_alpha Mittsu::Material
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#blend_equation Mittsu::Material
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#blend_equation_alpha Mittsu::Material
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#blend_src Mittsu::Material
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#blend_src_alpha Mittsu::Material
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#blending Mittsu::Material
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#bottom Mittsu::OrthographicCamera
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#bounding_box Mittsu::BufferGeometry
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#bounding_box Mittsu::Sphere
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#bounding_box Mittsu::Geometry
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#bounding_sphere Mittsu::BufferGeometry
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#bounding_sphere Mittsu::Geometry
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#bounding_sphere Mittsu::Box3
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#buffer Mittsu::OpenGLBuffer
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#buffer_material Mittsu::Object3D
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#bump_map Mittsu::Material
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#c Mittsu::Triangle
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#c Mittsu::Geometry::Normal
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#c Mittsu::Face3
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#cache Mittsu::OpenGLLightRenderer
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#call_debug_method OpenGLDebug
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#camera Mittsu::CameraHelper
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#camera_helper Mittsu::Light
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#cast_shadow Mittsu::DirectionalLight
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#cast_shadow Mittsu::Object3D
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#cast_shadow Mittsu::SpotLight
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#ceil Mittsu::Vector
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#center Mittsu::BufferGeometry
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#center Mittsu::Geometry
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#center Mittsu::Box3
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#center Mittsu::Box2
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#center Mittsu::Line3
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#center Mittsu::Sphere
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#char_input_handler Mittsu::GLFW::Window
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#check_intersection Mittsu::Mesh
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#children Mittsu::Object3D
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#chunks Mittsu::Spline::Length
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#clamp Mittsu::Vector
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clamp Mittsu::Math
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clamp_bottom Mittsu::Math
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#clamp_length Mittsu::Vector3
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#clamp_point Mittsu::Box3
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#clamp_point Mittsu::Sphere
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#clamp_point Mittsu::Box2
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#clamp_scalar Mittsu::Vector
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#clamp_to_max_size Mittsu::OpenGLRenderer
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#clear Mittsu::OpenGLRenderer
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clear Mittsu::Cache
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#clear_custom_attributes Mittsu::Material
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#clear_depth Mittsu::OpenGLRenderer
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#clear_stencil Mittsu::OpenGLRenderer
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#clear_target Mittsu::OpenGLRenderer
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#clone Mittsu::PerspectiveCamera
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#clone Mittsu::Mesh
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#clone Mittsu::Plane
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#clone Mittsu::Sphere
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#clone Mittsu::Box3
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#clone Mittsu::MeshFaceMaterial
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#clone Mittsu::ShaderMaterial
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#clone Mittsu::Material
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#clone Mittsu::DataTexture
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#clone Mittsu::BufferAttribute
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#clone Mittsu::DynamicBufferAttribute
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#clone Mittsu::PointLight
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#clone Mittsu::Texture
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#clone Mittsu::Box2
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#clone Mittsu::Triangle
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#clone Mittsu::Matrix3
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#clone Mittsu::BufferGeometry
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#clone Mittsu::Matrix4
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#clone Mittsu::MeshLambertMaterial
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#clone Mittsu::CompressedTexture
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#clone Mittsu::RingGeometry
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#clone Mittsu::Scene
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#clone Mittsu::Euler
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#clone Mittsu::OpenGLRenderTarget
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#clone Mittsu::HemisphereLight
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clone Mittsu::UniformsUtils
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#clone Mittsu::Object3D
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#clone Mittsu::Camera
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#clone Mittsu::Vector
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#clone Mittsu::PointCloudMaterial
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#clone Mittsu::Line
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#clone Mittsu::Geometry
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#clone Mittsu::OrthographicCamera
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#clone Mittsu::Face3
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#clone Mittsu::Line3
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#clone Mittsu::SpotLight
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#clone Mittsu::Uniform
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#clone Mittsu::LineBasicMaterial
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#clone Mittsu::Light
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#clone Mittsu::Ray
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#clone Mittsu::Sprite
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#clone Mittsu::PointCloud
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#clone Mittsu::CubeTexture
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#clone Mittsu::MeshBasicMaterial
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#clone Mittsu::Frustum
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#clone Mittsu::Quaternion
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#clone Mittsu::MeshPhongMaterial
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#clone Mittsu::SpriteMaterial
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#clone Mittsu::AmbientLight
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#clone Mittsu::DirectionalLight
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#closest_point_to_point Mittsu::Line3
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#closest_point_to_point Mittsu::Ray
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#closest_point_to_point_parameter Mittsu::Line3
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#code Mittsu::OpenGLProgram
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#color Mittsu::Face3
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#color Mittsu::Light
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#color Mittsu::MeshBasicMaterial
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#color Mittsu::Material
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#color_write Mittsu::Material
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#colors Mittsu::SpotLight::Cache
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#colors Mittsu::PointLight::Cache
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#colors Mittsu::Geometry
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#colors Mittsu::DirectionalLight::Cache
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#combine Mittsu::MeshBasicMaterial
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#combine Mittsu::Material
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#compose Mittsu::Matrix4
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#compressed_texture_formats Mittsu::OpenGLRenderer
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#compute_bounding_box Mittsu::Geometry
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#compute_bounding_box Mittsu::BufferGeometry
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#compute_bounding_sphere Mittsu::Geometry
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#compute_bounding_sphere Mittsu::BufferGeometry
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#compute_face_normals Mittsu::Geometry
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#compute_line_distances Mittsu::Geometry
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#compute_morph_normals Mittsu::Geometry
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#compute_offsets Mittsu::BufferGeometry
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#compute_tangents Mittsu::BufferGeometry
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#compute_tangents Mittsu::Geometry
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#compute_vertex_normals Mittsu::Geometry
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#compute_vertex_normals Mittsu::BufferGeometry
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#conjugate Mittsu::Quaternion
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#constant Mittsu::Plane
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#constant_attenuation Mittsu::AreaLight
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#contains_box? Mittsu::Box3
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#contains_box? Mittsu::Box2
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#contains_point? Mittsu::Frustum
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#contains_point? Mittsu::Triangle
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#contains_point? Mittsu::Box3
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#contains_point? Mittsu::Box2
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contains_point? Mittsu::Triangle
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#contains_point? Mittsu::Sphere
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#control_points_array Mittsu::Spline
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#convert Mittsu::MTLLoader::MaterialCreator
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#convert_gamma_to_linear Mittsu::Color
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#convert_linear_to_gamma Mittsu::Color
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#coplanar_point Mittsu::Plane
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#copy Mittsu::Plane
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#copy Mittsu::Matrix3
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#copy Mittsu::Euler
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#copy Mittsu::Line3
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#copy Mittsu::Triangle
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#copy Mittsu::Box3
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#copy Mittsu::Frustum
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#copy Mittsu::Box2
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#copy Mittsu::Ray
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#copy Mittsu::Matrix4
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#copy Mittsu::Quaternion
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#copy Mittsu::Vector
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#copy Mittsu::Sphere
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#copy_at Mittsu::BufferAttribute
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#copy_gamma_to_linear Mittsu::Color
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#copy_linear_to_gamma Mittsu::Color
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#copy_position Mittsu::Matrix4
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#count Mittsu::BufferGeometry::DrawCall
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#count Mittsu::DirectionalLight::Cache
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#count Mittsu::PointLight::Cache
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#count Mittsu::DynamicBufferAttribute::UpdateRange
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#count Mittsu::AmbientLight::Cache
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#count Mittsu::HemisphereLight::Cache
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#count Mittsu::SpotLight::Cache
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#create Mittsu::MTLLoader::MaterialCreator
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#create_line_buffers Mittsu::Geometry
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#create_material Mittsu::Loader
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#create_mesh_buffers Mittsu::OpenGLGeometryGroup
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#create_particle_buffers Mittsu::Geometry
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create_shader Mittsu::ShaderLib
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#create_virtual_light Mittsu::ShadowMapPlugin
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#cross Mittsu::Vector3
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#cross_vectors Mittsu::Vector3
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#cursor_pos_handler Mittsu::GLFW::Window
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#custom_attributes_dirty? Mittsu::Material
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#custom_attributes_list Mittsu::OpenGLGeometryLike
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#data Mittsu::Image
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debug? Mittsu
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#decay Mittsu::SpotLight
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#decay Mittsu::PointLight
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#decays Mittsu::SpotLight::Cache
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#decays Mittsu::PointLight::Cache
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#decompose Mittsu::Matrix4
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#default_attribute_values Mittsu::Material
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#defines Mittsu::ShaderMaterial
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#defines Mittsu::Material
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deg_to_rad Mittsu::Math
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#deinit Mittsu::Object3D
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#delta Mittsu::Line3
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#depth_buffer Mittsu::OpenGLRenderTarget
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#depth_test Mittsu::Material
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#depth_write Mittsu::Material
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#determinant Mittsu::Matrix4
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#determinant Mittsu::Matrix3
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#direction Mittsu::Ray
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#directions Mittsu::SpotLight::Cache
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#disable_unused_attributes Mittsu::OpenGLState
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#discover Mittsu::GenericLib
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#dispatch_event Mittsu::EventDispatcher
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#dispose Mittsu::OpenGLRenderTarget
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#dispose Mittsu::BufferGeometry
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#dispose Mittsu::Material
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#dispose Mittsu::Geometry
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#dispose Mittsu::OpenGLGeometryGroup
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#dispose Mittsu::Texture
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#distance Mittsu::Light
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#distance Mittsu::Line3
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#distance_sq Mittsu::Line3
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#distance_sq_to_segment Mittsu::Ray
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#distance_to Mittsu::Vector
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#distance_to_plane Mittsu::Ray
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#distance_to_point Mittsu::Sphere
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#distance_to_point Mittsu::Plane
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#distance_to_point Mittsu::Box3
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#distance_to_point Mittsu::Box2
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#distance_to_point Mittsu::Ray
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#distance_to_sphere Mittsu::Plane
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#distance_to_squared Mittsu::Vector3
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#distance_to_squared Mittsu::Vector2
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#distances Mittsu::PointLight::Cache
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#distances Mittsu::SpotLight::Cache
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#divide Mittsu::Vector
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#divide_scalar Mittsu::Vector
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#divide_scalar Mittsu::Vector4
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#dot Mittsu::Quaternion
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#dot Mittsu::Vector3
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#dot Mittsu::Vector2
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#dot Mittsu::Vector4
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#draw_calls Mittsu::BufferGeometry
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#dynamic Mittsu::Geometry
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#each Mittsu::HashArray
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#each_dimension Mittsu::Vector
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#elapsed_time Mittsu::Clock
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#elements Mittsu::Matrix3
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#elements Mittsu::Vector
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#elements Mittsu::Matrix4
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#emissive Mittsu::MeshLambertMaterial
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#emissive Mittsu::MeshPhongMaterial
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#empty Mittsu::Sphere
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#empty? Mittsu::Box3
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#empty? Mittsu::Box2
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#enable_attribute Mittsu::OpenGLState
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#enable_scissor_test Mittsu::OpenGLRenderer
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#end_point Mittsu::Line3
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env Mittsu
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#env_map Mittsu::MeshBasicMaterial
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#env_map Mittsu::Material
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#equals Mittsu::Vector3
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#equals Mittsu::Line3
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#equals Mittsu::Triangle
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#expand_by_point Mittsu::Box3
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#expand_by_point Mittsu::Box2
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#expand_by_scalar Mittsu::Box3
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#expand_by_scalar Mittsu::Box2
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#expand_by_vector Mittsu::Box3
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#expand_by_vector Mittsu::Box2
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#exponent Mittsu::SpotLight
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#exponents Mittsu::SpotLight::Cache
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extract_array_contents Mittsu::RBSLLoader
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#extract_basis Mittsu::Matrix4
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#extract_rotation Mittsu::Matrix4
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#face_count Mittsu::OpenGLGeometryLike
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#face_normals Mittsu::Geometry::MorphNormal
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#face_vertex_uvs Mittsu::Geometry
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#faces Mittsu::Geometry
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#faces3 Mittsu::OpenGLGeometryLike
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#far Mittsu::OrthographicCamera
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#far Mittsu::Raycaster
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#far Mittsu::PerspectiveCamera
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#file Mittsu::GenericLib::Linux
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#file Mittsu::GLFWLib::Windows
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#file Mittsu::GLFWLib::MacOS
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#file Mittsu::GenericLib::Base
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#filp_y Mittsu::Texture
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#flatten_to_array_offset Mittsu::Matrix3
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#flatten_to_array_offset Mittsu::Matrix4
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#floor Mittsu::Vector
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#fog Mittsu::ShaderMaterial
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#fog Mittsu::Scene
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#fog Mittsu::MeshBasicMaterial
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#fog Mittsu::Material
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#fog Mittsu::SpriteMaterial
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#format Mittsu::Texture
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#format Mittsu::OpenGLRenderTarget
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#fov Mittsu::PerspectiveCamera
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#fragment_shader Mittsu::Material
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#fragment_shader Mittsu::ShaderMaterial
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#fragment_shader Mittsu::OpenGLProgram
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#framebuffer Mittsu::OpenGLDefaultTarget
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#framebuffer Mittsu::OpenGLRenderTarget
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#framebuffer_size Mittsu::GLFW::Window
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#framebuffer_size_handler Mittsu::GLFW::Window
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#from_array Mittsu::Vector
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#from_array Mittsu::Quaternion
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#from_array Mittsu::Euler
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#from_array Mittsu::Matrix4
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#from_array Mittsu::Matrix3
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#from_attribute Mittsu::Vector4
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#from_attribute Mittsu::Vector3
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#from_attribute Mittsu::Vector2
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#from_buffer_attribute Mittsu::Vector3
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#from_buffer_geometry Mittsu::Geometry
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#from_geometry Mittsu::BufferGeometry
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#frustum_culled Mittsu::Object3D
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#gamma_factor Mittsu::OpenGLRenderer
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#gamma_input Mittsu::OpenGLRenderer
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#gamma_output Mittsu::OpenGLRenderer
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generate_data_texture Mittsu::ImageUtils
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#generate_mipmaps Mittsu::OpenGLRenderTarget
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#generate_mipmaps Mittsu::Texture
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#geometry Mittsu::PointCloud
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#geometry Mittsu::CameraHelper
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#geometry Mittsu::Line
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#geometry Mittsu::Object3D
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get Mittsu::Cache
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get Mittsu::Loader::Handlers
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#get_as_array Mittsu::MTLLoader::MaterialCreator
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#get_clear_alpha Mittsu::OpenGLRenderer
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#get_clear_color Mittsu::OpenGLRenderer
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#get_component Mittsu::Vector3
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#get_delta Mittsu::Clock
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#get_elapsed_time Mittsu::Clock
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#get_index Mittsu::MTLLoader::MaterialCreator
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get_normal_map Mittsu::ImageUtils
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#get_object_by_id Mittsu::Object3D
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#get_object_by_name Mittsu::Object3D
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#get_object_by_property Mittsu::Object3D
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#get_object_material Mittsu::ShadowMapPlugin
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#get_uniform_name OpenGLDebug::DebugShader
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#get_uv_scale_map Mittsu::OpenGLMaterialBasics
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#get_world_direction Mittsu::Object3D
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#get_world_direction Mittsu::Camera
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#get_world_position Mittsu::Object3D
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#get_world_quaternion Mittsu::Object3D
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#get_world_rotation Mittsu::Object3D
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#get_world_scale Mittsu::Object3D
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#get_x Mittsu::BufferAttribute
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#get_y Mittsu::BufferAttribute
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#get_z Mittsu::BufferAttribute
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#glBufferData_easy Mittsu::OpenGLHelper
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#glCreateBuffer Mittsu::OpenGLHelper
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#glCreateFramebuffer Mittsu::OpenGLHelper
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#glCreateProgram OpenGLDebug
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#glCreateRenderbuffer Mittsu::OpenGLHelper
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#glCreateTexture Mittsu::OpenGLHelper
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#glCreateVertexArray Mittsu::OpenGLHelper
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#glGetParameter Mittsu::OpenGLHelper
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#glGetUniformLocation OpenGLDebug
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#glUseProgram OpenGLDebug
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#ground_color Mittsu::HemisphereLight
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#ground_colors Mittsu::HemisphereLight::Cache
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#groups Mittsu::Geometry
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#has_event_listener Mittsu::EventDispatcher
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#has_tangents Mittsu::Geometry
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#height Mittsu::OpenGLRenderer
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#height Mittsu::Image
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#height Mittsu::AreaLight
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#height Mittsu::OpenGLRenderTarget
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#hex Mittsu::Color
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#hex_string Mittsu::Color
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#hsl Mittsu::Color
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#id Mittsu::OpenGLProgram
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#id Mittsu::Material
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#id Mittsu::BufferGeometry
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#id Mittsu::Texture
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#id Mittsu::OpenGLGeometryGroup
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#id Mittsu::Geometry
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#id Mittsu::Object3D
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#id Mittsu::OpenGLBuffer
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#identity Mittsu::Matrix3
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#identity Mittsu::Matrix4
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#image Mittsu::Texture
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#images Mittsu::CubeTexture
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#index Mittsu::Vector
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#index Mittsu::BufferGeometry::DrawCall
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#info Mittsu::OpenGLRenderer
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#init Mittsu::Object3D
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#init Mittsu::Material
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#init Mittsu::BufferGeometry
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#init_attributes Mittsu::OpenGLState
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#init_from_array Mittsu::Spline
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#init_geometry Mittsu::Line
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#init_geometry Mittsu::PointCloud
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#init_geometry Mittsu::Mesh
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#init_geometry Mittsu::Object3D
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#init_geometry_groups Mittsu::Geometry
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#init_line_buffers Mittsu::Geometry
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#init_materials Mittsu::Loader
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#init_mesh_buffers Mittsu::OpenGLGeometryGroup
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#init_particle_buffers Mittsu::Geometry
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#init_shader Mittsu::PointCloudMaterial
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#init_shader Mittsu::LineBasicMaterial
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#init_shader Mittsu::MeshPhongMaterial
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#init_shader Mittsu::MeshLambertMaterial
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#initialize Mittsu::Geometry
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#initialize Mittsu::OpenGLProgram
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#initialize Mittsu::PolyhedronGeometry
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#initialize Mittsu::DataTexture
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#initialize Mittsu::Scene
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#initialize Mittsu::OrthographicCamera
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#initialize Mittsu::Mesh
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#initialize Mittsu::SpritePlugin
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#initialize Mittsu::OpenGLRenderer
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#initialize Mittsu::Line
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#initialize Mittsu::OpenGLDefaultTarget
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#initialize Mittsu::MeshBasicMaterial
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#initialize Mittsu::LineBasicMaterial
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#initialize Mittsu::GLFWLib::Linux
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#initialize Mittsu::Triangle
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#initialize Mittsu::Vector4
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#initialize Mittsu::AmbientLight::Cache
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#initialize Mittsu::OpenGLRenderTarget
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#initialize Mittsu::PointLight
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#initialize Mittsu::RingGeometry
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#initialize Mittsu::Vector3
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#initialize Mittsu::Vector2
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#initialize Mittsu::PerspectiveCamera
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#initialize Mittsu::SpriteMaterial
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#initialize Mittsu::IcosahedronGeometry
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#initialize Mittsu::Matrix4
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#initialize Mittsu::SpotLight::Cache
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#initialize Mittsu::Matrix3
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#initialize Mittsu::Frustum
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#initialize Mittsu::Light
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#initialize Mittsu::Texture
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#initialize Mittsu::HemisphereLight::Cache
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#initialize Mittsu::MTLLoader::MaterialCreator
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#initialize Mittsu::CubeCamera
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#initialize Mittsu::PlaneBufferGeometry
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#initialize Mittsu::Vector
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#initialize Mittsu::Spline
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#initialize Mittsu::Material
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#initialize Mittsu::MeshFaceMaterial
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#initialize Mittsu::Sphere
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#initialize Mittsu::MeshLambertMaterial
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#initialize Mittsu::OpenGLState
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#initialize Mittsu::OpenGLLib::Linux
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#initialize Mittsu::VideoTexture
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#initialize Mittsu::CylinderGeometry
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#initialize Mittsu::Plane
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#initialize OpenGLDebug::DebugShader
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#initialize Mittsu::Line3
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#initialize Mittsu::Uniform
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#initialize Mittsu::Euler
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#initialize Mittsu::TorusKnotGeometry
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#initialize Mittsu::Color
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#initialize Mittsu::Face3
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#initialize Mittsu::LoadingManager
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#initialize Mittsu::Quaternion
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#initialize Mittsu::Clock
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#initialize Mittsu::PlaneGeometry
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#initialize Mittsu::MTLLoader
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#initialize Mittsu::CircleGeometry
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#initialize Mittsu::SpotLight
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#initialize Mittsu::OpenGLShader
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#initialize Mittsu::MeshPhongMaterial
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#initialize Mittsu::Box3
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#initialize Mittsu::OctahedronGeometry
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#initialize Mittsu::LatheGeometry
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#initialize Mittsu::GLFW::Window
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#initialize Mittsu::OBJLoader
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#initialize Mittsu::HemisphereLight
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#initialize Mittsu::BoxGeometry
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#initialize Mittsu::ImageLoader
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#initialize Mittsu::Ray
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#initialize Mittsu::TorusGeometry
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#initialize Mittsu::DynamicBufferAttribute
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#initialize Mittsu::ParametricGeometry
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#initialize Mittsu::DodecahedronGeometry
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#initialize Mittsu::PointLight::Cache
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#initialize Mittsu::Box2
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#initialize Mittsu::BufferGeometry
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#initialize Mittsu::AmbientLight
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#initialize Mittsu::TetrahedronGeometry
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#initialize Mittsu::Loader
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#initialize Mittsu::Raycaster
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#initialize Mittsu::DirectionalLight::Cache
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#initialize Mittsu::Sprite
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#initialize Mittsu::HashArray
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#initialize Mittsu::SphereGeometry
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#initialize Mittsu::ShaderMaterial
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#initialize Mittsu::CompressedTexture
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#initialize Mittsu::CameraHelper
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#initialize Mittsu::OBJMTLLoader
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#initialize Mittsu::Object3D
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#initialize Mittsu::FileLoader
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#initialize Mittsu::PointCloudMaterial
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#initialize Mittsu::TorusKnotBufferGeometry
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#initialize Mittsu::CubeTexture
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#initialize Mittsu::PointCloud
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#initialize Mittsu::ParametricBufferGeometry
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#initialize Mittsu::OpenGLLightRenderer
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#initialize Mittsu::ShadowMapPlugin
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#initialize Mittsu::Camera
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#initialize Mittsu::DirectionalLight
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#initialize Mittsu::Group
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#initialize Mittsu::AreaLight
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#initialize Mittsu::OpenGLGeometryGroup
-
#initialize Mittsu::BufferAttribute
-
#initted Mittsu::BufferGeometry
-
#initted Mittsu::Geometry
-
#initted Mittsu::Object3D
-
#initted_arrays Mittsu::OpenGLGeometryLike
-
#intensity Mittsu::AreaLight
-
#intensity Mittsu::Light
-
#intensity Mittsu::HemisphereLight
-
#intersect Mittsu::Box3
-
#intersect Mittsu::Box2
-
#intersect_box Mittsu::Ray
-
#intersect_line Mittsu::Plane
-
#intersect_object Mittsu::Raycaster
-
#intersect_objects Mittsu::Raycaster
-
#intersect_plane Mittsu::Ray
-
#intersect_sphere Mittsu::Ray
-
#intersect_triangle Mittsu::Ray
-
#intersection_box? Mittsu::Box3
-
#intersection_box? Mittsu::Box2
-
#intersection_box? Mittsu::Ray
-
#intersection_line? Mittsu::Plane
-
#intersection_plane? Mittsu::Ray
-
#intersection_sphere? Mittsu::Ray
-
#intersects_box? Mittsu::Frustum
-
#intersects_object? Mittsu::Frustum
-
#intersects_sphere? Mittsu::Frustum
-
#intersects_sphere? Mittsu::Sphere
-
#inverse Mittsu::Matrix4
-
#inverse Mittsu::Matrix3
-
#inverse Mittsu::Quaternion
-
#is_virtual= Mittsu::SpotLight
-
#item_end Mittsu::LoadingManager
-
#item_size Mittsu::BufferAttribute
-
#item_start Mittsu::LoadingManager
-
#joystick_axes Mittsu::GLFW::Window
-
#joystick_button_down? Mittsu::GLFW::Window
-
#joystick_buttons Mittsu::GLFW::Window
-
#joystick_name Mittsu::GLFW::Window
-
#joystick_present? Mittsu::GLFW::Window
-
kernel_module_in_use Mittsu::GenericLib::Linux
-
#key_down? Mittsu::GLFW::Window
-
#key_press_handler Mittsu::GLFW::Window
-
#key_release_handler Mittsu::GLFW::Window
-
#key_repeat_handler Mittsu::GLFW::Window
-
#keys Mittsu::BufferGeometry
-
klein Mittsu::ParametricGeometry
-
ldconfig Mittsu::GenericLib::Linux
-
ldconfig Mittsu::GLFWLib::Linux
-
#left Mittsu::OrthographicCamera
-
#length Mittsu::DirectionalLight::Cache
-
#length Mittsu::PointLight::Cache
-
#length Mittsu::Vector
-
#length Mittsu::Spline
-
#length Mittsu::HemisphereLight::Cache
-
#length Mittsu::SpotLight::Cache
-
#length Mittsu::AmbientLight::Cache
-
#length Mittsu::Quaternion
-
#length Mittsu::HashArray
-
#length Mittsu::BufferAttribute
-
#length_manhattan Mittsu::Vector4
-
#length_manhattan Mittsu::Vector3
-
#length_sq Mittsu::Vector
-
#length_sq Mittsu::Quaternion
-
#lerp Mittsu::Vector
-
#lerp_vectors Mittsu::Vector
-
libgl_paths Mittsu::GLFWLib::Linux
-
libgl_paths Mittsu::GenericLib::Linux
-
#light_map Mittsu::Material
-
#light_map Mittsu::MeshBasicMaterial
-
#light_renderer Mittsu::OpenGLRenderer
-
#lights Mittsu::ShaderMaterial
-
#lights Mittsu::Material
-
#lights_need_update Mittsu::OpenGLLightRenderer
-
#line_cap Mittsu::LineBasicMaterial
-
#line_count Mittsu::OpenGLGeometryLike
-
#line_distances Mittsu::Geometry
-
#line_join Mittsu::LineBasicMaterial
-
#line_width Mittsu::LineBasicMaterial
-
#linear_attenuation Mittsu::AreaLight
-
#load Mittsu::FileLoader
-
#load Mittsu::OBJLoader
-
#load Mittsu::OBJMTLLoader
-
#load Mittsu::ImageLoader
-
#load Mittsu::MTLLoader
-
load_lib OpenGLDebug
-
load_shader Mittsu::RBSLLoader
-
#load_texture Mittsu::MTLLoader::MaterialCreator
-
load_texture Mittsu::ImageUtils
-
load_texture_cube Mittsu::ImageUtils
-
load_uniforms Mittsu::RBSLLoader
-
#load_uniforms_matrices Mittsu::Object3D
-
#local_to_world Mittsu::Object3D
-
#logarithmic_depth_buffer Mittsu::OpenGLRenderer
-
#look_at Mittsu::Matrix4
-
#look_at Mittsu::Object3D
-
#look_at Mittsu::Camera
-
#mag_filter Mittsu::OpenGLRenderTarget
-
#mag_filter Mittsu::Texture
-
#make_basis Mittsu::Matrix4
-
#make_empty Mittsu::Box3
-
#make_empty Mittsu::Box2
-
#make_frustum Mittsu::Matrix4
-
#make_orthographic Mittsu::Matrix4
-
#make_perspective Mittsu::Matrix4
-
#make_rotation_axis Mittsu::Matrix4
-
#make_rotation_from_euler Mittsu::Matrix4
-
#make_rotation_from_quaternion Mittsu::Matrix4
-
#make_rotation_x Mittsu::Matrix4
-
#make_rotation_y Mittsu::Matrix4
-
#make_rotation_z Mittsu::Matrix4
-
#make_scale Mittsu::Matrix4
-
#make_translation Mittsu::Matrix4
-
#manager Mittsu::ImageLoader
-
#manhattan_distance_to Mittsu::Vector3
-
#map Mittsu::MeshBasicMaterial
-
#map Mittsu::SpriteMaterial
-
#map Mittsu::Material
-
map_linear Mittsu::Math
-
#mapping Mittsu::Texture
-
mark_uniforms_lights_needs_update Mittsu::OpenGLHelper
-
#material Mittsu::Mesh
-
#material Mittsu::Line
-
#material Mittsu::PointCloud
-
#material Mittsu::OpenGLBuffer
-
#material Mittsu::Sprite
-
#material Mittsu::CameraHelper
-
#material_index Mittsu::Face3
-
#material_index Mittsu::OpenGLGeometryGroup
-
#materials Mittsu::MeshFaceMaterial
-
#matrix Mittsu::CameraHelper
-
#matrix Mittsu::Object3D
-
#matrix_auto_update Mittsu::CameraHelper
-
#matrix_auto_update Mittsu::Object3D
-
#matrix_world Mittsu::Object3D
-
#matrix_world_inverse Mittsu::Camera
-
#matrix_world_needs_update Mittsu::Object3D
-
#max Mittsu::Vector
-
#max Mittsu::Box3
-
#max Mittsu::Box2
-
#max_anisotropy Mittsu::OpenGLRenderer
-
#max_morph_normals Mittsu::OpenGLRenderer
-
#max_morph_targets Mittsu::OpenGLRenderer
-
#max_scale_on_axis Mittsu::Matrix4
-
#merge Mittsu::Geometry
-
merge Mittsu::UniformsUtils
-
#merge Mittsu::BufferGeometry
-
#merge_mesh Mittsu::Geometry
-
#merge_vertices Mittsu::Geometry
-
#metal Mittsu::Material
-
#midpoint Mittsu::Triangle
-
#min Mittsu::Vector
-
#min Mittsu::Box3
-
#min Mittsu::Box2
-
#min_filter Mittsu::OpenGLRenderTarget
-
#min_filter Mittsu::Texture
-
#mipmaps Mittsu::CompressedTexture
-
#mipmaps Mittsu::Texture
-
mobius Mittsu::ParametricGeometry
-
mobius3d Mittsu::ParametricGeometry
-
#mode Mittsu::Line
-
#model_view_matrix Mittsu::Object3D
-
#morph_colors Mittsu::Geometry
-
#morph_normals Mittsu::Material
-
#morph_normals Mittsu::Geometry
-
#morph_normals Mittsu::ShaderMaterial
-
#morph_normals_arrays Mittsu::OpenGLGeometryLike
-
#morph_normals_buffers Mittsu::OpenGLGeometryLike
-
#morph_target_base Mittsu::Mesh
-
#morph_target_base Mittsu::Line
-
#morph_target_influences Mittsu::Object3D
-
#morph_targets Mittsu::Material
-
#morph_targets Mittsu::MeshBasicMaterial
-
#morph_targets Mittsu::ShaderMaterial
-
#morph_targets Mittsu::Geometry
-
#morph_targets_arrays Mittsu::OpenGLGeometryLike
-
#morph_targets_buffers Mittsu::OpenGLGeometryLike
-
#mouse_button_down? Mittsu::GLFW::Window
-
#mouse_button_press_handler Mittsu::GLFW::Window
-
#mouse_button_release_handler Mittsu::GLFW::Window
-
#mouse_position Mittsu::GLFW::Window
-
#multiply Mittsu::Quaternion
-
#multiply Mittsu::Matrix4
-
#multiply Mittsu::Vector
-
#multiply_matrices Mittsu::Matrix4
-
#multiply_quaternions Mittsu::Quaternion
-
#multiply_scalar Mittsu::Matrix4
-
#multiply_scalar Mittsu::Matrix3
-
#multiply_scalar Mittsu::Vector
-
#multiply_to_array Mittsu::Matrix4
-
#multiply_vectors Mittsu::Vector
-
#name Mittsu::Material
-
#name Mittsu::Texture
-
#name Mittsu::OpenGLBuffer
-
#name Mittsu::Object3D
-
#name Mittsu::Geometry
-
#name Mittsu::BufferGeometry
-
#near Mittsu::PerspectiveCamera
-
#near Mittsu::Raycaster
-
#near Mittsu::OrthographicCamera
-
#needs_camera_position_uniform? Mittsu::Material
-
#needs_camera_position_uniform? Mittsu::ShaderMaterial
-
#needs_camera_position_uniform? Mittsu::MeshPhongMaterial
-
#needs_face_normals? Mittsu::Material
-
#needs_face_normals? Mittsu::MeshPhongMaterial
-
#needs_lights? Mittsu::Material
-
#needs_lights? Mittsu::MeshPhongMaterial
-
#needs_lights? Mittsu::MeshLambertMaterial
-
#needs_tangents Mittsu::Loader
-
#needs_update Mittsu::BufferAttribute
-
#needs_update Mittsu::Uniform
-
#needs_update= Mittsu::Material
-
#needs_update= Mittsu::Texture
-
#needs_update? Mittsu::Material
-
#needs_update? Mittsu::Texture
-
#needs_update? Mittsu::OpenGLRenderTarget
-
#needs_view_matrix_uniform? Mittsu::Material
-
#needs_view_matrix_uniform? Mittsu::MeshPhongMaterial
-
#needs_view_matrix_uniform? Mittsu::MeshLambertMaterial
-
#needs_view_matrix_uniform? Mittsu::ShaderMaterial
-
#negate Mittsu::Vector
-
#negate Mittsu::Plane
-
next_power_of_two Mittsu::Math
-
#normal Mittsu::AreaLight
-
normal Mittsu::Triangle
-
#normal Mittsu::Triangle
-
#normal Mittsu::Plane
-
#normal Mittsu::Face3
-
#normal_map Mittsu::Material
-
#normal_matrix Mittsu::Matrix3
-
#normal_scale Mittsu::MeshPhongMaterial
-
#normalize Mittsu::Quaternion
-
#normalize Mittsu::Vector
-
#normalize Mittsu::Plane
-
#normalize_normals Mittsu::BufferGeometry
-
null_remaining_lights Mittsu::AmbientLight
-
null_remaining_lights Mittsu::Light
-
null_remaining_lights Mittsu::HemisphereLight
-
#num_morph_normals Mittsu::OpenGLGeometryLike
-
#num_morph_targets Mittsu::OpenGLGeometryLike
-
#num_vertices Mittsu::OpenGLGeometryLike
-
#object Mittsu::OpenGLBuffer
-
#object_in_frustum? Mittsu::OpenGLRenderer
-
#offset Mittsu::Texture
-
#offset Mittsu::OpenGLRenderTarget
-
#offset Mittsu::DynamicBufferAttribute::UpdateRange
-
#offset_hsl Mittsu::Color
-
#old_time Mittsu::Clock
-
#on_change Mittsu::Quaternion
-
#on_change Mittsu::Euler
-
#on_change_callback Mittsu::Quaternion
-
#on_change_callback Mittsu::Euler
-
#on_character_input Mittsu::GLFW::Window
-
#on_geometry_dispose Mittsu::OpenGLRenderer
-
#on_joystick_button_pressed Mittsu::GLFW::Window
-
#on_joystick_button_released Mittsu::GLFW::Window
-
#on_key_pressed Mittsu::GLFW::Window
-
#on_key_released Mittsu::GLFW::Window
-
#on_key_typed Mittsu::GLFW::Window
-
#on_material_dispose Mittsu::OpenGLRenderer
-
#on_mouse_button_pressed Mittsu::GLFW::Window
-
#on_mouse_button_released Mittsu::GLFW::Window
-
#on_mouse_move Mittsu::GLFW::Window
-
#on_object_removed Mittsu::OpenGLRenderer
-
#on_render_target_dispose Mittsu::OpenGLRenderer
-
#on_resize Mittsu::GLFW::Window
-
#on_scroll Mittsu::GLFW::Window
-
#on_texture_dispose Mittsu::OpenGLRenderer
-
#on_update Mittsu::Texture
-
#only_shadow Mittsu::Light
-
#opacity Mittsu::Material
-
#opaque Mittsu::OpenGLBuffer
-
#opengl_texture Mittsu::Texture
-
#order Mittsu::Euler
-
#origin Mittsu::Ray
-
#ortho_point Mittsu::Plane
-
#overdraw Mittsu::Material
-
#override_material Mittsu::Scene
-
painter_sort_stable Mittsu::OpenGLHelper
-
#parameter Mittsu::Box3
-
#parameter Mittsu::Box2
-
#params Mittsu::Raycaster
-
#parent Mittsu::Object3D
-
#parse Mittsu::OBJLoader
-
#parse Mittsu::MTLLoader
-
parse_color Mittsu::RBSLLoader
-
parse_color_array Mittsu::RBSLLoader
-
parse_float Mittsu::RBSLLoader
-
parse_float_array Mittsu::RBSLLoader
-
parse_int Mittsu::RBSLLoader
-
parse_int_array Mittsu::RBSLLoader
-
parse_single_color Mittsu::RBSLLoader
-
parse_texture Mittsu::RBSLLoader
-
parse_texture_array Mittsu::RBSLLoader
-
parse_uniform Mittsu::RBSLLoader
-
#particle_count Mittsu::OpenGLGeometryLike
-
#path Mittsu::GLFWLib::MacOS
-
#path Mittsu::GenericLib::Linux
-
#path Mittsu::GenericLib::Base
-
#pixel_ratio Mittsu::OpenGLRenderer
-
plane Mittsu::ParametricGeometry
-
#plane Mittsu::Triangle
-
#planes Mittsu::Frustum
-
#point Mittsu::Spline
-
#point_map Mittsu::CameraHelper
-
#points Mittsu::Spline
-
#polygon_offset Mittsu::Material
-
#polygon_offset_factor Mittsu::Material
-
#polygon_offset_units Mittsu::Material
-
#position Mittsu::Object3D
-
#positions Mittsu::HemisphereLight::Cache
-
#positions Mittsu::PointLight::Cache
-
#positions Mittsu::DirectionalLight::Cache
-
#positions Mittsu::SpotLight::Cache
-
power_of_two? Mittsu::Math
-
#precision Mittsu::Raycaster
-
#preload Mittsu::MTLLoader::MaterialCreator
-
#premultiply_alpha Mittsu::Texture
-
#print_tree Mittsu::Object3D
-
#program Mittsu::Material
-
#program Mittsu::OpenGLProgram
-
#programs Mittsu::OpenGLRenderer
-
#proj_screen_matrix Mittsu::OpenGLRenderer
-
#project Mittsu::Object3D
-
#project Mittsu::Light
-
#project Mittsu::Vector3
-
#project Mittsu::Scene
-
#project Mittsu::Sprite
-
#project Mittsu::Group
-
#project_object Mittsu::ShadowMapPlugin
-
#project_on_plane Mittsu::Vector
-
#project_on_vector Mittsu::Vector
-
#project_point Mittsu::Plane
-
#projection_matrix Mittsu::Camera
-
#quadratic_attenuation Mittsu::AreaLight
-
#quaternion Mittsu::Object3D
-
rad_to_deg Mittsu::Math
-
#radius Mittsu::Sphere
-
rand_float Mittsu::Math
-
rand_float_spread Mittsu::Math
-
rand_int Mittsu::Math
-
#random Mittsu::Vector3
-
random16 Mittsu::Math
-
#random_direction Mittsu::Vector3
-
#ray Mittsu::Raycaster
-
#raycast Mittsu::PointCloud
-
#raycast Mittsu::Sprite
-
#raycast Mittsu::Object3D
-
#raycast Mittsu::Mesh
-
#raycast Mittsu::Line
-
#recast Mittsu::Ray
-
#receive_shadow Mittsu::Object3D
-
#reflect Mittsu::Vector
-
#reflectivity Mittsu::Material
-
#reflectivity Mittsu::MeshBasicMaterial
-
#refraction_ratio Mittsu::Material
-
#refraction_ratio Mittsu::MeshBasicMaterial
-
#refresh_env_map_uniforms Mittsu::OpenGLMaterialBasics
-
#refresh_map_uniforms Mittsu::OpenGLMaterialBasics
-
#refresh_other_uniforms Mittsu::OpenGLMaterialBasics
-
#refresh_uniforms Mittsu::LineBasicMaterial
-
#refresh_uniforms Mittsu::MeshPhongMaterial
-
#refresh_uniforms Mittsu::PointCloudMaterial
-
#refresh_uniforms Mittsu::MeshBasicMaterial
-
#refresh_uniforms Mittsu::Material
-
#refresh_uniforms Mittsu::MeshLambertMaterial
-
#refresh_uniforms_basic Mittsu::OpenGLMaterialBasics
-
refresh_uniforms_lambert Mittsu::OpenGLHelper
-
refresh_uniforms_lights Mittsu::OpenGLHelper
-
refresh_uniforms_shadow Mittsu::OpenGLHelper
-
#remove Mittsu::Object3D
-
remove Mittsu::Cache
-
#remove_event_listener Mittsu::EventDispatcher
-
#remove_opengl_object Mittsu::OpenGLRenderer
-
#render Mittsu::ShadowMapPlugin
-
#render Mittsu::OpenGLBuffer
-
#render Mittsu::SpritePlugin
-
#render Mittsu::OpenGLRenderer
-
#render_buffer Mittsu::Mesh
-
#render_buffer Mittsu::PointCloud
-
#render_buffer Mittsu::Line
-
#render_buffer Mittsu::OpenGLRenderer
-
#render_order Mittsu::Object3D
-
#render_target Mittsu::CubeCamera
-
#renderer Mittsu::Object3D
-
#renderer Mittsu::Mesh
-
#renderer Mittsu::OpenGLGeometryLike
-
#reorder Mittsu::Euler
-
#reorder_buffers Mittsu::BufferGeometry
-
#reparametrize_by_arc_length Mittsu::Spline
-
#repeat Mittsu::Texture
-
#repeat Mittsu::OpenGLRenderTarget
-
#reset Mittsu::AmbientLight::Cache
-
#reset Mittsu::SpotLight::Cache
-
#reset Mittsu::PointLight::Cache
-
#reset Mittsu::OpenGLLightRenderer
-
#reset Mittsu::HemisphereLight::Cache
-
#reset Mittsu::OpenGLState
-
#reset Mittsu::DirectionalLight::Cache
-
#reset_gl_state Mittsu::OpenGLRenderer
-
reverse_painter_sort_stable Mittsu::OpenGLHelper
-
#right Mittsu::AreaLight
-
#right Mittsu::OrthographicCamera
-
#rotate_on_axis Mittsu::Object3D
-
#rotate_x Mittsu::Object3D
-
#rotate_y Mittsu::Object3D
-
#rotate_z Mittsu::Object3D
-
#rotation Mittsu::Object3D
-
#rotation Mittsu::SpriteMaterial
-
#rotation_auto_update Mittsu::Object3D
-
#round Mittsu::Vector
-
#round_to_zero Mittsu::Vector
-
#run Mittsu::GLFW::Window
-
#running Mittsu::Clock
-
#scale Mittsu::Object3D
-
#scale Mittsu::Matrix4
-
#scroll_handler Mittsu::GLFW::Window
-
#set Mittsu::Quaternion
-
#set Mittsu::Raycaster
-
#set Mittsu::Material
-
#set Mittsu::Vector4
-
#set Mittsu::Triangle
-
#set Mittsu::Vector3
-
#set Mittsu::Vector2
-
#set Mittsu::Matrix4
-
#set Mittsu::Matrix3
-
#set Mittsu::Frustum
-
#set Mittsu::Texture
-
#set Mittsu::Vector
-
#set Mittsu::Sphere
-
#set Mittsu::Plane
-
#set Mittsu::Line3
-
#set Mittsu::Euler
-
#set Mittsu::Color
-
#set Mittsu::Box3
-
#set Mittsu::Box2
-
#set Mittsu::CubeTexture
-
#set Mittsu::Ray
-
#set Mittsu::BufferAttribute
-
#set_and_use_viewport Mittsu::OpenGLDefaultTarget
-
#set_axis_angle_from_quaternion Mittsu::Vector4
-
#set_axis_angle_from_rotation_matrix Mittsu::Vector4
-
#set_blending Mittsu::OpenGLState
-
#set_clear_alpha Mittsu::OpenGLRenderer
-
#set_clear_color Mittsu::OpenGLRenderer
-
set_color_linear Mittsu::OpenGLHelper
-
#set_color_write Mittsu::OpenGLState
-
#set_component Mittsu::Vector3
-
#set_components Mittsu::Plane
-
#set_depth_test Mittsu::OpenGLState
-
#set_depth_write Mittsu::OpenGLState
-
#set_double_sided Mittsu::OpenGLState
-
#set_flip_sided Mittsu::OpenGLState
-
#set_from_axis_angle Mittsu::Quaternion
-
#set_from_camera Mittsu::Raycaster
-
#set_from_center_and_size Mittsu::Box3
-
#set_from_center_and_size Mittsu::Box2
-
#set_from_coplanar_points Mittsu::Plane
-
#set_from_cylindrical Mittsu::Vector3
-
#set_from_cylindrical_coords Mittsu::Vector3
-
#set_from_euler Mittsu::Quaternion
-
#set_from_matrix Mittsu::Frustum
-
#set_from_matrix3_column Mittsu::Vector3
-
#set_from_matrix_column Mittsu::Vector3
-
#set_from_matrix_position Mittsu::Vector3
-
#set_from_matrix_scale Mittsu::Vector3
-
#set_from_normal_and_coplanar_point Mittsu::Plane
-
#set_from_object Mittsu::Box3
-
#set_from_points Mittsu::Sphere
-
#set_from_points Mittsu::Box3
-
#set_from_points Mittsu::Box2
-
#set_from_points_and_indices Mittsu::Triangle
-
#set_from_quaternion Mittsu::Euler
-
#set_from_rotation_matrix Mittsu::Quaternion
-
#set_from_rotation_matrix Mittsu::Euler
-
#set_from_spherical Mittsu::Vector3
-
#set_from_spherical_coords Mittsu::Vector3
-
#set_from_unit_vectors Mittsu::Quaternion
-
#set_from_vector3 Mittsu::Euler
-
#set_hex Mittsu::Color
-
#set_hsl Mittsu::Color
-
#set_length Mittsu::Vector
-
#set_lens Mittsu::PerspectiveCamera
-
#set_line_buffers Mittsu::Geometry
-
#set_line_width Mittsu::OpenGLState
-
#set_material_faces Mittsu::OpenGLRenderer
-
#set_materials Mittsu::MTLLoader::MaterialCreator
-
#set_mesh_buffers Mittsu::OpenGLGeometryGroup
-
#set_mouselock Mittsu::GLFW::Window
-
#set_particle_buffers Mittsu::Geometry
-
#set_polygon_offset Mittsu::OpenGLState
-
#set_position Mittsu::Matrix4
-
#set_render_target Mittsu::OpenGLRenderer
-
#set_rgb Mittsu::Color
-
#set_rotation_from_axis_angle Mittsu::Object3D
-
#set_rotation_from_euler Mittsu::Object3D
-
#set_rotation_from_matrix Mittsu::Object3D
-
#set_rotation_from_quaternion Mittsu::Object3D
-
#set_scalar Mittsu::Vector3
-
#set_scissor Mittsu::OpenGLRenderer
-
#set_size Mittsu::OpenGLRenderTarget
-
#set_size Mittsu::OpenGLRenderer
-
#set_style Mittsu::Color
-
#set_uniform OpenGLDebug::DebugShader
-
#set_values Mittsu::Material
-
#set_view_offset Mittsu::PerspectiveCamera
-
#set_viewport Mittsu::OpenGLDefaultTarget
-
#set_viewport Mittsu::OpenGLRenderer
-
#set_viewport_size Mittsu::OpenGLDefaultTarget
-
#set_x Mittsu::BufferAttribute
-
#set_xy Mittsu::BufferAttribute
-
#set_xyz Mittsu::BufferAttribute
-
#set_xyzw Mittsu::BufferAttribute
-
#set_y Mittsu::BufferAttribute
-
#set_z Mittsu::BufferAttribute
-
#setup Mittsu::OpenGLLightRenderer
-
#setup Mittsu::Light
-
#setup_buffers Mittsu::OpenGLDefaultTarget
-
#setup_buffers Mittsu::OpenGLRenderTarget
-
#setup_matrices Mittsu::Object3D
-
#setup_specific Mittsu::DirectionalLight
-
#setup_specific Mittsu::PointLight
-
#setup_specific Mittsu::SpotLight
-
#setup_specific Mittsu::AmbientLight
-
#setup_specific Mittsu::HemisphereLight
-
#shader Mittsu::Material
-
#shader Mittsu::OpenGLShader
-
#shader_id Mittsu::LineBasicMaterial
-
#shader_id Mittsu::PointCloudMaterial
-
#shader_id Mittsu::MeshPhongMaterial
-
#shader_id Mittsu::MeshLambertMaterial
-
#shading Mittsu::Material
-
#shading Mittsu::MeshLambertMaterial
-
#shading Mittsu::MeshBasicMaterial
-
#shading Mittsu::ShaderMaterial
-
#shadow_bias Mittsu::SpotLight
-
#shadow_bias Mittsu::DirectionalLight
-
#shadow_camera Mittsu::SpotLight
-
#shadow_camera Mittsu::DirectionalLight
-
#shadow_camera_bottom Mittsu::DirectionalLight
-
#shadow_camera_far Mittsu::SpotLight
-
#shadow_camera_far Mittsu::DirectionalLight
-
#shadow_camera_fov Mittsu::SpotLight
-
#shadow_camera_left Mittsu::DirectionalLight
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#shadow_camera_near Mittsu::SpotLight
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#shadow_camera_near Mittsu::DirectionalLight
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#shadow_camera_right Mittsu::DirectionalLight
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#shadow_camera_top Mittsu::DirectionalLight
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#shadow_camera_visible Mittsu::SpotLight
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#shadow_camera_visible Mittsu::DirectionalLight
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#shadow_cascade Mittsu::DirectionalLight
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#shadow_cascade_array Mittsu::DirectionalLight
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#shadow_cascade_bias Mittsu::DirectionalLight
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#shadow_cascade_count Mittsu::DirectionalLight
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#shadow_cascade_far_z Mittsu::DirectionalLight
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#shadow_cascade_height Mittsu::DirectionalLight
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#shadow_cascade_near_z Mittsu::DirectionalLight
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#shadow_cascade_offset Mittsu::DirectionalLight
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#shadow_cascade_width Mittsu::DirectionalLight
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#shadow_darkness Mittsu::SpotLight
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#shadow_darkness Mittsu::DirectionalLight
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#shadow_map Mittsu::SpotLight
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#shadow_map Mittsu::DirectionalLight
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#shadow_map_cascade Mittsu::OpenGLRenderer
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#shadow_map_cull_face Mittsu::OpenGLRenderer
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#shadow_map_debug Mittsu::OpenGLRenderer
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#shadow_map_enabled Mittsu::OpenGLRenderer
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#shadow_map_enabled? Mittsu::OpenGLRenderer
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#shadow_map_height Mittsu::SpotLight
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#shadow_map_height Mittsu::DirectionalLight
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#shadow_map_size Mittsu::SpotLight
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#shadow_map_size Mittsu::DirectionalLight
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#shadow_map_type Mittsu::OpenGLRenderer
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#shadow_map_width Mittsu::SpotLight
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#shadow_map_width Mittsu::DirectionalLight
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#shadow_matrix Mittsu::SpotLight
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#shadow_matrix Mittsu::DirectionalLight
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#shadow_pass Mittsu::Material
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#share_depth_from Mittsu::OpenGLRenderTarget
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#shininess Mittsu::MeshPhongMaterial
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#side Mittsu::Material
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sign Mittsu::Math
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sixtyfour_bits? Mittsu::GenericLib::Linux
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#size Mittsu::Box3
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#size Mittsu::Box2
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#size Mittsu::PointCloudMaterial
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#size_attenuation Mittsu::Material
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#size_attenuation Mittsu::PointCloudMaterial
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#skin_indices Mittsu::Geometry
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#skin_weights Mittsu::Geometry
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#skinning Mittsu::Material
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#skinning Mittsu::MeshBasicMaterial
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#skinning Mittsu::ShaderMaterial
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#sky_colors Mittsu::HemisphereLight::Cache
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#slerp Mittsu::Quaternion
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slerp Mittsu::Quaternion
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smooth_step Mittsu::Math
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smoother_step Mittsu::Math
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#sort_objects Mittsu::OpenGLRenderer
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#sort_objects? Mittsu::OpenGLRenderer
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#source_file Mittsu::Texture
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#specular Mittsu::MeshPhongMaterial
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#specular_map Mittsu::Material
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#specular_map Mittsu::MeshBasicMaterial
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#start Mittsu::BufferGeometry::DrawCall
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#start Mittsu::Clock
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#start_point Mittsu::Line3
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#start_time Mittsu::Clock
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#state Mittsu::OpenGLRenderer
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#stencil_buffer Mittsu::OpenGLRenderTarget
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#stop Mittsu::Clock
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#style Mittsu::Color
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#sub Mittsu::Vector
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#sub_scalar Mittsu::Vector
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#sub_vectors Mittsu::Vector
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#supports_bone_textures? Mittsu::OpenGLRenderer
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#supports_vertex_textures? Mittsu::OpenGLRenderer
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#target Mittsu::SpotLight
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#target Mittsu::DirectionalLight
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#target Mittsu::EventDispatcher::Event
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test? Mittsu
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#to_a Mittsu::Matrix3
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#to_a Mittsu::Matrix4
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#to_a Mittsu::Euler
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#to_array Mittsu::Quaternion
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#to_array Mittsu::Vector
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#to_json Mittsu::Material
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#to_json Mittsu::MeshFaceMaterial
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#to_json Mittsu::BufferGeometry
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#to_json Mittsu::Object3D
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#to_json Mittsu::Geometry
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#to_s Mittsu::Object3D
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#to_s Mittsu::Vector
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#to_sym Mittsu::Light
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#to_sym Mittsu::DirectionalLight
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#to_sym Mittsu::SpotLight
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#to_sym Mittsu::PointLight
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#to_sym Mittsu::HemisphereLight
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#to_vector3 Mittsu::Euler
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#top Mittsu::OrthographicCamera
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#total Mittsu::Spline::Length
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#transform_direction Mittsu::Vector3
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#translate Mittsu::Sphere
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#translate Mittsu::Plane
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#translate Mittsu::Box3
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#translate Mittsu::Box2
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#translate_on_axis Mittsu::Object3D
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#translate_x Mittsu::Object3D
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#translate_y Mittsu::Object3D
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#translate_z Mittsu::Object3D
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#transparent Mittsu::OpenGLBuffer
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#transparent Mittsu::Material
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#transpose Mittsu::Matrix4
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#transpose Mittsu::Matrix3
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#transpose_into_array Mittsu::Matrix3
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#traverse Mittsu::Object3D
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#traverse_ancestors Mittsu::Object3D
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#traverse_visible Mittsu::Object3D
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#type Mittsu::Uniform
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#type Mittsu::OpenGLRenderTarget
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#type Mittsu::Light
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#type Mittsu::EventDispatcher::Event
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#type Mittsu::BufferGeometry
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#type Mittsu::Material
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#type Mittsu::Texture
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#type Mittsu::Object3D
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#type Mittsu::Geometry
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#type Mittsu::Line
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#type_array Mittsu::OpenGLGeometryLike
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#uniforms Mittsu::OpenGLProgram
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#uniforms Mittsu::Material
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#uniforms_list Mittsu::Material
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#union Mittsu::Box3
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#union Mittsu::Box2
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#unpack_alignment Mittsu::Texture
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#unproject Mittsu::Vector3
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#up Mittsu::Object3D
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#update Mittsu::Mesh
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#update Mittsu::Line
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#update Mittsu::Material
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#update Mittsu::Texture
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#update Mittsu::PointCloud
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#update_cube_map Mittsu::CubeCamera
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#update_matrix Mittsu::Object3D
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#update_matrix_world Mittsu::Object3D
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#update_mipmap Mittsu::OpenGLRenderTarget
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#update_mipmap Mittsu::OpenGLDefaultTarget
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#update_morph_targets Mittsu::Mesh
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#update_opengl Mittsu::Texture
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#update_other_buffers Mittsu::OpenGLGeometryLike
-
#update_points Mittsu::CameraHelper
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#update_projection_matrix Mittsu::OrthographicCamera
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#update_projection_matrix Mittsu::PerspectiveCamera
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#update_range Mittsu::DynamicBufferAttribute
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#update_shadow_camera Mittsu::ShadowMapPlugin
-
#update_specific Mittsu::DataTexture
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#update_specific Mittsu::CompressedTexture
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#update_vertex_buffer Mittsu::OpenGLGeometryLike
-
#update_virtual_light Mittsu::ShadowMapPlugin
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#use Mittsu::OpenGLRenderTarget
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#use Mittsu::OpenGLDefaultTarget
-
#use_viewport Mittsu::OpenGLDefaultTarget
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#used_times Mittsu::OpenGLProgram
-
#user_data Mittsu::Object3D
-
#uuid Mittsu::BufferGeometry
-
#uuid Mittsu::Material
-
#uuid Mittsu::Texture
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#uuid Mittsu::Object3D
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#uuid Mittsu::Geometry
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#uv Mittsu::Vector
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#value Mittsu::Uniform
-
#value Mittsu::AmbientLight::Cache
-
#vertex_array_object Mittsu::OpenGLGeometryLike
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#vertex_colors Mittsu::MeshBasicMaterial
-
#vertex_colors Mittsu::ShaderMaterial
-
#vertex_colors Mittsu::Material
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#vertex_colors Mittsu::Face3
-
#vertex_normals Mittsu::Geometry::MorphNormal
-
#vertex_normals Mittsu::Face3
-
#vertex_shader Mittsu::OpenGLProgram
-
#vertex_shader Mittsu::ShaderMaterial
-
#vertex_shader Mittsu::Material
-
#vertex_tangents Mittsu::Face3
-
#vertices Mittsu::Geometry
-
#viewport_height Mittsu::OpenGLDefaultTarget
-
#viewport_width Mittsu::OpenGLDefaultTarget
-
#viewport_x Mittsu::OpenGLDefaultTarget
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#viewport_y Mittsu::OpenGLDefaultTarget
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#virtual? Mittsu::DirectionalLight
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#virtual? Mittsu::SpotLight
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#visible Mittsu::Material
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#visible Mittsu::Object3D
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#w Mittsu::Quaternion
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#w Mittsu::Vector4
-
#w= Mittsu::Vector4
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#width Mittsu::OpenGLRenderTarget
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#width Mittsu::OpenGLRenderer
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#width Mittsu::AreaLight
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#width Mittsu::Image
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#window Mittsu::OpenGLRenderer
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#wireframe Mittsu::MeshBasicMaterial
-
#wireframe Mittsu::ShaderMaterial
-
#wireframe Mittsu::Material
-
#wireframe_linecap Mittsu::MeshLambertMaterial
-
#wireframe_linecap Mittsu::MeshBasicMaterial
-
#wireframe_linejoin Mittsu::MeshLambertMaterial
-
#wireframe_linejoin Mittsu::MeshBasicMaterial
-
#wireframe_linewidth Mittsu::MeshLambertMaterial
-
#wireframe_linewidth Mittsu::MeshBasicMaterial
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#wireframe_linewidth Mittsu::ShaderMaterial
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#world_to_local Mittsu::Object3D
-
#wrap_around Mittsu::Material
-
#wrap_s Mittsu::OpenGLRenderTarget
-
#wrap_s Mittsu::Texture
-
#wrap_t Mittsu::OpenGLRenderTarget
-
#wrap_t Mittsu::Texture
-
#x Mittsu::Quaternion
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#x Mittsu::Vector4
-
#x Mittsu::Vector3
-
#x Mittsu::Vector2
-
#x Mittsu::Spline::Point
-
#x Mittsu::Euler
-
#x= Mittsu::Vector4
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#x= Mittsu::Vector3
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#x= Mittsu::Vector2
-
#y Mittsu::Quaternion
-
#y Mittsu::Vector4
-
#y Mittsu::Vector3
-
#y Mittsu::Vector2
-
#y Mittsu::Spline::Point
-
#y Mittsu::Euler
-
#y= Mittsu::Vector4
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#y= Mittsu::Vector3
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#y= Mittsu::Vector2
-
#z Mittsu::OpenGLBuffer
-
#z Mittsu::Sprite
-
#z Mittsu::Quaternion
-
#z Mittsu::Vector4
-
#z Mittsu::Vector3
-
#z Mittsu::Spline::Point
-
#z Mittsu::Euler
-
#z= Mittsu::Vector4
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#z= Mittsu::Vector3
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#zoom Mittsu::OrthographicCamera
-
#zoom Mittsu::PerspectiveCamera